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  1. #21
    Masochist Tank
    Join Date
    Oct 2007
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    1,952
    Character
    Talathion
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    Server
    Antonia Bayle

    Default Re: Blood Rage (Master.) Weak as shit.

    Seriously though, in PR my RECKLESS SK is more survivable then my Zerker, Reaver pretty much heals me through all the damage so fast its not even funny.

    Then I go on my Zerker and look at blood rage, which is our ONLY healing ability, and ... well before we were pretty much on par with SKs in healing because of runes of mending for some godawfulfuckingreason.


    Heres the problem... Reaver basicly heals my SK for 2700 2-3 times a second, Blood Rage only heals my Berserker for 1800 about once every 7 seconds, its pretty much worthless.


    Zerkers are no longer healing tanks now, and our defenses are weaker then a shadowknights which IS a healing tank, so something is obviously fucking wrong... SKs have a 50-60k Ward that has a low cooldown and with prestige has a 4% chance to come back, and many other tools to survive hard hitting one shot aoes, they also have 15k more health as well. (Atleast mine does, I don't fucking know about the rest of them.)


    Zerkers also don't have NEARLY the offensive skills a shadowknight has when putting on a shield, when a zerker puts on a shield, you might as well replace him, because now he has the DPS of a paladin, without the other things. (like HP/Defenses.)


    Zerkers also need something to add extra DPS when using a shield, like seriously... IF we are being forced to use a shield, give us the DPS of a Two-Hander, WE arn't that powerful and we don't have NEARLY the block chance of other classes, so fucking give us something to compensate, our CAs are SHIT.
    Last edited by Nektulos-Tuor; 08-19-2012 at 12:30 PM.
    -^-^-^-^-^-^-^-^

    Hero {} Roleplayer {} Friend {} Professional Princess Saver

    Porphyry says, "I love you"
    Porphyry hugs Talathion.
    Porphyry has earned the achievement, [Just being friendly!].

  2. #22
    - Guardian - Against's Avatar
    Join Date
    Jan 2011
    Posts
    453
    Character
    Issacx
    Guild
    I Transcendence I
    Server
    Everfrost

    Default Re: Blood Rage (Master.) Weak as shit.

    It'd be fun to dual wield two handers

  3. #23
    Masochist Tank
    Join Date
    Oct 2007
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    Talathion
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    Antonia Bayle

    Default Re: Blood Rage (Master.) Weak as shit.

    To be honest... heres what we need.
    _____

    Change Wall of Force to ("Iron Curtain"), brings the Zerker down to 15% Health but adds 99% Damage Reduction for 4 seconds, Focus: Wall of Force adding 3 seconds to it. (you could add a cool effect like the one in befallen with the void mobs that adds a red aura around the berserker.) [This basicly turns it into what gut roar should be.]

    _____


    Blood Rage needs to add 10% Max Health and be a passive 3.5% healing ability every second forever, this increases to 7% if under 50% health. (this way we won't be balanced around pvp and shit...)


    Focus: Blood Rage: should additionally add 1% physical damage reduction to it. (why? because we're angry.)


    ______

    Bloodlust should Increase Combat Art Damage by 5% at master and add Stamina. (why? because I want a health buff.)

    _______

    Gut Roar should turn all the threat from the berserkers taunts into mental damage. (this can also change the animation of the taunts to be more/sound more violent.) [KIND OF LIKE THE thing on Skyrim where the guy does his voice thing. :P]

    Example of what a taunt should look like with gut roar...

    http://www.youtube.com/watch?v=jOAyn...eature=related

    _______

    Focus: Controlled Rage should be removed and replaced with.

    Focus: Vision of Madness, adds an extra trigger to vision of madness.

    _______

    Focus: Berserk should add a hate siphon from the entire group to the berserker.






    (Remove Effects.)
    Enhance: Body Check - adds 7% damage per rank, up to 35%
    Enhance: Raging Blow - adds 7% damage per rank, up to 35%
    Enhance: Mutilate - adds 7% damage per rank, up to 35%
    Enhance: Maul - adds 7% damage per rank, up to 35%
    Enhance: Demolish - adds 7% damage per rank, up to 35%
    Enhance: Head Crush - adds 7% damage per rank, up to 35%
    Enhance: Stunning Roar - adds -0.4 base casting speed per rank, making it instant cast with all 5 points, however it removes the extra damage.
    Last edited by Nektulos-Tuor; 08-19-2012 at 12:58 PM.
    -^-^-^-^-^-^-^-^

    Hero {} Roleplayer {} Friend {} Professional Princess Saver

    Porphyry says, "I love you"
    Porphyry hugs Talathion.
    Porphyry has earned the achievement, [Just being friendly!].

  4. #24
    Baconator
    Join Date
    May 2007
    Posts
    894
    Character
    Aiyas
    Guild
    Black
    Server
    Everfrost

    Default Re: Blood Rage (Master.) Weak as shit.

    How do you find so much time to even give a shit?

  5. #25
    Ultimate A$$hole
    Join Date
    Sep 2009
    Posts
    1,545
    Character
    Jacck Mehoff
    Guild
    Server
    Nektulos

    Default Re: Blood Rage (Master.) Weak as shit.

    He does nothing but fail at being a Zerker, of course he will find ways to fix his bad playing. But even I will admit that Zerkers are rather lacking in the tanking department.
    Quote Originally Posted by Vinyard View Post
    will someone put a carebear in my ass
    Quote Originally Posted by Redundant View Post
    Listen here motherfucker, I work hard everyday at being mediocre and would appreciate some compassion when me and the rest of the retards around here don't quite pull off a funny.

  6. #26
    :(
    Join Date
    Oct 2008
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    6,059
    Character
    Buffrat#1566-BNet
    Guild
    Waiting for:
    Server
    Crowfall

    Default Re: Blood Rage (Master.) Weak as shit.

    Quote Originally Posted by Nektulos-Tuor View Post
    To be honest... heres what we need.
    _____

    Change Wall of Force to ("Iron Curtain"), brings the Zerker down to 15% Health but adds 99% Damage Reduction for 4 seconds, Focus: Wall of Force adding 3 seconds to it. (you could add a cool effect like the one in befallen with the void mobs that adds a red aura around the berserker.) [This basicly turns it into what gut roar should be.] No.

    _____


    Blood Rage needs to add 10% Max Health and be a passive 3.5% healing ability every second forever, this increases to 7% if under 50% health. (this way we won't be balanced around pvp and shit...) No.


    Focus: Blood Rage: should additionally add 1% physical damage reduction to it. (why? because we're angry.) No.


    ______

    Bloodlust should Increase Combat Art Damage by 5% at master and add Stamina. (why? because I want a health buff.)

    _______

    Gut Roar should turn all the threat from the berserkers taunts into mental damage. (this can also change the animation of the taunts to be more/sound more violent.) [KIND OF LIKE THE thing on Skyrim where the guy does his voice thing. :P] absorb all damage instead of just physical.

    _______

    Focus: Controlled Rage should be removed and replaced with.

    Focus: Vision of Madness, adds an extra trigger to vision of madness.


    _______

    Focus: Berserk should add a hate siphon from the entire group to the berserker.
    Fixed and things.

    Honestly ffs at this point all tanks should just get like +30% max hp on their defensive stance since pretty much all scouts can get at least 35% from focus/aa.

  7. #27
    Masochist Tank
    Join Date
    Oct 2007
    Posts
    1,952
    Character
    Talathion
    Guild
    Server
    Antonia Bayle

    Default Re: Blood Rage (Master.) Weak as shit.

    Fucking an aa that increases one-handed melee damage whilst using a shield.

    (Remove Effects.)
    Enhance: Body Check - adds 7% damage per rank, up to 35%
    Enhance: Raging Blow - adds 7% damage per rank, up to 35%
    Enhance: Mutilate - adds 7% damage per rank, up to 35%
    Enhance: Maul - adds 7% damage per rank, up to 35%
    Enhance: Demolish - adds 7% damage per rank, up to 35%
    Enhance: Head Crush - adds 7% damage per rank, up to 35%
    Enhance: Stunning Roar - adds -0.4 base casting speed per rank, making it instant cast with all 5 points, however it removes the extra damage.
    Last edited by Nektulos-Tuor; 08-19-2012 at 06:46 PM.
    -^-^-^-^-^-^-^-^

    Hero {} Roleplayer {} Friend {} Professional Princess Saver

    Porphyry says, "I love you"
    Porphyry hugs Talathion.
    Porphyry has earned the achievement, [Just being friendly!].

  8. #28
    Ultimate A$$hole
    Join Date
    Sep 2009
    Posts
    1,545
    Character
    Jacck Mehoff
    Guild
    Server
    Nektulos

    Default Re: Blood Rage (Master.) Weak as shit.

    Actually, I agree with Buffrat, gives a boost and doesn't make the class overpowered.
    Quote Originally Posted by Vinyard View Post
    will someone put a carebear in my ass
    Quote Originally Posted by Redundant View Post
    Listen here motherfucker, I work hard everyday at being mediocre and would appreciate some compassion when me and the rest of the retards around here don't quite pull off a funny.

  9. #29
    :(
    Join Date
    Oct 2008
    Posts
    6,059
    Character
    Buffrat#1566-BNet
    Guild
    Waiting for:
    Server
    Crowfall

    Default Re: Blood Rage (Master.) Weak as shit.

    I think a group siphon on berserk would be a little op. But I can't think of anything else atm. Other than a +hate proc for fighters and large -hate for non.


    Also Talathion, stop. They shouldn't be focus effects, they should just increase the damage of some ST berserker cas period.

  10. #30
    :(
    Join Date
    Oct 2008
    Posts
    6,059
    Character
    Buffrat#1566-BNet
    Guild
    Waiting for:
    Server
    Crowfall

    Default Re: Blood Rage (Master.) Weak as shit.

    Also maybe some way to get the power drain on adrenaline taken off/reduced since it's no longer as powerful as it was.

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