Re: New shit from retard devs????
i'm going to ask the people who know the game mechanics on the devs side or know what will work or not.
is thre some reason that giving swash/conj offensive debuffs and brig/necro defensive debuffs would not work?
and so we understand each other i mean like "impressive" offensive debuffs like:
conj/swash: 25% chance to miss/resist for 20 seconds(with aa), -75 haste/dps, aoe range shortend by 35%, crit debuffed 200% for 20 seconds(with aa), 10% crit debuff(stacks conj with swash), double attack debuffed 20%(stack conj/swash, maybe modied by aa to last longer or do more?) i mean these numbers are just random.. but would it really hurt the game so much to add offensive debuffs like these?(not exact) ofcourse the lower end content would not require max or maybe any offensive debuffing but as you move along proggression the mobs will require what these classes have to offer.
necro/brig: basicly the same debuffs necros had in T5(plus a few more) and brigs stay the same on the debuff side(gain some ae imo). both classes will have essentialy the same debuffs so the necro would just be like the second brig everyone likes to have now.
these would give all four rogue/sumoner a role and it would not spread the debuffs so thinly across 4 classes.. cos seriously wtf every fucking class debuffs(and you can't take that away or it will limit solo play) to some extent and i just can't see there being a niche for each rogue/summoner in raid unless devs do something ghey like swash: debuff pierce/slash, brig: crush/avoid necro: nox/arcane conj: elemental/arcane?
that just don't make sense to me maybe im missing something and that's why im asking.
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