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03-04-2008, 12:44 PM
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Did he really just say that?
Character: Klick/Silance
Guild: Elysium
Server: Crushbone
Posts: 441
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
I still think Nalvest's idea of 25 percent increase of certain things like hit rate when dispatch is up is great. I think it's not entirely overpowered and the ideas he gave would be a well balanced irreplacable brigand epic.
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03-04-2008, 12:58 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Tribe of the Seven Moons
Server: Mistmoore
Posts: 1,430
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
Be careful about posting good ideas, they could end up on other people's weapons.
__________________
T7M is recruiting: Illusionist, Inquisitor, Mystic
"I am a COWBOY!!!"
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03-04-2008, 06:26 PM
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Robble Robble
Character: Mendanbar
Guild: Malicious Intent
Server: Thog
Posts: 580
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
Quote:
Originally Posted by Choadley
Be careful about posting good ideas, they could end up on other people's weapons.
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I hear assassins get spell double attack for double poison procs come GU 44.
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03-04-2008, 09:23 PM
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Regular
Character: Zauriel
Guild: quit
Server: EQ2
Posts: 813
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
I believe devs wont even bothr changing something on the brigand epic
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Ignorance is Strength, War is Peace, Slavery is Freedom
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03-05-2008, 08:38 AM
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Fallen Angel
Character: Dispatched
Guild: Validus
Server: Splitpaw
Posts: 704
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
Quote:
Originally Posted by Rhymez
I believe devs wont even bothr changing something on the brigand epic
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They'll prolly just add heal crits to it...
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03-06-2008, 08:48 AM
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Visitor
Character: Kurogo
Guild: Kagemusha
Server: Kithicor
Posts: 11
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
Something I thought was cool was how the gaurd (or was it zerk?) mythical removed the shield requirement for their AA line. How about removing the required position for positional attacks, not entirely game altering since we can get sailwind (does anybody actually not take this line?) but I think this would be unique enough for a mythical.
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03-06-2008, 01:11 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Tribe of the Seven Moons
Server: Mistmoore
Posts: 1,430
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
Quote:
Originally Posted by Kurogo
How about removing the required position for positional attacks, not entirely game altering since we can get sailwind (does anybody actually not take this line?) but I think this would be unique enough for a mythical.
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I don't get what Sailwind and positional attack requirements have to do with one another in respect to your post?
__________________
T7M is recruiting: Illusionist, Inquisitor, Mystic
"I am a COWBOY!!!"
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03-06-2008, 02:49 PM
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Did he really just say that?
Character: Klick/Silance
Guild: Elysium
Server: Crushbone
Posts: 441
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
Yeah I got my mythical tonight as well as the entire guild in one night, and well we run 3 dirges.....so uh YEAH. I am over max haste 90 percent of the time, so my haste proc is worthless...WOOT! I am not sure what Kurogo is talking about but I'm confused to. I say give us the boost for the 30 percent damage on behind AND flanking. give us a damage proc toss out the haste, and give us something that adds to dispatch like 25 percent hit rate increase or what the fuck ever. Keep the permanent melee crit and DA on there and we're all happy. I am going to bitch to Dev's I know about this, cause my assassin is just raping my parses. /cry
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03-06-2008, 06:55 PM
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Visitor
Character: Kurogo
Guild: Kagemusha
Server: Kithicor
Posts: 11
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Re: Havoc, Mythical Suggestions / Comments - Consolidation Thread
Yeah I meant Walk the plank, wrote that at work so forgot the names.
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