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01-26-2008, 01:02 AM
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Self-Proclaimed Baller
Guild: Ex-Paradise Lost
Server: Oasis / Nagafen
Posts: 1,076
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by Lord Pantz
I joust maybe 5% of the time... maybe. And thats usually cuz safehouse is down... other wise I don't.
I rarely leave the mobs asshole. This change makes me joust a lot more and this saddens me.
I usually have a dirge or a templar or both.
important edit: mind you its not that i never have to joust because its always up, its up when i need it to be i make it happen because the way i have had my cas timed since the first nerf.
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I rarely joust as well. It seems to be up when i need it (most of the time anyway). I am sure I will probably be jousting once my guild gets into VP.
Last edited by Paperclip; 01-26-2008 at 01:03 AM.
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01-26-2008, 04:06 AM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by Paperclip
I rarely joust as well. It seems to be up when i need it (most of the time anyway). I am sure I will probably be jousting once my guild gets into VP.
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T1-3 there are virtually no AE's that need to be jousted (1 of overking's maybe), so if AR fails you its not catastropic for you
VP is a different deal entirely, Wingbeat will one shot almost anyone that's in melee range.
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01-26-2008, 06:31 AM
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Balls of Steel
Guild: (ex)Exordium
Posts: 88
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
i check if it is up before an incoming AE - if it just proced and i feel confident about it i stay in - if its timer is halfway down i try to proc it again, and if that doesn't work out i am gonna joust....
so if this spell is meant to be reliable, let's say it should be, we have to save all the combat arts to proc AR at will, and mainly rely on autoattack during the fight? if that is the case then please remove the prerequisites from our AA sta and wis lines so we can stack up crit, avast ye, double attack and dps - and throw a decent haste buff into our EOF tree.
otherwise that chris kozak guy should please post a statement reflecting the various classes and their rules - and if it turns out we brigands are meant to be debuff whores only and need to have the dps part taken away from us then so be it - but in that case, for gods sake, strip the positional requirements from all of our debuffs and encease their range to 50m :Y
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01-26-2008, 12:11 PM
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Self-Proclaimed Baller
Guild: Ex-Paradise Lost
Server: Oasis / Nagafen
Posts: 1,076
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by firamas
T1-3 there are virtually no AE's that need to be jousted (1 of overking's maybe), so if AR fails you its not catastropic for you
VP is a different deal entirely, Wingbeat will one shot almost anyone that's in melee range.
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So I have heard. I didn't say otherwise.
My point was that it is usually up when I need it. I know that the AoE's are weak in t1-t3..lol.
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01-26-2008, 06:07 PM
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Regular
Character: Scoundril
Guild: HW
Server: Mistmoore
Posts: 339
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by Paperclip
So I have heard. I didn't say otherwise.
My point was that it is usually up when I need it. I know that the AoE's are weak in t1-t3..lol.
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Proc rate from AR "seems" to be less in VP even though I know the CAs are hitting. Just what I have noticed. Then again I never have to joist when I'm drunk but have problems some times sober. Moral would be to get trashed every raid night =)
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01-26-2008, 08:13 PM
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Self-Proclaimed Baller
Guild: Ex-Paradise Lost
Server: Oasis / Nagafen
Posts: 1,076
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by Scoundril
Proc rate from AR "seems" to be less in VP even though I know the CAs are hitting. Just what I have noticed. Then again I never have to joist when I'm drunk but have problems some times sober. Moral would be to get trashed every raid night =)
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Consider it done.
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01-26-2008, 08:56 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,728
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by firamas
T1-3 there are virtually no AE's that need to be jousted (1 of overking's maybe), so if AR fails you its not catastropic for you
VP is a different deal entirely, Wingbeat will one shot almost anyone that's in melee range.
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T1-3 there are a lot of status control affect AEs that make you lose a lot of DPS. Just because they don't kill you, doesn't mean they don't affect your DPS as much as killing you would.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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01-26-2008, 09:00 PM
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Aggrowhore
Character: Aranil
Guild: Xanadu
Server: runnyeye
Posts: 704
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
well t1 is nearly free from those control effects (just the dumb kb shield which can be controlled when the tank pulls to a good spot), then in t2 with overking and venril, but on those everyone looses dps due to that avatar-like dmg shield (stifle and fear afaik).
Last edited by Tholar; 01-26-2008 at 09:01 PM.
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01-26-2008, 09:07 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,728
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by Tholar
well t1 is nearly free from those control effects (just the dumb kb shield which can be controlled when the tank pulls to a good spot), then in t2 with overking and venril, but on those everyone looses dps due to that avatar-like dmg shield (stifle and fear afaik).
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What the fuck are you talking about? Tomb of Thuuga, every single mob has an AE Stun or Fear. Let's not forget Protector's Realm, gotta joust all those AEs otherwise you're going to die. But hey, AR is obviously garbage and it's obviously superior to Hail of Steel.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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01-26-2008, 10:38 PM
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Robble Robble
Character: Mendanbar
Guild: Malicious Intent
Server: Thog
Posts: 578
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
He probably doesn't notice it because proc'ing AR is doing its job :P
Which is exactly why I don't want it changed to a clicky. I'd like to add that... AE's seem to be pretty much DEAD on in terms of timing this expansion. There are some mobs with the same named spells with different recasts on them that fuck with act, but if you remember that, they're dead on to that time difference again and again. There really aren't any crazy aoes that a clicky would be necessary to have to guarantee that we get in to do some debuffing.
I typically don't hit my defensive debuffs when everyone else is jousted out anyway,s o it wouldn't make sense to do them during a guranteed aoe-block, as there's just some wasted time where other melee scouts won't get to take advantage.
Last edited by Mendanbar; 01-26-2008 at 10:42 PM.
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