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Old 02-22-2008, 01:38 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

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Originally Posted by firamas View Post
I don't think we're going to get a raidwide enhancer on one of our debuffs (Dispatched being the one that most people are asking for it to be attached to)... the effects that some of you are proposing are just massive, massive Raid DPS boosts. With 2 brigs on a raid the mob can be dispatched over 75% of the time, and the devs won't give us something that powerful.
I'm not saying they necessarily have to be implemented at the %'s I originally proposed. In my experience SOE takes any player suggestion and divides the % by 5 before implementing it (20% hitrate/crit/proc rate increases would still be worthwhile), so rather than suggest the 20% I actually want and end up with 4% as the final effect...

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Originally Posted by firamas View Post
With that said, I certainly think the suggestion to change the proc to a Double Attack mod (-mob/+brig) instead of Haste wouldn't be out of line. Maybe -25% mob +25% caster. That would be a reasonable help on some of the fights where the tanks get randomly one shotted by massive double attacks, and the effect would actually help us instead of shoving us further into a diminishing returns curve that we're already hardcapped in.
I'm still not sure on this, I currently sit at 74% double attack in raids, and I don't even have an epic mystic. I'd definitely take the double attack over haste, but I'd really be more interested in a unique modifier like the assassin weapon rather than officially capping out all 4 melee modifiers (I'm at around 210 dps, 468 haste, 157 crit, and 74 double attack once procs are up, which would actually allow me to compete with t3 caster dps if i could actually hit the mobs ).

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Originally Posted by firamas View Post
I'd also be ok with a hybrid effect that encompasses double attack and crit % (same deal, - to the mob + to the brigand). Either way, get RID of this lousy haste modifier.

And I also feel comfortable with the suggestion to change one of the other 2 effects (the 30% backstab or the 10% debuff enhancer) to a +2 sec window on Double Up. Preferably it's the 10% debuff enhancer that gets changed to that, since it's incredibly marginalized and effectively useless on an already-fully-debuffed raid mob at this time.
I didn't think raid mobs even critical anymore. I'm not that hot on the +2 sec double up modifier, I think that would probably equate to even less damage than the 30% of backstabs in practice, we simple don't have enough high damage CA's for that to really be a boost.
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Old 02-22-2008, 02:11 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

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Originally Posted by firamas View Post
I don't think we're going to get a raidwide enhancer on one of our debuffs (Dispatched being the one that most people are asking for it to be attached to)... the effects that some of you are proposing are just massive, massive Raid DPS boosts. With 2 brigs on a raid the mob can be dispatched over 75% of the time, and the devs won't give us something that powerful.

With that said, I certainly think the suggestion to change the proc to a Double Attack mod (-mob/+brig) instead of Haste wouldn't be out of line. Maybe -25% mob +25% caster. That would be a reasonable help on some of the fights where the tanks get randomly one shotted by massive double attacks, and the effect would actually help us instead of shoving us further into a diminishing returns curve that we're already hardcapped in.

I'd also be ok with a hybrid effect that encompasses double attack and crit % (same deal, - to the mob + to the brigand). Either way, get RID of this lousy haste modifier.

And I also feel comfortable with the suggestion to change one of the other 2 effects (the 30% backstab or the 10% debuff enhancer) to a +2 sec window on Double Up. Preferably it's the 10% debuff enhancer that gets changed to that, since it's incredibly marginalized and effectively useless on an already-fully-debuffed raid mob at this time.
The bolded and underlined part ...not sure if you know this or not, but 2 Brigands with 5set bonus gives 48secs out of 60 dispatched, which is nearly 80%. basically even without j cap being worked into it you got dispatched 48secs of every 60, you think they will nerf out set bonus due to this being such a massively overpowered raid dps boosting thing ?
and yes i know not many guilds run with 2 brigands on raids, id guess maybe 50%, but hell wouldnt you want 2 on a raid if your guild is capable of clearing v peak ? wouldnt you want that ability to have a mob debuffed to such a lvl for 80%+ of the duration on every fight.
all my suggestion did was cut out the need for having 2 brigs on a raid.
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Old 02-22-2008, 02:12 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

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Originally Posted by Yobor View Post
I'm not saying they necessarily have to be implemented at the %'s I originally proposed. In my experience SOE takes any player suggestion and divides the % by 5 before implementing it (20% hitrate/crit/proc rate increases would still be worthwhile), so rather than suggest the 20% I actually want and end up with 4% as the final effect...
Aye, understood, but I get the feeling that devs tend to outright ignore any idea that is proposed in a game-breaking form, rather than just take the basis for that idea and tune it down to something reasonable.


[quote=Yobor;474271]
I'm still not sure on this, I currently sit at 74% double attack in raids, and I don't even have an epic mystic. I'd definitely take the double attack over haste, but I'd really be more interested in a unique modifier like the assassin weapon rather than officially capping out all 4 melee modifiers (I'm at around 210 dps, 468 haste, 157 crit, and 74 double attack once procs are up, which would actually allow me to compete with t3 caster dps if i could actually hit the mobs ).

I think most raiding brigands would actually get some benefit from a double attack bonus on the proc... unlike the other melee stats. Which is the reason I'm recommending that route.

Also, the % of people that have the avatar robe is extremely small... so you being at 157 crit is more of an anomaly than something to be considered from a gamewide balance perspective.


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I didn't think raid mobs even critical anymore. I'm not that hot on the +2 sec double up modifier, I think that would probably equate to even less damage than the 30% of backstabs in practice, we simple don't have enough high damage CA's for that to really be a boost.
Raid mobs don't currently critical, but I think it's a mechanic that was seriously discussed for RoK raiding at one point. I wouldn't put it past them to actually implement it. Regardless, a debuff to double-attack chance on the mob would actually serve a purpose, and the +to DA/crit wouldn't run into any hardcap issues for the vast majority of raiding brigs.

And I'm proposing the +2sec window on Double Up replace the "10% debuff enhance" effect, not the 30% to 4 of our backstabs.
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Old 02-22-2008, 02:14 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

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Originally Posted by TheEasternking View Post
The bolded and underlined part ...not sure if you know this or not, but 2 Brigands with 5set bonus gives 48secs out of 60 dispatched, which is nearly 80%. basically even without j cap being worked into it you got dispatched 48secs of every 60, you think they will nerf out set bonus due to this being such a massively overpowered raid dps boosting thing ?
Yes, of course I know this. Which is why I posted the comments I did in regards to some kind of raidwide DPS booster being attached to Dispatch and why they aren't likely to implement that.
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Old 02-22-2008, 02:17 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

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Yes, of course I know this. Which is why I posted the comments I did in regards to some kind of raidwide DPS booster being attached to Dispatch and why they aren't likely to implement that.
ahh my bad then, i thought it was in ref to me saying swap 10% debuffs for 30sec of recast of dispatched.
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Old 02-22-2008, 03:11 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

Making raid mobs crit is a horrible, horrible idea. Unless they tune crits down to just a flat 30% damage increase, which would nerf everybody's DPS at the same time. Because let's face it, raid mobs swing at a HUGE range. If they crit it'd be a guaranteed 1-shot of a tank at this point in time because of how hard they hit.
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Old 02-22-2008, 03:32 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

Raid Mob double attacks are worse than Raid Mob crits. lol
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Old 02-22-2008, 03:58 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

now imagine a double-attacking, critting raid mob. luck would be the only way to win.

(raid mobs used to be able to crit, until enough raids were 1 shotted by crit AE attacks they they were removed.)
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Old 02-22-2008, 04:02 PM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

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Raid Mob double attacks are worse than Raid Mob crits. lol
Good thing no mob outside of Tangrin double attacks then eh?
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Old 03-04-2008, 11:52 AM  
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Default Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread

Didn't read other suggestions, but :

Make it 20% increase to all FLANKING AND BACK ATTACKS

OR make it +30% to flanking and back attacks when done from behind ONLY....
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