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Old 06-28-2009, 04:48 AM  
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Default Re: New shit from retard devs????

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Originally Posted by Blanka View Post
I actually like these changes for brigands. Right now you guys are way OP, you should go back to how you guys used to be where there was one of you in raid and you did monk dps.























































Hahah just kidding, I told Juriel I'd post this but I just don't have it in my heart to see a class get nerfed and be happy about it. Sounds like a raw deal but maybe the stuff they give you will be ok.

EDIT: Hey if they give you guys like some sort of better hate control like swashys that isnt all that bay.
HAHAHA Fag.

Blending us with a swashbuckler is outright idiotic. If swashbucklers debuffs aren't relevant, they should make them relevant. Right now they are creating a scenario where the two rogue classes are too similar and the one that does more damage or requires less handholding is going to be the preferred archetype. That is contrary to what the stated goal is for the changes.

I'm pretty damn sure that what summoners were asking for was not the brigands magical debuffs so I doubt they'll be thrilled with this either.

Taking away the brigands magic debuffs is silly. When everything is totaled up, the majority of the raid's dps has a magical origin and if the summoners can do from a range what the brigand used to do from melee range and strictly behind for both magical and physical mitigation, it's hardly a fair trade off.

I imagine that if we end up sharing our mit debuffs with the swashbuckler that our own personal versions of those debuffs will have less of a value than they do now. So, to get the same return that we are getting now from one brigand, you will need a brigand, a swash, a necro and a conj.

This all sounds like we're being given less freedom on how to build an effective raidforce. I'm keeping my fingers crossed that this will be re-evaluated and scrapped.

Last edited by Moccasin; 06-28-2009 at 04:51 AM.
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Old 06-28-2009, 07:28 AM  
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Default Re: New shit from retard devs????

not really cause theyre talking about giving bards raidwide buffs, as with enchanters, their single person buffs will be castable on 1 person in each of the 4 groups. freeing up quite a bit of space, THAT is a good idea, consolidating swash with brig = fucking horrible
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Old 06-28-2009, 09:40 AM  
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Default Re: New shit from retard devs????

F and U SoE.
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Old 06-28-2009, 10:23 AM  
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Default Re: New shit from retard devs????

this is a dumb fucking idea. I know back in tso beta aeridick said he wanted us to be like rogues but to take something from them is just lame and shows this prick has no clue on how to do something unique to help fix a class. id rather have group wide lich or something.
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Old 06-28-2009, 12:42 PM  
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Default Re: New shit from retard devs????

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Originally Posted by LordRoache View Post
maybe it will be okay, i'm just going to be pissed if they ALSO give swashe's some mit debuffs (and from what they garbled around during the panels it sounds like they want to)
Swashies already have mit debuffs for bout 2200 phys mit.
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Old 06-28-2009, 01:42 PM  
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Default Re: New shit from retard devs????

I was going to go through this thread and start quoting all the ridiculous whining, but there is quite honestly too much of it at this point to do that. To all of you crying, screaming, insulting, and issuing internet death threats: shut the fuck up.

Allow me to quote one of the few people in this thread who's actually coming off as an intelligent gamer:

Quote:
Originally Posted by Lord Pantz View Post
im here at ff09. ive heard everything. ive talked to aeralik several times this weekend. they have no idea the details on this. its just an outline.

as long as we get something in return worth a fuck for anything we might lose.. which sounds like primarily rake... atm... then i really dont give a shit and neither should the rest of you.

and like i said to the ragequitting emo whores after all the original AR nerfs in eof... good riddance, and fuck your couch. this shit is like 8 months away anyway. im worried about keeping a raid force together, let alone something that no one has any idea how its going to turn out.
The number one priority of a dev team is to keep their game healthy in the long term. What we have now is a situation where there are multiple (not just one, multiple) classes that are not desired for endgame raiding. There are 24 classes in this game. Every time you build a raid force that stacks another mystic, templar, enchanter, or bard past the first one, you are telling one of those excluded classes that they aren't important enough to the success of the raid to bring along. Ask brawlers, summoners, and druids how they feel about this... how they've felt for years now?

This, as everyone knows, is not a new problem in EQ2.

They had to address three things to start evening out the "I want one of these in my raid" factor.... druid healing viability, summoner lack of utility, and bard/chanter buff dynamics. All 3 of those have contributed to the current raid setups that tend to either exclude or hyperemphasize those classes.

You can't just give summoners a magical debuff when brigands already have ~8k worth of them (which already effectively max the debuff amount on top of everyone else's); there'd still be no reason to bring a summoner along if their shiny new debuffing role didn't mean much. This is in no way going to hurt your class, or your guild's chance at raiding success. Brigands are still the primary physical mit debuffer, and raidleaders are never going to throw that away. Will they want no more than 1 brigand on a raid after this? Yeah, probably not. That's how it should be though (and in many guilds that's how it is now anyway, so again, stop the fucking whining).

The point of these changes is to come closer to a solution where the classes are balanced enough that the optimal raid resembles 1 of each class. There will always be room for flexibility and creativity of raidleaders there to deviate from this, and that needs to remain, but there needs to be a serious decision made every time they think about sitting a class in favor of stacking multiples of another one... not just a casual "lol summoners, gtfo and reroll" attitude as we have now.

None of you know ANY of the specifics here, and you're already up in arms, frothing at the mouth, and ready to e-murder some devs. Do you think any dev is going to listen to suggestions coming from this community when that's the approach that's being taken? Do you think any of your legitimate opinions get heard through all this static? How about you all calm the fuck down, make your points in a logical, mature, and meaningful fashion, and let the devs address them as they can get to them.

I've been gaming for 15 years, mostly in the MMO genre. I've seen some classes whine and complain about some ridiculous shit in my time. You guys are definitely in the top 3 here.
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Old 06-28-2009, 02:05 PM  
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Default Re: New shit from retard devs????

im not going to cast 17 buffs its simpel as that i quit whwne it comes to that
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Old 06-28-2009, 02:53 PM  
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Default Re: New shit from retard devs????

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im not going to cast 17 buffs its simpel as that i quit whwne it comes to that
they will likely persist through death
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Old 06-28-2009, 04:40 PM  
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Default Re: New shit from retard devs????

Quote:
Originally Posted by firamas View Post
I was going to go through this thread and start quoting all the ridiculous whining, but there is quite honestly too much of it at this point to do that. To all of you crying, screaming, insulting, and issuing internet death threats: shut the fuck up.

Allow me to quote one of the few people in this thread who's actually coming off as an intelligent gamer:



The number one priority of a dev team is to keep their game healthy in the long term. What we have now is a situation where there are multiple (not just one, multiple) classes that are not desired for endgame raiding. There are 24 classes in this game. Every time you build a raid force that stacks another mystic, templar, enchanter, or bard past the first one, you are telling one of those excluded classes that they aren't important enough to the success of the raid to bring along. Ask brawlers, summoners, and druids how they feel about this... how they've felt for years now?

This, as everyone knows, is not a new problem in EQ2.

They had to address three things to start evening out the "I want one of these in my raid" factor.... druid healing viability, summoner lack of utility, and bard/chanter buff dynamics. All 3 of those have contributed to the current raid setups that tend to either exclude or hyperemphasize those classes.

You can't just give summoners a magical debuff when brigands already have ~8k worth of them (which already effectively max the debuff amount on top of everyone else's); there'd still be no reason to bring a summoner along if their shiny new debuffing role didn't mean much. This is in no way going to hurt your class, or your guild's chance at raiding success. Brigands are still the primary physical mit debuffer, and raidleaders are never going to throw that away. Will they want no more than 1 brigand on a raid after this? Yeah, probably not. That's how it should be though (and in many guilds that's how it is now anyway, so again, stop the fucking whining).

The point of these changes is to come closer to a solution where the classes are balanced enough that the optimal raid resembles 1 of each class. There will always be room for flexibility and creativity of raidleaders there to deviate from this, and that needs to remain, but there needs to be a serious decision made every time they think about sitting a class in favor of stacking multiples of another one... not just a casual "lol summoners, gtfo and reroll" attitude as we have now.

None of you know ANY of the specifics here, and you're already up in arms, frothing at the mouth, and ready to e-murder some devs. Do you think any dev is going to listen to suggestions coming from this community when that's the approach that's being taken? Do you think any of your legitimate opinions get heard through all this static? How about you all calm the fuck down, make your points in a logical, mature, and meaningful fashion, and let the devs address them as they can get to them.

I've been gaming for 15 years, mostly in the MMO genre. I've seen some classes whine and complain about some ridiculous shit in my time. You guys are definitely in the top 3 here.
Shut the fuck up scrub.
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I understood that LFG had admitted that he was formerly an addict, which isn't something anyone should be insulted for.
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Old 06-28-2009, 04:43 PM  
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Default Re: New shit from retard devs????

Quote:
Originally Posted by firamas View Post
I was going to go through this thread and start quoting all the ridiculous whining, but there is quite honestly too much of it at this point to do that. To all of you crying, screaming, insulting, and issuing internet death threats: shut the fuck up.

Allow me to quote one of the few people in this thread who's actually coming off as an intelligent gamer:



The number one priority of a dev team is to keep their game healthy in the long term. What we have now is a situation where there are multiple (not just one, multiple) classes that are not desired for endgame raiding. There are 24 classes in this game. Every time you build a raid force that stacks another mystic, templar, enchanter, or bard past the first one, you are telling one of those excluded classes that they aren't important enough to the success of the raid to bring along. Ask brawlers, summoners, and druids how they feel about this... how they've felt for years now?

This, as everyone knows, is not a new problem in EQ2.

They had to address three things to start evening out the "I want one of these in my raid" factor.... druid healing viability, summoner lack of utility, and bard/chanter buff dynamics. All 3 of those have contributed to the current raid setups that tend to either exclude or hyperemphasize those classes.

You can't just give summoners a magical debuff when brigands already have ~8k worth of them (which already effectively max the debuff amount on top of everyone else's); there'd still be no reason to bring a summoner along if their shiny new debuffing role didn't mean much. This is in no way going to hurt your class, or your guild's chance at raiding success. Brigands are still the primary physical mit debuffer, and raidleaders are never going to throw that away. Will they want no more than 1 brigand on a raid after this? Yeah, probably not. That's how it should be though (and in many guilds that's how it is now anyway, so again, stop the fucking whining).

The point of these changes is to come closer to a solution where the classes are balanced enough that the optimal raid resembles 1 of each class. There will always be room for flexibility and creativity of raidleaders there to deviate from this, and that needs to remain, but there needs to be a serious decision made every time they think about sitting a class in favor of stacking multiples of another one... not just a casual "lol summoners, gtfo and reroll" attitude as we have now.

None of you know ANY of the specifics here, and you're already up in arms, frothing at the mouth, and ready to e-murder some devs. Do you think any dev is going to listen to suggestions coming from this community when that's the approach that's being taken? Do you think any of your legitimate opinions get heard through all this static? How about you all calm the fuck down, make your points in a logical, mature, and meaningful fashion, and let the devs address them as they can get to them.

I've been gaming for 15 years, mostly in the MMO genre. I've seen some classes whine and complain about some ridiculous shit in my time. You guys are definitely in the top 3 here.
Do you really think though that Eq2 will ever see the best raid setup as being 1 of each class?

Because imo until that day comes raids will have the issues in your post.

I guess it cud be possible, but I doubt it. heh
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