Most Brigand damage combat arts except thuggish negotiations (only brigand blue ae spell) have a default casting time of .5 and a recovery of .5 seconds.
Casting is the time it takes the bar to go from the left to the right.
Recovery is the time in between attacks when NOTHING can happen. YOU CAN NOT AUTO ATTACK DURING RECOVERY!
Even if you have a combat art queued up, you will automatically auto attack if its due.
the reason some people say 'TIME IT' is to maximize their WEAPON and proc damage potential.
I'm gonna bust out the ASCII art for you all.
With the understanding that most brigand ca's are .5 casting and .5 recovery time,
That means you can swing your weapons at a minimum of once every second.
Every * is where a swing can happen.
Every # is where a swing WILL happen
If your spamming combat arts and your DW weapon delay ends up being 2.1 seconds this is why you wait that extra .1 second pause.
Code:
* *# *# *# *#
|-----:-----|-----:-----|-----:-----|-----:-----|-----:-----|-
0 .5 1 1.5 2 2.5 3 3.5 4 4.5 5
What this means for you if you decide to spam and not wait.
You will hit a combat art, and queue the next one
Swing not up.. you hit another,
Swing not up, you hit another... SWING IS QUEUED for the .9 seconds
your DW weapons swing and do their damage then the next queued combat art is automatically cast after the swings have happened.
The problem with timings.
If you have steady HASTE (pretty much locked at a certain percentage) then you do have a rhythm that you develop and start doing more damage on your parse, but the moment that variable items come into play and your haste starts fluctuating like Oprah trying to lose weight, then its becomes almost impossible (without some serious attention to your buff bar on TOP of everything else you need to do on a fight) to time.
This is why most brigs say screw it and just spam to their hearts content. Moving and staying behind the add/mob is always more beneficial to a brigand unless weapon delays go to the 9 second range (which i seriously doubt).
Hence the reason why rangers are required to align their spells according to what they believe their haste is going to be for the majority of the fight.
I believe if someone was good enough in programming, that developing a custom plug-in for ACT would be possible to take into account everything and just give you a radial icon that would make auto attack timing much simpler (this will become possible with LU44) until that day comes to light, Spam away!
BTW, im not writing the plug in and sorry about the rambling ;)