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01-28-2008, 07:40 AM
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Balls of Steel
Guild: (ex)Exordium
Posts: 88
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by Scoundril
Have no fear Tholar!!! Your epic is on the way with a 5% increase to AR proc YAR!!!
/sarcasm off
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interview attn. epics
EQ 2: Epische Waffen Interview - Everquest 2 Wiki
Quote:
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Originally Posted by Akil Hooper
Very few epics share effects, and most of the effects are new custom effects built just for these weapons. Each of the 24 items is unique and different both in appearance and with their stats and effects.
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so he says that each of the items is unique in appearance, stats and effects, but also that very few epics share the effects?
does that practically mean that all of the epics are going to be green, but we get 24 different shades where some will look more green like the others? :D
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01-28-2008, 11:06 AM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
look, i'm not saying its impossible to keep it up. i don't want to give that impression. plenty of time in the T1 or T2 zones i'll just intelligently spam CA's and be happy with the fact that 60-70% of the time i'll avoid the AE. that's fine for weak AE's that i can soak up with no penalty anyway.
however, for the content that actually matters, you're either 98%+ sure that you can avoid the AE, or you joust the fuck out of there. dying to wingbeat in VP is embarassing and stupid, especially as a primary debuffer on a raid. my point is simply that to ensure that 98%+ AR reliability, you need to do so much saving of CA's that the DPS "gained" by staying in for a few seconds is actually not worth the DPS lost by not firing off that CA when it repopped.
i don't hate the ability or anything, i just don't think it's good enough to merit all these nerfs.
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01-28-2008, 11:58 AM
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endless waltz
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by Nalvest
I have no idea why anyone believes AR is overpowered - especially the developers. It makes no sense to me.
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i don't have the time to read this whole thread right now, but i wanted to respond to this. (hi guys, by the way. long time no see.  )
i agree. if anything, this is the point in game history thus far that the ORIGINAL AR would be considered least significant / overpowered. on how many of the new orange epic encounters can you afford to stack your raid with brigands that can automatically avoid the AEs? (i'd guess not many if you actually wanted to kill stuff.) and with so many other classes having access to AE avoidance abilities, being AE immune all the time is at its all-time lowest level of comparative "overpowering".
not that i would ever expect to see it changed. then the inflated orange con epic mobs couldn't one-shot the whole raid. 
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01-28-2008, 01:43 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Conviction
Server: Mistmoore
Posts: 1,798
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Given the current melee hit rates, I don't really think it needs changing, unless they have a future view of what is going to happen. I use AR while SafeHouse is up, but if it's down and the AE could one shot me, I'm stepping out to be sure the swipe stays up.
__________________
You can't stop me mother fucker 'cause I'm on a boat.
"I dont wanna date her. I just wanna be able to run a blacklight over her face and prove ownership."
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01-28-2008, 06:00 PM
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Robble Robble
Character: Mendanbar
Guild: Malicious Intent
Server: Thog
Posts: 578
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by firamas
look, i'm not saying its impossible to keep it up. i don't want to give that impression. plenty of time in the T1 or T2 zones i'll just intelligently spam CA's and be happy with the fact that 60-70% of the time i'll avoid the AE. that's fine for weak AE's that i can soak up with no penalty anyway.
however, for the content that actually matters, you're either 98%+ sure that you can avoid the AE, or you joust the fuck out of there. dying to wingbeat in VP is embarassing and stupid, especially as a primary debuffer on a raid. my point is simply that to ensure that 98%+ AR reliability, you need to do so much saving of CA's that the DPS "gained" by staying in for a few seconds is actually not worth the DPS lost by not firing off that CA when it repopped.
i don't hate the ability or anything, i just don't think it's good enough to merit all these nerfs.
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I do agree that it shouldn't be nerfed, my earlier posts were just to say that I would rather see it stay in its current form (at its current proc level) than become a clicky. There's nothing raid-owning aoe-wise (that can't be controlled by the tank doing their job and keeping the mob on them and positioned correctly) that needs to be so carefully timed this expansion so far that would warrant me having to make CERTAIN to have AR up AND be in at least so far.
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01-29-2008, 06:47 AM
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I am not angry, ffs gdi
Character: Durancer
Guild: Xanadu
Server: Runnyeye
Posts: 151
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Well in order to use AR "reliable" we need to have 2 special AAs selected , of which one is an end ability (Safehouse) the other Enhance: Amazing Reflexes, so we are down 21 AA pts in the Brig tree, just to have a single AR fail fall back ... That already should show to the Devs that AR ain't that UBER.
In T1-T3 AEs are so minor, that sure we gain DPS over the other scout classes if we don't get feared in Thugga, but that is about it ... PR & AR is laughable, due to to the constant knock backs!
Most of us rely on AR only if we can fall back on Safehouse, if that is down, and I need to stay in for a late swipe or debuff, well guess what? I have to rely on a cleric to give me his AA based AE Immunity!
Similar on Silverwing, if i have to stay in then i'm grouped with a Druid who has gone down the AA line for TS.
If SoE says LotD and other proc enhancing abilities wont effect AR anymore so be it! Not that most of us did rely on AR in the first place!
But calling small % increase of our trigger overpowered is just a fucking piss take!
There is so much shit around which can trivalize encounters, and it benefits form LotD or similar abilites, and nothing is said/ done here, seriously gimme a break ... Still want to know the real reason of the this change, and not another Aeralik BS attempt.
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01-29-2008, 10:01 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,728
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
Quote:
Originally Posted by Snooze
Most of us rely on AR only if we can fall back on Safehouse, if that is down, and I need to stay in for a late swipe or debuff, well guess what? I have to rely on a cleric to give me his AA based AE Immunity!
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Learn to save Traumatic for 15s before an AE is due, and use it then, rather than just hitting it willy nilly. This'll make it so that it's always up for that AE when it's due, rather than having to run back in with seconds to spare.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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01-29-2008, 10:06 AM
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Aggrowhore
Character: Aranil
Guild: Xanadu
Server: runnyeye
Posts: 704
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Re: Serious discussion: viability of Amazing Reflexes in endgame raiding
well on silverwing id rather have it hit at 32s-ish before ae is due (when i got a troub), as his ae is pretty good on time and with troub the duration of TS is 36s, but if it should fail (better to be sure its up on him, even if im not the only rogue in the raid) ill normally stay in (if safehouse is up).
granted that is an exception, but possible.
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