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Old 03-28-2009, 01:22 PM  
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Default Re: Amazing Reflexes

Only time I die on Switch is when flames hits right before kb and I land directly into cure portal...and thats due to me being a tard.
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Old 03-31-2009, 09:41 PM  
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Default Re: Amazing Reflexes

Yeah...I was stating the special case of both those aes going off at once because on our last kill we got that happening about 10 times in a row :p
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Old 04-01-2009, 02:20 PM  
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Default Re: Amazing Reflexes

i wrote a little mod... or, i should say, i modded someone elses mod, to pop up a window whenever AR is active. now that LU51 is live, it officially works!

it also has a bar that counts down showing you how much time is left on it.

send me a PM if you want the mod and i can send it to you.
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Old 04-02-2009, 11:42 AM  
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Default Re: Amazing Reflexes

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<Page AbsorbsInput="false" Location="2,677" MaximumSize="16384,27" MinimumSize="95,27" Name="Frame26" OnHide="Amount.DynamicData=&apos;&apos;&#xD;&#xA;Icon.DynamicData=&apos;&apos;&#xD;&#xA;Time.DynamicData=&apos;&apos;&#xD;&#xA;Duration.DynamicData=&apos;&apos;" OnShow="Amount.DynamicData=&apos;/GameData.Maintained.Spell_26.AmountRemaining&apos;&#xD;&#xA;Icon.DynamicData=&apos;/GameData.Maintained.Spell_26.Icon&apos;&#xD;&#xA;Time.DynamicData=&apos;/GameData.Maintained.Spell_26.Duration&apos;&#xD;&#xA;Duration.DynamicData=&apos;/GameData.Maintained.Spell_26.Duration&apos;" PackSize="a,f" ScrollExtent="205,27" Size="205,27" Visible="false">
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="-2,16" Name="Amount" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#DA9129" />
<Icon AbsorbsInput="false" ActionData="maintained_spell" BackgroundTint="#000000" IconStyle="/IconStyles.effect" Location="0,2" MouseOverColor="#FFFF00" Name="Icon" PackLocation="Left,Top" ScrollExtent="25,25" Size="25,25" Visible="false" />
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_26.Name" Font="/ProfitUI_Styles.Fonts.FontArial13T" Location="30,1" MaxLines="1" Name="BuffName" OnTextChanged="1a=(Text == &apos;Reflexes&apos;)&#xD;&#xA;2b=(Text == &apos;Reflexes&apos;)&#xD;&#xA;3c=(Text == &apos;Reflexes&apos;)&#xD;&#xA;COND=1a || 2b || 3c&#xD;&#xA;z=COND ? true : false&#xD;&#xA;Parent.DynamicData=COND ? &apos;/GameData.Maintained.Spell_26.Icon&apos; : &apos;&apos;&#xD;&#xA;Parent.Visible=COND" PackLocation="Left,Top" PackSize="a,f" ScrollExtent="175,14" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="175,14" TextColor="#98ACC2" />
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="175,14" Name="Time" PackLocation="FFF" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#D5D5D5" />
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#00FF00" Location="28,13" Name="Duration" PackLocation="left,top" PackSize="a,f" Progress="1.000" ScrollExtent="148,13" Size="148,13" Style="/SpecialElements.SkillProgressBar.data.style" />
<Page BackgroundColor="#FFFFFF" BackgroundOpacity="1.000" Location="27,10" Name="BarBkg" Opacity="0.150" PackLocation="left,top" PackSize="a,f" RStyleDefault="/SpecialElements.SkillProgressBar.data.progress.rect" ScrollExtent="151,14" Size="151,14" />
</Page>
<Page AbsorbsInput="false" Location="2,704" MaximumSize="16384,27" MinimumSize="95,27" Name="Frame27" OnHide="Amount.DynamicData=&apos;&apos;&#xD;&#xA;Icon.DynamicData=&apos;&apos;&#xD;&#xA;Time.DynamicData=&apos;&apos;&#xD;&#xA;Duration.DynamicData=&apos;&apos;" OnShow="Amount.DynamicData=&apos;/GameData.Maintained.Spell_27.AmountRemaining&apos;&#xD;&#xA;Icon.DynamicData=&apos;/GameData.Maintained.Spell_27.Icon&apos;&#xD;&#xA;Time.DynamicData=&apos;/GameData.Maintained.Spell_27.Duration&apos;&#xD;&#xA;Duration.DynamicData=&apos;/GameData.Maintained.Spell_27.Duration&apos;" PackSize="a,f" ScrollExtent="205,27" Size="205,27" Visible="false">
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="-2,16" Name="Amount" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#DA9129" />
<Icon AbsorbsInput="false" ActionData="maintained_spell" BackgroundTint="#000000" IconStyle="/IconStyles.effect" Location="0,2" MouseOverColor="#FFFF00" Name="Icon" PackLocation="Left,Top" ScrollExtent="25,25" Size="25,25" Visible="false" />
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_27.Name" Font="/ProfitUI_Styles.Fonts.FontArial13T" Location="30,1" MaxLines="1" Name="BuffName" OnTextChanged="1a=(Text == &apos;Reflexes&apos;)&#xD;&#xA;2b=(Text == &apos;Reflexes&apos;)&#xD;&#xA;3c=(Text == &apos;Reflexes&apos;)&#xD;&#xA;COND=1a || 2b || 3c&#xD;&#xA;z=COND ? true : false&#xD;&#xA;Parent.DynamicData=COND ? &apos;/GameData.Maintained.Spell_27.Icon&apos; : &apos;&apos;&#xD;&#xA;Parent.Visible=COND" PackLocation="Left,Top" PackSize="a,f" ScrollExtent="175,14" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="175,14" TextColor="#98ACC2" />
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="175,14" Name="Time" PackLocation="FFF" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#D5D5D5" />
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#00FF00" Location="28,13" Name="Duration" PackLocation="left,top" PackSize="a,f" Progress="1.000" ScrollExtent="148,13" Size="148,13" Style="/SpecialElements.SkillProgressBar.data.style" />
<Page BackgroundColor="#FFFFFF" BackgroundOpacity="1.000" Location="27,10" Name="BarBkg" Opacity="0.150" PackLocation="left,top" PackSize="a,f" RStyleDefault="/SpecialElements.SkillProgressBar.data.progress.rect" ScrollExtent="151,14" Size="151,14" />
</Page>
<Page AbsorbsInput="false" Location="2,731" MaximumSize="16384,27" MinimumSize="95,27" Name="Frame28" OnHide="Amount.DynamicData=&apos;&apos;&#xD;&#xA;Icon.DynamicData=&apos;&apos;&#xD;&#xA;Time.DynamicData=&apos;&apos;&#xD;&#xA;Duration.DynamicData=&apos;&apos;" OnShow="Amount.DynamicData=&apos;/GameData.Maintained.Spell_28.AmountRemaining&apos;&#xD;&#xA;Icon.DynamicData=&apos;/GameData.Maintained.Spell_28.Icon&apos;&#xD;&#xA;Time.DynamicData=&apos;/GameData.Maintained.Spell_28.Duration&apos;&#xD;&#xA;Duration.DynamicData=&apos;/GameData.Maintained.Spell_28.Duration&apos;" PackSize="a,f" ScrollExtent="205,27" Size="205,27" Visible="false">
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="-2,16" Name="Amount" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#DA9129" />
<Icon AbsorbsInput="false" ActionData="maintained_spell" BackgroundTint="#000000" IconStyle="/IconStyles.effect" Location="0,2" MouseOverColor="#FFFF00" Name="Icon" PackLocation="Left,Top" ScrollExtent="25,25" Size="25,25" Visible="false" />
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_28.Name" Font="/ProfitUI_Styles.Fonts.FontArial13T" Location="30,1" MaxLines="1" Name="BuffName" OnTextChanged="1a=(Text == &apos;Reflexes&apos;)&#xD;&#xA;2b=(Text == &apos;Reflexes&apos;)&#xD;&#xA;3c=(Text == &apos;Reflexes&apos;)&#xD;&#xA;COND=1a || 2b || 3c&#xD;&#xA;z=COND ? true : false&#xD;&#xA;Parent.DynamicData=COND ? &apos;/GameData.Maintained.Spell_28.Icon&apos; : &apos;&apos;&#xD;&#xA;Parent.Visible=COND" PackLocation="Left,Top" PackSize="a,f" ScrollExtent="175,14" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="175,14" TextColor="#98ACC2" />
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="175,14" Name="Time" PackLocation="FFF" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#D5D5D5" />
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#00FF00" Location="28,13" Name="Duration" PackLocation="left,top" PackSize="a,f" Progress="1.000" ScrollExtent="148,13" Size="148,13" Style="/SpecialElements.SkillProgressBar.data.style" />
<Page BackgroundColor="#FFFFFF" BackgroundOpacity="1.000" Location="27,10" Name="BarBkg" Opacity="0.150" PackLocation="left,top" PackSize="a,f" RStyleDefault="/SpecialElements.SkillProgressBar.data.progress.rect" ScrollExtent="151,14" Size="151,14" />
</Page>
<Page AbsorbsInput="false" Location="2,758" MaximumSize="16384,27" MinimumSize="95,27" Name="Frame29" OnHide="Amount.DynamicData=&apos;&apos;&#xD;&#xA;Icon.DynamicData=&apos;&apos;&#xD;&#xA;Time.DynamicData=&apos;&apos;&#xD;&#xA;Duration.DynamicData=&apos;&apos;" OnShow="Amount.DynamicData=&apos;/GameData.Maintained.Spell_29.AmountRemaining&apos;&#xD;&#xA;Icon.DynamicData=&apos;/GameData.Maintained.Spell_29.Icon&apos;&#xD;&#xA;Time.DynamicData=&apos;/GameData.Maintained.Spell_29.Duration&apos;&#xD;&#xA;Duration.DynamicData=&apos;/GameData.Maintained.Spell_29.Duration&apos;" PackSize="a,f" ScrollExtent="205,27" Size="205,27" Visible="false">
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="-2,16" Name="Amount" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#DA9129" />
<Icon AbsorbsInput="false" ActionData="maintained_spell" BackgroundTint="#000000" IconStyle="/IconStyles.effect" Location="0,2" MouseOverColor="#FFFF00" Name="Icon" PackLocation="Left,Top" ScrollExtent="25,25" Size="25,25" Visible="false" />
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_29.Name" Font="/ProfitUI_Styles.Fonts.FontArial13T" Location="30,1" MaxLines="1" Name="BuffName" OnTextChanged="1a=(Text == &apos;Reflexes&apos;)&#xD;&#xA;2b=(Text == &apos;Reflexes&apos;)&#xD;&#xA;3c=(Text == &apos;Reflexes&apos;)&#xD;&#xA;COND=1a || 2b || 3c&#xD;&#xA;z=COND ? true : false&#xD;&#xA;Parent.DynamicData=COND ? &apos;/GameData.Maintained.Spell_29.Icon&apos; : &apos;&apos;&#xD;&#xA;Parent.Visible=COND" PackLocation="Left,Top" PackSize="a,f" ScrollExtent="175,14" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="175,14" TextColor="#98ACC2" />
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="175,14" Name="Time" PackLocation="FFF" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#D5D5D5" />
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#00FF00" Location="28,13" Name="Duration" PackLocation="left,top" PackSize="a,f" Progress="1.000" ScrollExtent="148,13" Size="148,13" Style="/SpecialElements.SkillProgressBar.data.style" />
<Page BackgroundColor="#FFFFFF" BackgroundOpacity="1.000" Location="27,10" Name="BarBkg" Opacity="0.150" PackLocation="left,top" PackSize="a,f" RStyleDefault="/SpecialElements.SkillProgressBar.data.progress.rect" ScrollExtent="151,14" Size="151,14" />
</Page>
<Page AbsorbsInput="false" Location="2,785" MaximumSize="16384,27" MinimumSize="95,27" Name="Frame30" OnHide="Amount.DynamicData=&apos;&apos;&#xD;&#xA;Icon.DynamicData=&apos;&apos;&#xD;&#xA;Time.DynamicData=&apos;&apos;&#xD;&#xA;Duration.DynamicData=&apos;&apos;" OnShow="Amount.DynamicData=&apos;/GameData.Maintained.Spell_30.AmountRemaining&apos;&#xD;&#xA;Icon.DynamicData=&apos;/GameData.Maintained.Spell_30.Icon&apos;&#xD;&#xA;Time.DynamicData=&apos;/GameData.Maintained.Spell_30.Duration&apos;&#xD;&#xA;Duration.DynamicData=&apos;/GameData.Maintained.Spell_30.Duration&apos;" PackSize="a,f" ScrollExtent="205,27" Size="205,27" Visible="false">
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="-2,16" Name="Amount" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#DA9129" />
<Icon AbsorbsInput="false" ActionData="maintained_spell" BackgroundTint="#000000" IconStyle="/IconStyles.effect" Location="0,2" MouseOverColor="#FFFF00" Name="Icon" PackLocation="Left,Top" ScrollExtent="25,25" Size="25,25" Visible="false" />
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_30.Name" Font="/ProfitUI_Styles.Fonts.FontArial13T" Location="30,1" MaxLines="1" Name="BuffName" OnTextChanged="1a=(Text == &apos;Reflexes&apos;)&#xD;&#xA;2b=(Text == &apos;Reflexes&apos;)&#xD;&#xA;3c=(Text == &apos;Reflexes&apos;)&#xD;&#xA;COND=1a || 2b || 3c&#xD;&#xA;z=COND ? true : false&#xD;&#xA;Parent.DynamicData=COND ? &apos;/GameData.Maintained.Spell_30.Icon&apos; : &apos;&apos;&#xD;&#xA;Parent.Visible=COND" PackLocation="Left,Top" PackSize="a,f" ScrollExtent="175,14" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="175,14" TextColor="#98ACC2" />
<Text AbsorbsInput="false" Font="/ProfitUI_Styles.Fonts.FontArial12T" Location="175,14" Name="Time" PackLocation="FFF" ScrollExtent="30,12" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="30,12" TextAlignment="Center" TextColor="#D5D5D5" />
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#00FF00" Location="28,13" Name="Duration" PackLocation="left,top" PackSize="a,f" Progress="1.000" ScrollExtent="148,13" Size="148,13" Style="/SpecialElements.SkillProgressBar.data.style" />
<Page BackgroundColor="#FFFFFF" BackgroundOpacity="1.000" Location="27,10" Name="BarBkg" Opacity="0.150" PackLocation="left,top" PackSize="a,f" RStyleDefault="/SpecialElements.SkillProgressBar.data.progress.rect" ScrollExtent="151,14" Size="151,14" />
</Page>
</Composite>
<Page AbsorbsInput="false" Name="WindowFrame" PackSize="a,a" ScrollExtent="210,31" Size="210,31">
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-1,-2" Name="Frame" PackLocation="left,top" PackSize="a,a" RStyleDefault="/WindowElements.DesktopWindowFrame.data.frame.rect" ScrollExtent="212,34" Size="212,34" />
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-1,-2" Name="Bkg" PackLocation="left,top" PackSize="a,a" RStyleDefault="/WindowElements.DesktopWindowFrame.data.bkg.rect" ScrollExtent="215,36" Size="215,36" />
</Page>
</Page>

Keep in mind, this requires ProfitUI to function.
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Johnathon is offline   Reply With Quote
Old 04-02-2009, 01:08 PM  
Mythical Count: 8
 
Character: Iakhovas
Guild: Ruin
Server: Zikel (Aion)

Posts: 534
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Default Re: Amazing Reflexes

Quote:
Keep in mind, this requires ProfitUI to function.
na, it shouldnt, i tested it out on the default UI and profit before sending it out to you guys.

but yeh, thanks for posting that here j, now i dont have to email it to everyone individually
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Old 04-02-2009, 01:37 PM  
gm9
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Default Re: Amazing Reflexes

Quote:
Originally Posted by Ranx View Post
na, it shouldnt, i tested it out on the default UI and profit before sending it out to you guys.
should have taken the ProfitUI font definitions out then ;)
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Old 04-02-2009, 06:02 PM  
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Character: Camryn
Guild: Vendetta
Server: Najena

Posts: 195
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Default Re: Amazing Reflexes

So, for us UI dummies.
How would you input/make said mod work? lol
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Old 04-02-2009, 09:14 PM  
Mythical Count: 8
 
Character: Iakhovas
Guild: Ruin
Server: Zikel (Aion)

Posts: 534
Photos: (0)

Default Re: Amazing Reflexes

copy the text john posted (all of it) and paste it into a notepad file, then save it as eq2ui_custom.spelltimer.xml (be sure to select all files as the file type)

then add <include>eq2ui_custom.spelltimer.xml</include> in your eq2ui_custom.xml file.
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Old 04-04-2009, 05:47 AM  
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Character: Happpy
Guild: Darknessfalls
Server: The Bazaar

Posts: 291
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Default Re: Amazing Reflexes

trying to get this thing workin here... i follow the directions given...
1) copy that xml that john posted
2) named it eq2ui_custom.spelltimer.xml
3) placed it in sony/everquestII/ui/profitui/

and then...

4) edit eq2ui_custom.xml (in sony/everquestII/ui/profitui/)
5) add <include>eq2ui_custom.spelltimer.xml</include> (into that file and save)
6) run eq2 and have a default UI w/o any custom timers for AR

what am i missing?

Profit gets wiped out and doesnt work at all once i change that eq2ui_custom file. if i were to update profit again, thats the file that it replaces, issue must lie in there???

Quote:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom.spelltimer.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
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Old 04-04-2009, 05:12 PM  
Regular
 
Character: Happpy
Guild: Darknessfalls
Server: The Bazaar

Posts: 291
Photos: (0)

Default Re: Amazing Reflexes

ok got it working now. just messed with it for a while and me and a friend got it working...


awesome freaking add on man, this will change everything for us brigs great job
now wtb one of these for Tswipe also!
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