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  1. #1
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    Default CoE Prestige endlines

    Test is updated with GU63 stuff and Prestige abilities are in (most of them).

    Brigand breakdown is as follows. (I'm unsure on how spending points progresses through the tree).
    There are 10 prestige points you will be able to assign.
    It looks like there are 2 tiers of "unlinked" choices, 2 choices per tier. 3 points able to be spent in each ability.
    Looks like the heroic tree in that you need to spend 3 points in first tier, to access 2nd, and spend 6 points total, to access the rest of the abilities.
    After the first 2 tiers, there are two linked paths, with 3 abilities in each. First ability takes 1 point, 2nd ability you can spend 2 points in, and final ability costs 1 point.

    Tier 1 options:
    "Low Blow": Single Target mitigation impairing attacks deal a second strike dealing 1/3rd the damage of the initial strike if the target is above 75% health (I'd guess that each point spent increases the damage of the 2nd attack, up to being the same as first with 3 points spent).

    "Gang Up": Improves the effect of Ruthless Cunning and Deceit. At rank 2 Ruthlesss Cunning will apply to brig's group. At rank 3 Deceit will also apply to group. Effect: improves Ruthless and Deceit by 10% (I'm unsure if adding more points increases the bonus %, or just adds the group effects).

    Tier 2 options:
    "Paralytic Venom": Adds a potency debuff proc that stacks from multiple casters. Initially triggers 1.0 times per minute, lasts for 11.2 seconds (tenure), and decreases potency by 3%. Can spend 3 points, so I'd guess proc rate and or debuff amount increase.

    "Advanced Scout": Flurry proc for the group. Initially 11.2 sec duration, 1.0 per min proc. Increases Flurry by 3%. Can spend 3 points.

    Pathway options, Path 1:
    First Ability: "Strong Arm": Changes shenanigans to a regular CA, instead of reactive. Hate position increases remain. Damage is much higher though. My Shenanigans steas 15.5-25.6k damage, Strongarm states 24.9k - 41k damage. 1 point.

    Second Ability: Brute Force: Strong Arm has a 15% chance to reset reues of Cornered. Can spend 2 points, so probably increasing it to 30% chance.

    Thugs Power
    For every 20 DPS mod, the brigand gains 1% potency.

    Pathway options, Path 2:
    First ability: Mercy or Anger: Replaces Beg for Mercy. Basically allows you to put it on a fighter and while active, it is a 50% hate xfer to the fighter. If the target is yourself, or a non fighter, it is the same.

    Second Ability: Forced Concussion: Black jack has a 6^ chance to reset reuse of Mercy or Anger, can spend 2 points increasing it to 12% chance.

    Quick Hands: for every 50 MA, the brigand gains 1% Crit Bonus.
    Last edited by Camryn; 03-20-2012 at 09:41 PM.

  2. #2
    WTFux Orochan's Avatar
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    Default Re: New Brigand Prestige Abilities

    lol @ ruse. Man brigs could have used that forever ago.
    Quote Originally Posted by Otis View Post
    Mod Vinyard,

    Admin Otis here. I don't do mod wars, see you in three days.

  3. #3
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    Default Re: New Brigand Prestige Abilities

    No kidding, lol.
    Definitely has been one of the things I've be saying in Betas for I dont know how many years!!

  4. #4
    RL Ninja Ocello's Avatar
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    Default Re: New Brigand Prestige Abilities

    Happy for the change, but isnt it utter bullshit that we have to spend AA's on abilities to make them NOT suck dick?
    Nerds, the lot of them

  5. #5
    Yellow Rat Bastard Craxx's Avatar
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    Default Re: New Brigand Prestige Abilities

    thanks for the good info but we need those damn endlines to even consider which way to go

  6. #6
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    Default Re: New Brigand Prestige Abilities

    Yeah, endlines for every class have yet to be pushed to test.
    Already I know that one thing I dont like is the "mustbe about 75% health" on "Low Blow."

    It should be active all the time regardless of health... most are barely ever above 75% honestly.

  7. #7
    ... Musashii's Avatar
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    Default Re: New Brigand Prestige Abilities

    Some decent things there...finally. I agree that the >75% requirement should be removed. That's just BS

  8. #8
    RL Ninja Ocello's Avatar
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    Default Re: New Brigand Prestige Abilities

    Meh really it would be overpowered otherwise. We are talking about quadrupling up on our 4 best skills (Dispatch, Rake, Debilitate and Master strike, presumably) once per fight. Or u could quad up Cornered, I think?. At work ATM so I'm not sure on that one.

    Strongarm is gonna be amazingly sick, and will piss off many many tanks in the close future

    Pondering if it will be able to be Doubled up :]
    Last edited by Ocello; 03-15-2012 at 03:37 PM. Reason: Brain fart
    Nerds, the lot of them

  9. #9
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    Default Re: New Brigand Prestige Abilities

    Quote Originally Posted by Ocello View Post
    Meh really it would be overpowered otherwise. We are talking about quadrupling up on our 4 best skills (Dispatch, Rake, Debilitate and Master strike, presumably) once per fight. Or u could quad up Cornered, I think?. At work ATM so I'm not sure on that one.

    Strongarm is gonna be amazingly sick, and will piss off many many tanks in the close future

    Pondering if it will be able to be Doubled up :]
    Doesnt work with Cornered, only affects SINGLE TARGET abilities. And, no it wouldn't be OP. Predators already get their 5 Highest Damage CAs double attacking every single time in their Heroic Tree... and every one of those has a much higher damage than brig CAs.

  10. #10
    ... Musashii's Avatar
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    Default Re: New Brigand Prestige Abilities

    Exactly. Remove the 75% HP requirement and add Ruse/Shenanigans to Double Up and it will be fine. I'd be content if those changes were made.
    Last edited by Musashii; 03-15-2012 at 04:30 PM.

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