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Old 01-23-2008, 04:55 PM  
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Default Re: LU#42 and AR proc nerf

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Originally Posted by Aeralik View Post
The skill as it is without modifications is pretty powerful. The problem is combining it with other potent skills like luck of the dirge. Luck of the dirge is fine on simple things like a proc weapon or poison buff. Those are fairly controlled anyways. Combined in certain situations though LotD and the other various proc buffs take things far above their original intentions. This is just one case of the no modification use but certain things need to remain more controlled so I would expect to see this mechanic used a bit more in the future.
So this would be the case with other classes CAs/Spells like for example the swashbuckler's Hurricane then? As it is right now it is an already powerful spell that is a percentage base proc yet it is still effected by LotD, Blessings and such.

You have to understand Aeralik that you just singled out a class that is referred to as a DPS class yet does less than most others and took one of their most important abilities that allows them to do what DPS they can do after it was already nerfed into oblivion and set it back once again even though it was not remotely close to the original design (intention) of the buff.

What I would really like to know is, what do you use as a standard to base your assumptions of overpowered/underpowered on? Is it DPS? If so, does AR actually unbalance the fragile line between the brigand class and other DPS classes so much that it really needs to be singled out? Does it make other classes obsolete in raids? If left unchecked by the upcoming LU would it allow Brigands to top the parse every time, solo mobs they shouldn't be able to solo or allow an exploit of game mechanics?

Perhaps instead of taking an ability that means so much to a class that falls toward the middle of the pack in regards to what our job entails (DPS) you should look at those that are at the top or bottom first and see where the balance should be made.
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Old 01-23-2008, 05:04 PM  
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Default Re: LU#42 and AR proc nerf

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So this would be the case with other classes CAs/Spells like for example the swashbuckler's Hurricane then? As it is right now it is an already powerful spell that is a percentage base proc yet it is still effected by LotD, Blessings and such.
... I'm pretty sure hurricane is not affected by LOTD, Blessings, or anything else.
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Old 01-23-2008, 05:10 PM  
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Default Re: LU#42 and AR proc nerf

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... I'm pretty sure hurricane is not affected by LOTD, Blessings, or anything else.
Ahh my bad then.

Let's use the templar's or dirge's stoneskin procs then or any other spell or CA that is a proc. The point I was trying to make was the if percentage based spells are set at a percent to stop them from being overpowering and they should not be enhanced from outside abilities then why is it that AR is the only one effected by this as of right now or possibly being the only one ever effected by this?
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Old 01-23-2008, 05:21 PM  
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Default Re: LU#42 and AR proc nerf

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Originally Posted by Aeralik View Post
The skill as it is without modifications is pretty powerful. The problem is combining it with other potent skills like luck of the dirge. Luck of the dirge is fine on simple things like a proc weapon or poison buff. Those are fairly controlled anyways. Combined in certain situations though LotD and the other various proc buffs take things far above their original intentions. This is just one case of the no modification use but certain things need to remain more controlled so I would expect to see this mechanic used a bit more in the future.
I'm still trying to figure out the reason for creating buffs like Luck of the Dirge, Blessings, or Propagations if you're now going to deem them "too powerful".

I'm going to tell you right now, if you're trying to force us to joust, you're not going to be hurting only our dps, but raid dps as a whole. And I know that you think this makes encounters people like to bitch about more difficult, and thus more acceptable, but it doesn't. It makes the game tedious, and not fun.

In either case, I'll probably be leaving game soon. I really just can't stand being shit on anymore.
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Old 01-23-2008, 05:25 PM  
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Default Re: LU#42 and AR proc nerf

please stop pointing out to the dev what else he could nerf.
i encourage bitching about the nerf, but not at the cost of others pls
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Old 01-23-2008, 05:39 PM  
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Default Re: LU#42 and AR proc nerf

I only mentioned the set gear/epic bonus as a hopeful thing based on the timing of the nerf. I don't really see why it would suddenly be nerfed, most of those proc modifiers have been around for well over a year since they're in the EoF tree, and since they were so good, most people that took them, took them at the start of EoF, not when the 20 extra points were added in RoK.

So really, if this is just a flat out nerf, what's with the timing of it, and honestly, I have to agree with everyone above, what's the point? It's not like it makes our dps incredible or anything, if anything, it's just a bit of a safety net for additional debuffs (you know, our primary job) during the period that others would be jousting.
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Old 01-23-2008, 06:06 PM  
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Default Re: LU#42 and AR proc nerf

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please stop pointing out to the dev what else he could nerf.
i encourage bitching about the nerf, but not at the cost of others pls
I am not encouraging them to nerf anyone, just pointing out the fact that out of every single proc in the game they deemed an enhanced AR to be too overpowered. Compared to many other procs AR is well below what one would call uber and it would seem that any adjustments that need to be made whether boosted or nerfed would be applied to the classes that are either at the top of the list or the bottom, not to those that fall in the middle and with more restrictions will fall even farther behind to the point where their class can be called expendable.

As it stands right now there is really only one reason to bring a brigand on a raid compared to other classes that can do more DPS and/or better buffs and that is Dispatched. At some point maybe this will be looked at too and then you can just scrap the class entirely and let an assassin, swash, ranger, wizard, warlock, illusionist or practically any other class take the spot once held by us.
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Old 01-23-2008, 06:49 PM  
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Default Re: LU#42 and AR proc nerf

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Originally Posted by Aeralik View Post
The skill as it is without modifications is pretty powerful. The problem is combining it with other potent skills like luck of the dirge. Luck of the dirge is fine on simple things like a proc weapon or poison buff. Those are fairly controlled anyways. Combined in certain situations though LotD and the other various proc buffs take things far above their original intentions. This is just one case of the no modification use but certain things need to remain more controlled so I would expect to see this mechanic used a bit more in the future.
I'm not sure why Luck of the Dirge gets all the attention with proc mods when Propagations is tons better than it.
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Old 01-23-2008, 06:54 PM  
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Default Re: LU#42 and AR proc nerf

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Originally Posted by Kall View Post
I'm not sure why Luck of the Dirge gets all the attention with proc mods when Propagations is tons better than it.
Because 20% of anything that's 20% or higher is better than a flat 4% increase. 1.2*20%=24%, 20%+4%=24%.
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Old 01-23-2008, 08:00 PM  
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Default Re: LU#42 and AR proc nerf

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Originally Posted by Aeralik View Post
The skill as it is without modifications is pretty powerful. The problem is combining it with other potent skills like luck of the dirge. Luck of the dirge is fine on simple things like a proc weapon or poison buff. Those are fairly controlled anyways. Combined in certain situations though LotD and the other various proc buffs take things far above their original intentions. This is just one case of the no modification use but certain things need to remain more controlled so I would expect to see this mechanic used a bit more in the future.
thanks for the nerf /clap
sso what can we expect next we get our debuffs looked at and numbers nerfed there too snce we enhance dps too much for the whole raid ?

ah well i guess Aeralik(Assassin right ?) got outparsed by a Brigand lately and he prolly felt Assassins falling behind on DPS on AE heavy fights as they cant stand in and if thats not enough to make the class he plays even look better we can expect more nerfs then ?

not that the sky is falling now but its a joke

Last edited by Rhymez; 01-23-2008 at 08:01 PM.
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