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Old 12-18-2007, 01:19 AM  
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Default Re: RoK Epic Weapon Feedback

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Originally Posted by firamas View Post
I like the idea of an epic "enhancer" too, but they'd have to do that for everyone, and I don't think thats the direction they're going.

So, realistically, we're going to get the Ragebringer 2 (and it better fucking be called the ragebringer!). Wicked looking dagger/shortsword, blood drip (blood mist??) particle effect. 3-4 sec delay. ~115-120 DR (VP weapons are ~111).

Effect? I think it should proc a short term buff similar to the old avatar robe. Not 100% crit, but maybe something like

Silent Rage (or something rogue-esque):
2.0 per minute chance to proc, 8.0 sec duration
30% crit + 20% DA + 300CA dmg
+20% character size
and a medium chance to proc a 200pt lifetap + 400pt deaggro while its up
I wouldn't mind something like that.
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Old 12-18-2007, 05:32 PM  
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Default Re: RoK Epic Weapon Feedback

Quote:
Originally Posted by firamas View Post
I like the idea of an epic "enhancer" too, but they'd have to do that for everyone, and I don't think thats the direction they're going.

So, realistically, we're going to get the Ragebringer 2 (and it better fucking be called the ragebringer!). Wicked looking dagger/shortsword, blood drip (blood mist??) particle effect. 3-4 sec delay. ~115-120 DR (VP weapons are ~111).

Effect? I think it should proc a short term buff similar to the old avatar robe. Not 100% crit, but maybe something like

Silent Rage (or something rogue-esque):
2.0 per minute chance to proc, 8.0 sec duration
30% crit + 20% DA + 300CA dmg
+20% character size
and a medium chance to proc a 200pt lifetap + 400pt deaggro while its up
Make sure it's 4.0 seconds and the top end damage is 350+ and I'm on board.
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Old 12-18-2007, 05:40 PM  
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Default Re: RoK Epic Weapon Feedback

That actually sounds wonderful. How about a pair of weapons? That would be wonderful, you know, considering the wis line really is shit.
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Old 12-21-2007, 01:48 PM  
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Default Re: RoK Epic Weapon Feedback

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Originally Posted by Gesari View Post
That actually sounds wonderful. How about a pair of weapons? That would be wonderful, you know, considering the wis line really is shit.
With the lack of true dw weapons now I don't think that would work well as they would each have to be effectively 50-66% as good as the other classes 1hand weapons and/or combinable into a true one hander a la the old warrior epics in eq1 (though the resultant combination was a 2hander) and that just lends itself to crazy balancing issues. Even Ragebringer was one weapon and we had the ability to offhand another weapon (hell originally we could have equipped it in the range slot ... 41% haste range slot item ... yummy)

How about a one hander that triple attacks if offhand is empty and double attacks if not with the percentages being tweaked to make it balanced either way?
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Old 12-21-2007, 03:13 PM  
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Default Re: RoK Epic Weapon Feedback

I was thinkin last night

How about letting rougs adorn the epic (it opens like a bag) and let you stick 3 poisons of your choice in (limited to 1 red, 1 blue, and 1 purple) and it will auto refill your poisons up to how many are in the weapon's auto-poisoner. Hell this could be a tinker made item usable by all and i'd buy it in a heartbeat.
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Old 12-22-2007, 11:47 PM  
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Default Re: RoK Epic Weapon Feedback

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Originally Posted by Johnathon View Post
I was thinkin last night

How about letting rougs adorn the epic (it opens like a bag) and let you stick 3 poisons of your choice in (limited to 1 red, 1 blue, and 1 purple) and it will auto refill your poisons up to how many are in the weapon's auto-poisoner. Hell this could be a tinker made item usable by all and i'd buy it in a heartbeat.
except this in no way enhances the rogue class... all it does it make one annoying mechanic easier to deal with. they already said they're looking into poison vial mechanics, so lets just be patient on that.

and now that someone mentioned the 41% haste in the range slot from EQ1, that stirred some memories, and i think i want a strong permanent haste on our epic instead (or in addition to) the proc. good T8 haste options are pretty limited for rogues (and scouts in general) otherwise.
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Old 12-23-2007, 11:24 PM  
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Default Re: RoK Epic Weapon Feedback

Woot. It looks like Epic Weapons are a fo sho thing in the next LU!

http://clockworkgamer.com/2007/12/19/bruce-ferguson-talks-epics-with-cwg/
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Old 12-24-2007, 01:38 AM  
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Default Re: RoK Epic Weapon Feedback

On a successful attack this spell has a chance to proc blinding rage.
Makes all the brigands positionals proc from ANY quadrant. Lasts for 30 seconds. This effect will trigger 50 times per minute.
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Old 12-24-2007, 08:46 AM  
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Default Re: RoK Epic Weapon Feedback

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Originally Posted by Paperclip View Post
Woot. It looks like Epic Weapons are a fo sho thing in the next LU!

http://clockworkgamer.com/2007/12/19/bruce-ferguson-talks-epics-with-cwg/


FOR THE LOVE OF GOD, i don't wanna sit here 8 hours without seeing it.. =(


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The Electronic Communication Systems policy restricts access to this web page at this time.

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URL:
Bruce Ferguson Talks Epics with CWG « Clockwork Gamer
Someone please repost it =(
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Old 12-24-2007, 03:04 PM  
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Default Re: RoK Epic Weapon Feedback

Sure.

Quote:
Bruce Ferguson Talks Epics with CWG December 19, 2007

Posted by Kendricke in Everquest 2, Interviews.
trackback
When Rise of Kunark was initially announced, one of the first and most anticipated features announced for the expansion was the return of Epic Weapon quests. First released with the original Ruins of Kunark expansion for classic Everquest, epic weapons were considered the end-all and be-all of equipment for each of the classes of the day. Some of these rewards were considered class defining, and most were highly prized even years later long after other gear of Kunark became obselete.
Needless to say, it was a bit of a let down for many players when it became known that they were being delayed till after release. Along with most of the playerbase, we here at Clockwork Gamer were left with many questions about the epic weapons. Where were they? When could we expect them? What could we expect?
We set out on an epic quest of our own to find out. What we managed to find - or rather “who” we managed to find was none other than the new Senior Producer, Bruce “Froech” Ferguson. He agreed to help answer some of the queries we put to him, to hopefully shed a little light on what to expect when the epics do finally go live.

Clockwork Gamer: As I mentioned, it was a let down for many players when we learned that epics were being delayed. For those players wondering how long they have to wait before they can start the runs, what is the current ETA on when SOE hopes to finally start releasing the epic quests?

Bruce Ferguson:
It was a bit of a let down for us as well. Fortunately, the situation that caused the delay (the fires in San Diego) didn’t impact us any more than it did, so we’re on target for Game Update 42, which will hit towards the end of January. I expect that you’ll find we used the extra time to full effect!
CWG: What are the plans for the release? Will all of the quests be released at once, or will we see some different epics being rolled out over time, similar to the class hats from Kingdom of Sky?
BF: At this point, not all of them have been through QA completely…which is to say we’re still tweaking them. However, we are planning on having them all come out simultaneously, rather than rolling them out over time.
CWG: How epic is epic? Could you describe the scope you’ve envisioned for these quests?
BF: That’s like asking how chocolaty is chocolate… These are, essentially, class based signature quests. They are intended to be more difficult than Signature quests, but the overall scope is in the same ballpark. We intend there to be some points in the quest where you may have to go to the community to figure out what to do next, or where. These quests are also epic in their storyline, each of these weapons has their own story tied to divine origins.
CWG: What about the rewards for the quests? Have you peppered the questlines with additional rewards over and above the final epic items?

BF:
The quests are divided up into two parts, a group stage and a raid stage. At the end of each stage you’ll receive a reward, and you’ll have to turn in the reward from the first stage in order to get the reward for the second stage. Any other rewards you get along the way will only be cosmetic. Of course over the course of the quests you’ll be visiting places that will have other items dropping, so it shouldn’t be hard to get friends to help out.
CWG: Ok, let’s spill some beans here. What type of items are we talking about? What type of work went into making them…well, epic?
BF: Well it has been a pretty epic amount of work so far. Each of the items got hand concepts along with a story of the items origin. Then the concepts were all made in awesome detail (and a big shout out to our art folks, these are some of the best weapons I’ve seen in any game… Nothing to quack at for sure…). Plus our mechanics folks along with developers on the team who play the classes, came up with effect ideas, most of which are new and unique to epics. So in both appearance and power, these will be items like we’ve never made.
CWG: Are all of the epic items weapons? Are there shields or armors or other types of epic items out there?
BF: All of the epic quests will reward epic weapons, yes.
CWG: What about players who just end up not liking the epics or who eventually upgrade away from their epic items? Any plans to create house item versions of the epic items for players who just want to show them off without using them?
BF: In GU 42 we have a feature to allow you to display items in your house without having to change the item into something else. It is akin to putting a weapon on a pedestal, or a suit of armor on a mannequin. You’ll be able to get one of these display cases to display your epics. We decided not to turn them into house items so they could be adorned, plus the housing display cases are much more versatile.
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