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Old 01-30-2008, 03:12 PM  
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Default Re: Sustaining DPS: long fights and AoE encounters

Nice trick, gonna use as soon as i get into t3. And what's the recast timer on that buff?
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Old 01-30-2008, 06:43 PM  
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Default Re: Sustaining DPS: long fights and AoE encounters

Taunt is short recast, I want to say 15 secs at most, might even be 10, not logged in atm. The unfortunate thing is that the dispel portion of it gets resisted often. I probably only strip the buff 10-20% of casts, though with the RNG, it streaks.
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Old 01-30-2008, 08:30 PM  
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Default Re: Sustaining DPS: long fights and AoE encounters

taunt is 7.5 sec with AA (15 normal)

the dispel portion is not separate from the actual threat portion, its an all or nothing resist

however you better fire off hideaway RIGHT after you cast taunt because his reflect shield goes up on the next tick, which occurs every 6 seconds

and yes, the taunt gets reflected a hell of a lot. you will see the message "blahblah reflect shield has been removed from leviathan" when it actually works
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Old 01-30-2008, 08:36 PM  
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Default Re: Sustaining DPS: long fights and AoE encounters

The only sure fire way to take off the shield from him is to use the warden AA ability. I don't think I have seen that reflected once, but our taunt gets resisted all the time.
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Old 01-30-2008, 11:32 PM  
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Default Re: Sustaining DPS: long fights and AoE encounters

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Originally Posted by Tiermes View Post
Ok, to be more exact my auto-attack dps is sitting around 1200-1300 on trash fights and easy nameds (t1-t2), fury+illy buffed, and that is with nathar shortsword (99% da, around 150 dps, 120-130 haste), and for those buffs i unequip ROTM in favor of MC dps ring. Got no trooper scale boots for around 30 solo named and 10-15 heroic nameds kills in wastes (really unlucky at this :/ ). So, can someone parse their auto with similiar weapons and group setup, still curious how much dps will switching to dual wield net me, if any, b/c spending 10p for a respec should be well justified ^^

10x for the input about haste, we are currently struggling at overking/sathir, maybe it's the high time to remind the raid leader of clearing some t7, because still plenty of decent items out there.
if i get the fury illu troub setup doesnt happen that much my auto attack dps is sitting around 1800 to 2k dps im using the Segmented Serrator and Betrayals Song atm , with a potion and all items i got 55% crits and 15% double attack mod ca mod is around 235
selfbuffed , I have my CAs sorted from highest to lowest recast
, your Troub should have you in the JC rotation on place 1
if not tell him to do so more dispatch more overall raid dps more dps for yourself as cas will refresh faster and mostly up for the next fight etc , and use all ur CAs on single targets this includes Baroom Negotiations aswell i just save this CA for the end of the initial cycle
theres absolutley no reason why you shouldnt use the AE too damage is damage , after the first initial cycle i use whats poppin back
without timing , if there were no interrupts and such im always in good rythm to my weapon delay and its possible to maintain 3.5 to 4.5k in a good setup over good amount of time if there is no interrupting stunning jousting etc (thats rarely the case nowadays there is always something that prevents you from meleeing :P)

in a dirge illu setup u tell ur dirge to spam cob and the inquis if its possble to run fana theres a AA line for INquisitors to remove the stiflöe so they can still cast heals cures just not at their full potential that depends on your healer how he feels using it under specific circumstances HOs are nice ofc aswell i always trigger the HO button when theres time

with the one hand spec u should actually time ur CAs ACT can help there prolly there is a double attack plugin i never used it myself just try it out if it helps you

overking and sathir are that kind of mobs that make me go nutz
im not absolutley sure but ask your Defiler to try out Hexation that should reduce the stun proccing
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Last edited by Rhymez; 01-30-2008 at 11:39 PM.
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Old 01-31-2008, 09:22 AM  
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Default Re: Sustaining DPS: long fights and AoE encounters

So in my group setup getting some decent weapons will net me around 600-700 auto dps..nice. Anyway i've made a deal with my guildie swashie that he's gonna let me take throatripper if we get lucky and loot one..Then i'll respec for dual wield for that.
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Old 01-31-2008, 04:01 PM  
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Default Re: Sustaining DPS: long fights and AoE encounters

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Originally Posted by Rhymez View Post
overking and sathir are that kind of mobs that make me go nutz
im not absolutley sure but ask your Defiler to try out Hexation that should reduce the stun proccing
It does, quite a bit actually.
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Old 02-05-2008, 11:21 AM  
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Default Re: Sustaining DPS: long fights and AoE encounters

I also have a question. Should we still be using Zek Cloak for the proc if it forces us to use Darkened Gauntlets as our haste item? or would Cloak of Flames / +2 Crit Cloak be better paired with some decent Gauntlets?

Weapons are Betreyals Song and Soulfire Sabre.
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Old 02-05-2008, 02:19 PM  
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Default Re: Sustaining DPS: long fights and AoE encounters

Using Marr cloack now - zek cloack is used by 5 other ppl in our raid and it's still bugged as i get it..
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Old 02-05-2008, 02:20 PM  
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Default Re: Sustaining DPS: long fights and AoE encounters

Whats the bug? I was unaware..
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