just saw it on dev tracker. its on the pvp section, but will have an effect on pve as well.
Quote:
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Originally Posted by Aeralik - Re:FIX BRIGANDS! - DEBUFFS ALWAYS APPLY, EVEN WHEN THEY MISS!
Awhile back I looked into the reports of dispatch always applying the debuff even if the brigand missed. I tracked it back to the setup of the double up spell. Some special scripting was done so that this spell could work properly. However, at the same time the person who did the scripting forgot to return if the attack landed or not. Normally the melee attack effect handles this and returns false so that extra portions of the spell like dots on the assassin or swashbuckler debuffs don't land. So since it currently doesnt return a false the additional effects always apply. This will of course impact pvp because they don't have to worry about hitting but will always debuff you regardless.
The tricky part is that fixing this will likely have some sort of impact to pve as well. I don't want spells that work one way in one fight to be totally different in another so this is something we are discussing and how we can minimize the pve impact. The issue is noted though and it's something I am looking into.
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i only can hope, the pve and pvp rulesets r really separated, so if (or when) they fix it, the patch will not applied on pve servers. if not... possible mass /cancel account inc. mine included. if they'd do it on same time with releasing the new expansion, the new content would make me stay, but otherwise...
/discuss