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Old 11-20-2008, 04:49 AM  
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Default Blackburrow Kill List 2.0

Please Send Me a PM to have your Guild added

<TSO Instances>

Tomb of the Mad Crusader


Palace of the Ancient One


Zarrakon's Abyssal Chamber


Ykesha's Inner Stronghold


<TSO Contested>

Good Avatars:

Avatar of Valor

Avatar of Health

Avatar of Tranquility

Avatar of Growth

Neutral Avatars:

Avatar of Flame

Avatar of Below

Avatar of Justice

Avatar of Storms

Avatar of Mischief

Evil Avatars:

Avatar of War

Avatar of Fear

Avatar of Hate

Avatar of Disease

Anashti Sul


(x) will be the symbol for server first

Websites:

Saints of Norrath... www.saintsofnorrath.net
Transcendence...
Transcendence Guild :: Home
Bane... Bane :: Home
Rapture... Rapture
Nerfed... Nerfed Home - GuildPortal Guild Hosting
Nemesis... www.nemesiseq2.com
Harbingers... Harbingers EQ2 Guild
Heaven and Earth... Heaven and Earth
Matadores... The Matadores
Dark Blood... http://DarkBloodeq2.guildportal.com

Last edited by Soulwound; 11-20-2008 at 04:52 AM.
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Old 11-20-2008, 04:54 AM  
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Default Re: Blackburrow Kill List 2.0

Ok for those who ask, No avatars from ROK will count, and Tangrin isnt on the list now cuz he was a ROK contested and wasent changed with the xpac

Last edited by Soulwound; 11-23-2008 at 08:21 AM.
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Old 11-20-2008, 10:20 AM  
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Default Re: Blackburrow Kill List 2.0

Are we going to count kills that are tainted because a Dev told us how to kill them ? Cause if Dev tainted kills are ok than this list is already bullshit. How about if instead of an x by the first guild to clear a zone, we could put an 0 by the first guild to clear it without inside information. Just saying .................. In the spirit of competition we should atleast all start out even. On second thought I will just start my own thread for all guilds without the cheat card.
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Old 11-20-2008, 10:34 AM  
Fix (or replace) puppets in '09!
 
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Default Re: Blackburrow Kill List 2.0

does your cheat card include the fact if you had someone in beta you had access to information about the zones?
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Old 11-20-2008, 10:41 AM  
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Default Re: Blackburrow Kill List 2.0

Quote:
Originally Posted by Apollodon View Post
does your cheat card include the fact if you had someone in beta you had access to information about the zones?

Nope because Beta was available to everyone and Dev insider info is not. I just want an equal playing field is all. Other wise is it really a competition ?

To quote the Famous words of Kermudgeon The Great "Die in a Fire"
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Old 11-20-2008, 10:52 AM  
Fix (or replace) puppets in '09!
 
Character: Liife
Guild: Matadores
Server: Blackburrow

Posts: 432
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Default Re: Blackburrow Kill List 2.0

so your saying having someone in beta getting information about zones and mobs before expansion went live isnt cheating

also you are saying getting information from dev's while in beta isn't cheating also
because said person was in beta and everyone had the opportunity to get the info if they wanted it

just want to be clear lol

sign here initial there in triplicate
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Old 11-20-2008, 10:57 AM  
Fix (or replace) puppets in '09!
 
Character: Liife
Guild: Matadores
Server: Blackburrow

Posts: 432
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Default Re: Blackburrow Kill List 2.0

also does second hand Dev knowledge count?
Dev tells someone and than they tell you?

post count +1
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Old 11-20-2008, 11:01 AM  
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Default Re: Blackburrow Kill List 2.0

I got l33t strats from my whole time of idling in the harbor and the airship dock in BETA...big mob hits you so you hit back or die!

Still just cause you have strats doesn't always mean you have the force behind you to implement or make it happen.

Look at the amount of people who use mapquest and still can't find their way to destination point. Takes one little missed sign to fuck you up completely.
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Old 11-20-2008, 11:31 AM  
Fix (or replace) puppets in '09!
 
Character: Liife
Guild: Matadores
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Default Re: Blackburrow Kill List 2.0

the map lies

thats all i am going to say about the map
it lies
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Old 11-20-2008, 11:38 AM  
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Default Re: Blackburrow Kill List 2.0

Well...any jackass can read and listen to instructions but can they follow them?

Takes 24 players not, 1 or 4..or 8.

Teamwork is teamwork. All or nothing. Any raid guild should know this by now....
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