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05-07-2007, 02:43 PM
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Character: Pantz
Guild: s.o. to the fucking n.
Server: I'm baaaaaaack
Posts: 1,086
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Topic of the week 5/7 - AR, then and now.
Getting kinda quiet lately so lets spice it up.
This weeks topic Amazing Reflexes. Are you really still bitter now that you have experienced end game content in EOF? Wouldn't we be severely overpowered if it had not changed given the mechanics of this expansion? What are your opinions now, compared to when you first heard of the nerf?
My only beef is Locks decision to nerf it from 7s to 5s the day of go-live. I think 7s would have been better.
Discuss!
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05-07-2007, 03:06 PM
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Visitor
Character: Ex-Rocksteady
Guild: Natural Light Owns
Server: Used to be everfrost
Posts: 29
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Re: Topic of the week 5/7 - AR, then and now.
I think the nerf was fair enough - it procs enough of the time to be useful - but not enough of the time to completely ignore max HP/resists in an effort to squeeze every bit of dps out of your class.
As it is, a lot of brigand skills are worthwild enough to keep brigands "taking" AEs in an effort to keep swipe and AE reduction up as much as possible. Making AR as effective as it used to be would make it all to easy to do what many guilds are having to make adjustments to do anyways.
Having a dps class with key debuffs on a named the entire time without having to ever waste any healing resources on them would be overpowered considering some of the encounters in EOF. It's worth it to keep a brigand on the named enough of the time anyways and just heal them through the AEs - having that luxary without having to waste any healing resources would be overpowered i think.
That being said, i still miss it :-/
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05-07-2007, 03:32 PM
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Engrish Major
Character: SometimesYzzdar
Guild: Stasis
Server: Nektulos
Posts: 433
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Re: Topic of the week 5/7 - AR, then and now.
The 100% Aoe avoidance was overpowering but the 5 sec buff is nearly useless concidering ACT timers are never 100% corect the varry +or minus 2 secs. Which though it isn't much it still efects the usefullness of AR. Aoe's that actually matter i joust no mater what. The time when AR comes in handy if someone lags and the out call was called late or if you get hit by the aoe as you are running out.
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05-07-2007, 05:00 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Tribe of the Seven Moons
Server: Mistmoore
Posts: 1,430
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Re: Topic of the week 5/7 - AR, then and now.
I still find it useful in a number of circumstances. I can typically proc it when I know an AE is coming to stay protected. It obviously can't be depended on fully on some encounters. I wish it would've been left at 7 seconds so that you had a touch more time to determine if it'll be up or not. With the current state of AEs and resists, it's not a game breaker at all and I would gladly trade it for a damage CA.
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05-07-2007, 05:49 PM
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endless waltz
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Re: Topic of the week 5/7 - AR, then and now.
i still think it was bullshit.
they took away the reliability of the ability, with the claim that surviving AEs would be doable and the that AE avoidance mechanic was outdated. in truth, it's still just as easy to die in an AE (most of the bad ones ignore resists anyway, so what's the point of getting resist gear again?) and they passed out more AE immunity to other classes. conjurors and necromancers get achievement skills that can make their pets AE immune, assassins get an AE immune stealth achievement, swashbucklers get a group AE immunity. add that on top of the bard's self and group immunity and the druid's group immunity already in place. and that's what they call a mechanic that's no longer living up to its intended use? i highly doubt that. i think it was just working too well. i still wish it had been made reliable in some fashion.
yes, i'm still bitter. i don't think it was necessary, and i don't think it was overpowering. in fact, the hate gain component served as a moderator for me. there was a razor thin line between good dps and getting aggro and dying. now, the whole challenge of the class is gone. they turned a great ability into something mediocre. then, they told us to make use of another mechanic that they already abandoned: resists.
Last edited by kyros; 05-07-2007 at 05:51 PM.
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05-07-2007, 07:00 PM
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Statue clicking makes me wet
Character: Jaza
Guild: Troops of Doom
Server: Guk
Posts: 155
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Re: Topic of the week 5/7 - AR, then and now.
honestly can't say that it bothers me anymore. I was pretty upset for the first 48 hours, then it sunk in and I decided I still enjoy the game, so I may as well stop bitching about it and learn to make it work for me.
I do agree that it would have made certain EoF encounters even easier, and I sure wouldnt be the only brig in our guild. we would roll with 2-3 simply because of AR, like we did in KoS.
I definately wouldnt complain if it was tweaked a little. back to 7 seconds, or perhaps a 20 second immune on a 2 or 3 minute reuse.
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05-07-2007, 11:14 PM
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Regular
Character: Scoundril
Guild: D12
Server: Oasis
Posts: 291
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Re: Topic of the week 5/7 - AR, then and now.
I agree that it should be moved to a 7 sec timer. It wouldnt be good enough to count on for the major AEs but decent enough to proc on the little stuff.
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05-08-2007, 11:29 PM
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Engrish Major
Character: SometimesYzzdar
Guild: Stasis
Server: Nektulos
Posts: 433
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Re: Topic of the week 5/7 - AR, then and now.
7s would make a hude difference especialy with trying to keep it up. But i think i would prefer a clicky. The 7s will increase are dps and alow us to stay in more often but i think a clicky with a 2 min timer will be more benifitial to the raid.
Cast it at the beggining of a big fight and stay in for the initial debuff. Get the extender on before the aoe goes off and have the mobe debuffed so everyones inital spell/ca are more likely to hit.
I am more content with taking a dps decrease and being able to debuff like a champ then have a dps benifitial buff. Because even with a 7s duration the ability to proc it when you need it. Reliability is far greater in my opinon then chance.
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05-09-2007, 06:29 AM
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Regular
Character: some sk
Server: everfrost
Posts: 189
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Re: Topic of the week 5/7 - AR, then and now.
...the grass was greener
the light was brighter...
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05-09-2007, 08:31 AM
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Regular
Character: EQ2
Guild: Is
Server: Dead
Posts: 112
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Re: Topic of the week 5/7 - AR, then and now.
IMO, it is a pile of shit in its current state. Maybe if it proc'ed group wide with that current percentage and timer it would come in handy. Or just give us retard mode back. /cry
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