Re: Importants of spell crit
I was doing some related math so I happened to see this thread and figured I could give a very rough answer to this question.
Spell Crit affects procs as noted, including poison and several group buffs. Spell base damage actually also affects certain temporary buffs, but that's an entirely different story.
Taking several parses of Palace of the Ancient Trash, the average damage from Spell-Crit based damage was 18%. Melee damage accounted for the other 82%.
Spell Crit offers a bonus of about 30% additional damage on a crit. Since only 18% of the total damage is affected, this means that the gain at 100% spell damage would be 5.4%, and thus each point would be 0.054%. For a 1% dps gain, you would need 18.5% spell crit.
Melee Crit offers a bonus of about 40% additional damage on a crit (this is an extremely rough estimate, because each person's gain hinges on their weapon's delays; the bigger the delay, the larger the bonus). At 82% of total damage, the gain at 100% melee crit is still about 33% increased dps. Thus each point is 0.33%. For a 1% dps gain, you would need about 3 melee crit.
Thus (very roughly) 1 melee crit = 6 spell crit. There's some factors I didn't take into account to save time, but it would affect this finding only very slightly. *Edit: the proc numbers had a dirge/chanter consistently. Overall, the in-group dirge was about 15% of the procs, so if you didn't have one, it'd be more like 1 melee crit to 7 spell crit.
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Last edited by Revel; 12-31-2008 at 06:00 PM.
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