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06-13-2007, 04:55 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,731
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Re: GU 36
DWing 1Hed weapons incur a penalty of making a 3s delay weapon 4s. So while it may show you have an 80 DR weapon, while DWing that weapon is only a 60 DR because of the penalty. Which means 2 1Hers DW at 80 DR each is only 120 DR.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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06-13-2007, 05:09 PM
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Visitor
Character: kenozh
Guild: ex-ff
Server: valor
Posts: 67
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Re: GU 36
calculating with 85 dps:
pike + brimstone = 128.75 + 0.25*128.75 = 166 (171 with fortissimo)
brimstone with sta = 153 (166 with fortissimo)
well at least kind of around there, as you can get another line instead of sta for dw it will get even higher, so if you're going straight dps dw will be the way and if not you're most likely switching to get those additional 8%, with fortissimo running it will not really make a difference anymore though
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06-13-2007, 05:58 PM
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L337 Poster
Character: Lizerd Keng quit.
Guild: is now outside enjoying
Server: a beautiful day
Posts: 1,063
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Re: GU 36
ya, what pinski said. And not only that, but 2 weapons SHOULD do more damage than 1 anyway. The advantage of using 1, would be to get a little more from double attack AA, while still using a shield for some avoidance. If avoidance isn't neccessary, than I hope we can equip another weapon for some dw action and do more dps. Exactly the way it should be imo.
It's looking like for all fighters and scouts, dw (or two 1 handers) with an AA spec NOT involving double attack (which requires only one 1hander) will be the way to go for damage output. Which kinda sucks for all of us, imo. I think Crusaders and Warriors should be able to do just as much or even a little more damage with a 2 hander, and this would also make the many 2 handers worth getting. As it will be with these changes alone, every single scout, fighter, hell maybe even priest, hell maybe even mage, will be bidding on every good one hander they can. Holy bidding wars batman.
Personally, I don't like the idea. I know some will still be for certain classes only, but still. Chances are, there will only be a few that are top of the line, and they will probably also be useable by several classes, whether they are dw, double attacking, or whatever.
Edit: Pinski, 80+60 = 140, not 120. From what I saw, the penalty only applies to the off hand weapon.
Last edited by Lizerd Keng; 06-13-2007 at 06:09 PM.
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06-13-2007, 06:12 PM
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Berserker Betrayer Betrayer
Character: Skel
Guild: Immortalis
Server: Butcherblock
Posts: 1,403
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Re: GU 36
Quote:
Originally Posted by Valthor
In addition I cant see not taking Stam line either if they make it from Buckler to all shields.
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They wont change that, it was already stated that any AA using a shield didnt have its item requirement lifted.
Also i think the math on brim+buckler is
85 *1.72 for a 142 DR
And on the DW for brim+pick
(85 *.66 + 85)*1.17 for a 165 DR
this is just a solo zerk, not counting any other items/buffs besides the 2 weapons alone and the 60% double attack for the buckler line in the first equation. Pretty big difference not to mention the 1 hander you already have a default of 16 points spent and the DW you have none spent yet.
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Last edited by Skel; 06-13-2007 at 06:16 PM.
Reason: forgot brackets =]
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06-13-2007, 06:13 PM
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Regular
Character: Jayn
Server: Nagafen
Posts: 299
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Re: GU 36
Quote:
Originally Posted by Valthor
But with the Addition to Agil line(40 Percent Auto on all frontal)... I cant see NOT taking it.... In addition I cant see not taking Stam line either if they make it from Buckler to all shields. I dont think that their is a Warrior out there who wouldnt take Stam line....
This is going to take a lot of thought to figure out which way to go and a lot more details(Just buckler or all shields damnit!) from the Dev's. Did they give an approx publish date? And I hope they give a free respec and reset everyones respec cost timers back to 10G for this.
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Sta is still buckler specific. The only things that got changed were the second abilities in str/agi/wis/int to not require a specific weapon type.
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06-13-2007, 06:19 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,731
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Re: GU 36
Double Attack(at least it used to) affects both hands. It seems that DW plan is to nerf both weapons to 3/4ths of effectiveness by increasing delay by 4/3s current delay. Meaning, if you have 2 DWs that are 85 DR, and you are gaining 17% double attack from them(Pick+Hammer), you end up with a weapon that does:
(85+85)*0.75*1.17, which gives you equivalent of 150 DR.
Whereas if you have a weapon that gives you 12% Double Attack at 85 DR, and go buckler line you gain 60% Double Attack. Soo you have:
85*1.72, or 146.2 DR.
So you do roughly the same DPS, however you also have the avoidance of a buckler.
There's no way they would let only the offhand weapon have its effectiveness changed, because that would make 2H weapons completely useless and would mean they should also change/remove those as they are completely useless based on that as you can see from your own math, not to mention how overpowered that would be.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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06-13-2007, 06:24 PM
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Berserker Betrayer Betrayer
Character: Skel
Guild: Immortalis
Server: Butcherblock
Posts: 1,403
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Re: GU 36
TEST SERVER ONLY - WEAPON USABILITY
In order to compensate for the increased damage to dual wielding, offhand delay is slowed by a small amount so that damage over time remains the same.
Also edited my calculations from .75 to .66 if your math is right on a 3 sec weapon going to 4
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Last edited by Skel; 06-13-2007 at 06:26 PM.
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06-13-2007, 06:29 PM
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Visitor
Character: kenozh
Guild: ex-ff
Server: valor
Posts: 67
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Re: GU 36
i added the full set da in my calculation, thats why it's slightly higher.
they stated that only the offhand weapon will be slowed slightly, maybe they won't do what they're saying right now, but then we can assume anything.
/edit if delay 3 to 4 is about right it's 75% of dmg not 66.6% :
3 delay over 12s for 10dmg -> 40 dmg (100%)
4 delay over 12s for 10dmg -> 30 dmg (75%)
Last edited by alaya; 06-13-2007 at 06:40 PM.
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06-13-2007, 06:43 PM
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Berserker Betrayer Betrayer
Character: Skel
Guild: Immortalis
Server: Butcherblock
Posts: 1,403
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Re: GU 36
nah a 1 second increase on 3 seconds is a 33% increase in delay or *.66
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06-13-2007, 07:42 PM
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Visitor
Character: kenozh
Guild: ex-ff
Server: valor
Posts: 67
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Re: GU 36
not trying to be a smartass here, but can't let it stand like that
dps = dmg/delay
weapon with 85 dps and 3 delay
85 = x/3 -> x = 255
weapon has still same damage but 4 delay
x = 255/4 -> x = 63.75
63.75/85 = 0.75
or in words: if you double your delay you will actually get half the dps as logic tells us, so if you are multiplying your delay by 4/3 your dmg will be divided by 4/3, which is the same as a multplication by 3/4.
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