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Thread: CoE Prestige

  1. #21
    Ultimate A$$hole
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    Default Re: CoE Prestige

    Holy shit, it's like they suddenly remembered the class exists lol.
    Quote Originally Posted by Vinyard View Post
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    Listen here motherfucker, I work hard everyday at being mediocre and would appreciate some compassion when me and the rest of the retards around here don't quite pull off a funny.

  2. #22
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    Default Re: CoE Prestige

    Haha tbh i was just as supriced as you

  3. #23
    < Custom Title Here > Epitaphe's Avatar
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    Default Re: CoE Prestige

    are those change for real?
    i mean are CA going to be usefull? is juggernaught at last going to be usefull?
    now they just need to make the stuff that prevent damage be usefull against every type of damage and to make adrenaline usefull again and that class is ok

    Outside of a dog reading is man's best friend. Inside it s too dark to read...

  4. #24
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    Default Re: CoE Prestige

    Adrenaline is useful, as I'm pretty sure it procs off the unwardable procs. Just need milas charms to counter the power drain . And, with the new death save I think we're good on saves with gut roar/wall of force remaining physical only.

  5. #25
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    Default Re: CoE Prestige

    Aye with the death save now working alot better i think we are good aswell. Adrenaline still works nice vs CO-OP strikes with a warden in the group atleast. Hopefully with all new power feeds and stuff classes have got the power wont be a problem. Tbh changing wall of force into magical only and i would be happy. Since now its not much use for it since we have guy roar as physical stone skin. Well if we had more mobs with physical death touches and high hitting aoes that are physical they might be better

    Tbh what i think need to be looked at atm is our raidwide. Just add something to it like Radius or str/sta.. Not sure if something els can be added. But the bruiser raid wide provide so much. Combat art damage, str and agi, Acc, hate reduction for no fighters.

  6. #26
    Nub Zerker
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    Default Re: CoE Prestige

    this isnt a troll right?
    Chasse - 92 Warden
    Elanjar - 92 Berserker
    Bonken - 92 Ranger
    Bandam - 92 Conjuror
    Josefe - 92 Swashbuckler
    Frothy - 92 Paladin

  7. #27
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    Default Re: CoE Prestige

    5% rw reuse is fine.

  8. #28
    < Custom Title Here > Epitaphe's Avatar
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    Default Re: CoE Prestige

    i d still like to see a real way to prevent any type of damage instea of being forced to use a deathsave.
    adrenaline back to real damage % reduction and taunt criting, wall of force working on anytype of damage

    Outside of a dog reading is man's best friend. Inside it s too dark to read...

  9. #29
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    Default Re: CoE Prestige

    ...Battle Frenzy?

    Wall of Rage.

    Chaos.

    Procs.

  10. #30
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    Default Re: CoE Prestige

    I will dubbel check next time. But im pretty sure Adrenaline procs of CO-OP strikes. So 50% from a co-op get down to 25% per hit and our warden healed it well. Tbh a avoidance temp buff is what works best tho. But last time we did grindstone (i tanked main named with our monk and adds) I fucked up and did cancel dragon reflexes to soon. I took 48 co-op strikes and vom dident even trigger. I will try and find the log for it. As for making it damage reduction again... Tbh it would make us OP imo. We are where we should be in taking damage. If anything i would want something to abosorb none physical aoes.

    As i said will try and find the log for it. As normaly i dont take a singel one on the fight it was just a fucked up and not sure i will try it again and risk us to wipe. But yeah will try to find it. Other than that its very nice when our inq is solo healing me. Healing half of the damage taking and hes heals are just what needed to keep me up.

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