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07-14-2007, 09:13 PM
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Aggrowhore
Character: Aranil
Guild: Xanadu
Server: runnyeye
Posts: 704
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Re: RoK Epic Weapon Feedback
Quote:
Originally Posted by Orochan
What if the proc made it so our next debuff, debuffed for twice as much?
>.> combine that with dispatch and it would be roughly a 7k debuff to everything....mmmm sounds yummy lol.
the 10% thing is kinda joke, and it would be barely noticable tbh. I like pantz's proc idea tho!! never having to re-apply poisons would be so awesome.
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well yes, it is not too good, and we have the eof aa tree to increase certain debuffs, and i like the idea of pantz or your one really much. my idea should be only a simple example of what the epic weapon should do, and thats increasing debuffs imo, even if the whole ideas with proccing tripple up, dmg procs, double attacks etc really really sound tempting
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07-15-2007, 05:17 AM
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NoFuture
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Re: RoK Epic Weapon Feedback
Quote:
Originally Posted by Tholar
well yes, it is not too good, and we have the eof aa tree to increase certain debuffs, and i like the idea of pantz or your one really much. my idea should be only a simple example of what the epic weapon should do, and thats increasing debuffs imo, even if the whole ideas with proccing tripple up, dmg procs, double attacks etc really really sound tempting
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Yea I agree, even tho a lot of people seem to focus on dps ( which isn't bad) I'd much rather see a debuff oriented proc then anything else. All imho of course.
Another I idea for a proc would be to have the next debuff last twice as long as it's normal time.
I guess it would kinda be useless tho in the end since most of our debuffs are on all the time neways, but the idea of dispatch lasting 38 seconds.....hmmmm now THAT is tempting lol
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07-15-2007, 09:50 AM
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Regular
Character: EQ2
Guild: Is
Server: Dead
Posts: 117
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Re: RoK Epic Weapon Feedback
Effect:
On a successful attack your poison will trigger on 50% of all attacks, lasts for 15 seconds. This effect will trigger an average of 2.1 times per minute.
Effect:
On a successful attack your poison has a 100% chance to crit, lasts for 25 seconds. This effect will trigger an average of 2.1 times per minute.
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07-16-2007, 02:36 PM
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OMB!
Character: Striff
Guild: Conviction
Server: Mistmoore
Posts: 719
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Re: RoK Epic Weapon Feedback
Quote:
Originally Posted by damus
Effect:
On a successful attack your poison has a 100% chance to crit, lasts for 25 seconds. This effect will trigger an average of 2.1 times per minute.
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Haha I don't think it would last that long it would practically be up all the time maybe like 12 seconds or something.
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07-16-2007, 05:18 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Conviction
Server: Mistmoore
Posts: 1,798
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Re: RoK Epic Weapon Feedback
You guys just want to spend too much on poisons. Fuck that. 
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You can't stop me mother fucker 'cause I'm on a boat.
"I dont wanna date her. I just wanna be able to run a blacklight over her face and prove ownership."
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07-27-2007, 06:57 PM
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Regular
Character: Lyasa
Guild: KotS
Server: Butcherblock
Posts: 266
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Re: RoK Epic Weapon Feedback
i'd take a "2.0/min 15s duration base damage of all poisons increased by 50%"
if we're stuck on poisons.
or a "2.0/min lasts for 10s, next mitigation debuff is increased in effectiveness by 50%"
Last edited by lyasa; 07-27-2007 at 06:59 PM.
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09-10-2007, 12:38 PM
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L337 Poster
Character: Nimueh
Guild: quit
Server: for good
Posts: 1,140
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Re: RoK Epic Weapon Feedback
ID rather see a a plus 50 dps static buff on the weapon
Ragebringer had a static 40% haste buff on it
and a Dispatch enahance that increases the effectiveness of the mitigation debuff by 20%
or hastens the recast by lets say 20sec
whati actually dont wanna see is something that let me proc AE dmg
because if i wanted that I had rolled a swash work your fucking ass off you nubs to get some decent AoE dmg parse
And I also completley disagree to Pickme if ur such a lazy ass then its prolly you that should go back to eq2players brigand forum because that suggestion is the utter shit how many fucking large groups are in this game , 3 ? I think you talk about the 2 groups of 4 vamps in FTH
the horse group on the way to the 2nd floor in EH and dude honest when my dispatch is up i get it in along with the other debuffs you mentioned without any trouble
I never assumed id hear such a bullshit coming out of your mouth
the positioning is actually the reason why I play this class i dont need a easy mode proc effect that would only lessen my fun playing the class the spell consolidation will prolly fuck it up enough
nuff said mr.Pickme
Last edited by Rhymez; 09-10-2007 at 12:53 PM.
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09-10-2007, 01:01 PM
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L337 Poster
Character: Nimueh
Guild: quit
Server: for good
Posts: 1,140
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Re: RoK Epic Weapon Feedback
and I prolly left TonT out but that Zone doesnt count for me since its a pointless not necessary timesink due to the lack of creativity of some devs
Sentries nueaheaheha very creative trash mobs honest along with the groups in that retard zone
Last edited by Rhymez; 09-10-2007 at 01:07 PM.
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09-10-2007, 01:06 PM
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L337 Poster
Character: Nimueh
Guild: quit
Server: for good
Posts: 1,140
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Re: RoK Epic Weapon Feedback
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09-10-2007, 02:37 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Conviction
Server: Mistmoore
Posts: 1,798
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Re: RoK Epic Weapon Feedback
Increasing the length of Dispatch x2 and a proc of Double Attack at an acceptable level - together would be my vote.
__________________
You can't stop me mother fucker 'cause I'm on a boat.
"I dont wanna date her. I just wanna be able to run a blacklight over her face and prove ownership."
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