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09-19-2008, 03:31 PM
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Brigand Forum Mod
Character: Devastatin
Guild: Elysium
Server: Crushbone
Posts: 2,349
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Guild hall Creature summoner
Is it in, does it attack and does it just stand there and take a beating?
how many hp's does it have...
I ask because the training wall is dying way too fast now a days and needs to be orange so i can accurately refine my CA rotation. =(
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09-19-2008, 04:07 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,724
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Re: Guild hall Creature summoner
It summons arena pets that are equal level no-arrow, single-arrow, or triple-up. They attack back.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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09-19-2008, 04:12 PM
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Brigand Forum Mod
Character: Devastatin
Guild: Elysium
Server: Crushbone
Posts: 2,349
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Re: Guild hall Creature summoner
That sucks, WTB a training wall with about 3 million hit points.
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09-30-2008, 07:48 PM
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It's a trap
Character: Khanvulse
Guild: Maelstrom
Server: Nektulos
Posts: 32
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Re: Guild hall Creature summoner
The thing is, you also have to have said arena pet in your inventory for the creature summoner to work. And by the time your done with your CA rotation its dead. So yea, this is pretty much useless as you said.
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10-06-2008, 05:52 AM
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fuck soe
Guild: npu in next game
Posts: 279
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Re: Guild hall Creature summoner
they finally got around to putting in guild halls? LMAO
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10-15-2008, 02:24 AM
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Regular
Character: Bryxx
Guild: Equestrian Prep
Server: Unrest
Posts: 742
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Re: Guild hall Creature summoner
There is a box you can get that you can click on to take out a training dummy which just stands there and doesn't attack back. It has a bit over 100K hit points. I have no idea how or where our guild leader got it but it does exist. It would be nice if there were a few different versions with varying amount of hit points.
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Kiss the Ring Bitch!! Click my sig to get curb stomped.
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10-15-2008, 08:46 AM
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Killing is my business and business is good
Character: Darkor
Guild: Midnight
Server: Venekor
Posts: 2,159
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Re: Guild hall Creature summoner
We need walls in 3 different versions, the current with 100k, a second with 250k and a third with 500k.
__________________
Ignorelist: Shade, Keili, Sinuz, Demron, Narkle, Pink Poodle, Lavir, Kradun, Ratface, Humi, Milambers, Zacii, Dreww, Shaided, Pletia
http://www.eq2flames.com/profile.php?do=ignorelist
Originally Posted by Laume
I understood that LFG had admitted that he was formerly an addict, which isn't something anyone should be insulted for.
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10-15-2008, 02:25 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Conviction
Server: Mistmoore
Posts: 1,798
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Re: Guild hall Creature summoner
Quote:
Originally Posted by rukkis
I have no idea how or where our guild leader got it but it does exist. It would be nice if there were a few different versions with varying amount of hit points.
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It's a guildhall amenity and I think they cost 10p and 1,000,000 status to purchase (plus weekly upkeep), if I remember the amount correctly.
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You can't stop me mother fucker 'cause I'm on a boat.
"I dont wanna date her. I just wanna be able to run a blacklight over her face and prove ownership."
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