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Old 09-19-2008, 03:31 PM  
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Default Guild hall Creature summoner

Is it in, does it attack and does it just stand there and take a beating?

how many hp's does it have...

I ask because the training wall is dying way too fast now a days and needs to be orange so i can accurately refine my CA rotation. =(
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Old 09-19-2008, 04:07 PM  
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Default Re: Guild hall Creature summoner

It summons arena pets that are equal level no-arrow, single-arrow, or triple-up. They attack back.
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Old 09-19-2008, 04:12 PM  
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Default Re: Guild hall Creature summoner

That sucks, WTB a training wall with about 3 million hit points.
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Old 09-30-2008, 07:48 PM  
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Default Re: Guild hall Creature summoner

The thing is, you also have to have said arena pet in your inventory for the creature summoner to work. And by the time your done with your CA rotation its dead. So yea, this is pretty much useless as you said.
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Old 10-06-2008, 05:52 AM  
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Default Re: Guild hall Creature summoner

they finally got around to putting in guild halls? LMAO
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Old 10-15-2008, 02:24 AM  
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Default Re: Guild hall Creature summoner

There is a box you can get that you can click on to take out a training dummy which just stands there and doesn't attack back. It has a bit over 100K hit points. I have no idea how or where our guild leader got it but it does exist. It would be nice if there were a few different versions with varying amount of hit points.
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Old 10-15-2008, 08:46 AM  
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Default Re: Guild hall Creature summoner

We need walls in 3 different versions, the current with 100k, a second with 250k and a third with 500k.
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Old 10-15-2008, 02:25 PM  
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Default Re: Guild hall Creature summoner

Quote:
Originally Posted by rukkis View Post
I have no idea how or where our guild leader got it but it does exist. It would be nice if there were a few different versions with varying amount of hit points.
It's a guildhall amenity and I think they cost 10p and 1,000,000 status to purchase (plus weekly upkeep), if I remember the amount correctly.
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