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Thread: CoE Prestige

  1. #11
    Senior Member
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    Splitpawn

    Default Re: CoE Prestige

    Quote Originally Posted by Clownshoe View Post
    i'm not supriced you betrayed and have relevant gear from a year ago. also, nice freeport zinger bro
    Netty is my zerk not netto thats my old main i used befor.

  2. #12
    Nub Zerker
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    May 2008
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    Oasis

    Default Re: CoE Prestige

    another shit fest for zerks.

    lock it out so you have to take useless shit to get meh stuff. give crap deathsaves that arent relevant to content where you need it. completely ignored all feedback. devs clearly have zero understanding of the class, why it isnt used, and what it needs to be competitive again.

    sad days that my RANGER is more useful than my zerker altho yay rangers
    Chasse - 92 Warden
    Elanjar - 92 Berserker
    Bonken - 92 Ranger
    Bandam - 92 Conjuror
    Josefe - 92 Swashbuckler
    Frothy - 92 Paladin

  3. #13
    < Custom Title Here > Epitaphe's Avatar
    Join Date
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    >tfw
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    >2011 SHIGGYDIGGYDOO
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    >mfw

    Default Re: CoE Prestige

    those prestige are really shitty... enjoy never seeing the new death save trigger cause vision will be up more often and it s stupid to not cast vision just so you can get the new prestige to maybe proc...
    i havent look what other tank get but it s like the devs are still actively trying to create the worst class possible.

    Outside of a dog reading is man's best friend. Inside it s too dark to read...

  4. #14
    Senior Member
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    Bielobog
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    Rift

    Default Re: CoE Prestige

    Don't know if you guys have noticed, but the last several raid zones pushed have adds for almost every encounter worth fighting... that will continue.
    "Hey! You wanna Fight???"
    "Them's Fightin words."

  5. #15
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    Default Re: CoE Prestige

    Does that change the fact that the adds have to be up in time? On some fights yes it might be okish.. But for the first we dident really need a death save. and if you need to use it when you have jsut killed the adds you are screwed. Its just bad design no matter how you turn on it... Its not like we can delay death touches and heavy aoe:s with it...

  6. #16
    :(
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    Crowfall

    Default Re: CoE Prestige

    If Saga of Bloodshed was 7% group cb per trigger it would give berserkers the utility they need to have a spot in a dps group over a brawler. They can tank fine.

  7. #17
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    Default Re: CoE Prestige

    Aye. I rather see them keep it as it is to be honest and just change focus berserk to your idea. It will not be as good as CM but we still get a bigger chance to compete. Tbh i dont have any hope of Xelgad change other stuff that the new prestige but one can only hope. I think there are to few berserks left (none free accounts and PL toons) that care about the class to make some changes go in... So all that are left go and feed back it pls!

  8. #18
    Senior Member
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    Default Re: CoE Prestige

    And just amazing! This is great changes for sure... I think im dreaming. But this do fix ALOT of stuff imo. Just hope this will go live aswell!

  9. #19
    Ultimate A$$hole
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    Nektulos

    Default Re: CoE Prestige

    What happened? Or was that sarcasm?
    Quote Originally Posted by Vinyard View Post
    will someone put a carebear in my ass
    Quote Originally Posted by Redundant View Post
    Listen here motherfucker, I work hard everyday at being mediocre and would appreciate some compassion when me and the rest of the retards around here don't quite pull off a funny.

  10. #20
    Senior Member
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    Default Re: CoE Prestige

    Berserker
    Rampager's Resilience no longer kills the berserker if they or their allies fail to strike a death blow. Instead, it dazes and prevents hostile spells for 12 seconds. The base amount of time to strike a deaht blow has been increased to 45 seconds.
    Rage Face is now +15 seconds per rank instead of +20%. It no longer modifies Rampaging Vengeance.
    Rampaging Vengeance now triggers when Rampager's Resilience is cast, instead of when it triggers. It no longer applies Waning Vengeance on termination.
    Unstoppable now also applies 4 seconds of immunity to Stuns, Stifles and Dazes when it triggers.
    Focus: Berserk now also increase the target of Berserk's Crit Bonus by 5% of their base crit bonus. (Ex: An assassin who procs Berserk and has 100 Crit Bonus will go to 105 Crit Bonus.)
    Stunning Roar now casts at 0.5 seconds.
    Bloodbath deals 30% more damage.
    Berserker Onslaught deals 30% more damage.
    Head Crush deals 50% more damage.
    Maul deals 50% more damage.
    Juggernaut no longer grants Crit Chance and instead grants Crit Bonus

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