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Old 12-31-2008, 05:41 PM  
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Default Re: Importants of spell crit

I was doing some related math so I happened to see this thread and figured I could give a very rough answer to this question.

Spell Crit affects procs as noted, including poison and several group buffs. Spell base damage actually also affects certain temporary buffs, but that's an entirely different story.

Taking several parses of Palace of the Ancient Trash, the average damage from Spell-Crit based damage was 18%. Melee damage accounted for the other 82%.

Spell Crit offers a bonus of about 30% additional damage on a crit. Since only 18% of the total damage is affected, this means that the gain at 100% spell damage would be 5.4%, and thus each point would be 0.054%. For a 1% dps gain, you would need 18.5% spell crit.

Melee Crit offers a bonus of about 40% additional damage on a crit (this is an extremely rough estimate, because each person's gain hinges on their weapon's delays; the bigger the delay, the larger the bonus). At 82% of total damage, the gain at 100% melee crit is still about 33% increased dps. Thus each point is 0.33%. For a 1% dps gain, you would need about 3 melee crit.

Thus (very roughly) 1 melee crit = 6 spell crit. There's some factors I didn't take into account to save time, but it would affect this finding only very slightly. *Edit: the proc numbers had a dirge/chanter consistently. Overall, the in-group dirge was about 15% of the procs, so if you didn't have one, it'd be more like 1 melee crit to 7 spell crit.
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Last edited by Revel; 12-31-2008 at 06:00 PM.
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Old 12-31-2008, 07:32 PM  
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Default Re: Importants of spell crit

brigs worry about spell crit?
wear a choker
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Old 01-01-2009, 03:55 AM  
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Default Re: Importants of spell crit

Stop doing math revel and start inviting me to your 7box instance groups pls
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Old 01-01-2009, 06:33 PM  
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Default Re: Importants of spell crit

Thanks Revel.

The real value I've found in this thread is to verify that 4th grade spelling by the OP doesn't ruin the post and also that when you are highly geared and working to squeeze out more and more dps you look to things like spell crit, etc. for that extra boost.

I was given to understand with TSO that melee crit wouldn't max at '100' anymore but instead would curve. I haven't had time to scour the boards - I'm wondering at what point melee crit loses ALL value and also how to compare melee crit #107 to Spell crit #8.

If Spell crit is curved as well - the early spell crit should add more up to a point.

Or perhaps the curve concept never went into effect.

Anyone know?
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Old 01-01-2009, 07:02 PM  
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Default Re: Importants of spell crit

I'd focus more on procs than spell crit or even spell base damage, which is probably most people's opinions anyway. It's true that the more procs you have the better spell-based improvements will help, but the better way to look at it is that on the 10,000 dps parses I was seeing, about 2,000 was from procs. That's alot of proc damage, and even one proc item can add a few hundred more to a parse.

There were no changes to crit, melee or spell. Many changes proposed in beta, but the majority never went through. Crit is exactly the same as before - actual crit to worn crit scales at about 90% on yellows, so 112% worn melee crit is where you reach 100% actual crit.

The other point, is that there is gear with spell crit and melee crit at the higher end (alot of avatar gear seems this way), and you do get some bonus at least, so it's not worthless.

And finally, you can always jump in my box groups, but they are slow as molasses.
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