 |
|
08-09-2007, 11:59 AM
|
|
|
Something witty!
Character: Back around
Guild: None Yet
Server: Unrest
Posts: 3,005
|
Re: Tender seeds poison recipie
With Master AR, 5 points in AR AA, and Luck of the Dirge it is extremely easy to keep AR up almost constantly.
So other then fucking with my guildies and specing Int/Sta for shits and giggles I wouldn't waste it for that
Of course Damage shields are a problem with AR, but meh.
|
|
|
08-09-2007, 12:04 PM
|
|
|
make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,631
|
Re: Tender seeds poison recipie
Quote:
Originally Posted by MeridianR
With Master AR, 5 points in AR AA, and Luck of the Dirge it is extremely easy to keep AR up almost constantly.
So other then fucking with my guildies and specing Int/Sta for shits and giggles I wouldn't waste it for that
Of course Damage shields are a problem with AR, but meh.
|
even with AD3 AR it's 41% with LOTD and AA, still very solid.
however, that's normalized, like all procs, to a 3.0 sec casting time/delay. so divide by 6 to get the actual percentage. you can certainly expect it to be up most of the time if you plan your CA usage properly, but you can't guarantee anything. and some AE's you just don't want to be eating because you "hoped" AR would save you. if it was a 10 sec duration instead of 6 i'd trust it more, it just doesn't invoke any kind of feelings of security for me though. it's more of a "nice to have thing" where i can save the healers some power and time on the AE's that we don't joust.
/cry for the days of 100% AR
|
|
|
08-09-2007, 12:26 PM
|
|
|
Something witty!
Character: Back around
Guild: None Yet
Server: Unrest
Posts: 3,005
|
Re: Tender seeds poison recipie
I have no issues with keeping it up /shrug - as long as I have a dirge.
I don't joust shit like Mayong, Gardner, Wuoshi (except during GB time), etc...on avatars due to damage shields, that is of course different.
|
|
|
08-09-2007, 12:41 PM
|
|
|
-------------------
Character: Devastatin
Posts: 2,019
|
Re: Tender seeds poison recipie
Quote:
Originally Posted by MeridianR
Yeah Tinker FD ftw!
|
Hes a master tinkerer too =(
|
|
|
08-09-2007, 01:12 PM
|
|
|
Show Don't Tell
|
Re: Tender seeds poison recipie
Quote:
Originally Posted by firamas
even with AD3 AR it's 41% with LOTD and AA, still very solid.
however, that's normalized, like all procs, to a 3.0 sec casting time/delay. so divide by 6 to get the actual percentage. you can certainly expect it to be up most of the time if you plan your CA usage properly, but you can't guarantee anything. and some AE's you just don't want to be eating because you "hoped" AR would save you. if it was a 10 sec duration instead of 6 i'd trust it more, it just doesn't invoke any kind of feelings of security for me though. it's more of a "nice to have thing" where i can save the healers some power and time on the AE's that we don't joust.
/cry for the days of 100% AR
|
Actually that's wrong. CA procs aren't normalized at all.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
|
|
|
08-09-2007, 01:57 PM
|
|
|
NoFuture
|
Re: Tender seeds poison recipie
Quote:
Originally Posted by firamas
not that it justifies anything, but just consider the joust time saved on some mobs by feigning directly behind them and then being able to stand up and start DPSing immediately after the AE comes (as well as not having to waste healer power and time on your ass)
yes you lose X% of your dps by not going AGI/WIS with your STR line, but you'll gain X% by being able to stay in longer (both prior to and after AE's). data not tested, hence the X's... just making a point.
i was messing around with a STR/INT spec just for fun... and it's not horrible. not great (i miss sailwind and avast ye /cry) but it's not horrible either.
and i guess if your guild is having MT aggro problems it could be a sensible band-aid spec for rogues too. the extra deaggros let you full out DPS without worry of pulling the mob. if for some reason you find yourself massively outgearing the MT and even with his max aggro group setup you're still pulling it, this would also apply.
plus, extra sexy FD for your own personal devious uses when not raiding! (and i'm on a pvp server so the uses are multiplied *egrin*)
just some things to think about
edit: also... boot dagger owns for skewer. no lie. i always felt like a tool when i'd spend the 1-2 seconds for sneak/hideaway to cast skewer. boot dagger is a lightning fast low dmg attack that stealths you, only thing that brigs get that makes sense to not kill your DPS w/ skewer.
|
Int line is just horrible, sorry to say bro  , there is no reason what-so-ever to choose int line over the three other kick ass lines ( those being STR, WIS, AGI)
The thing is, you won't be gaining tha X% amount of dps back with the fd, you'll be losing so much dps it's crippling.
Yea you could say well brigs have no xfer or w/e so their aggro whores but the truth is brigs can dump aggro off them the moment they get it, so that's not even an issue tbh.
And fyi avast ye roughly accounts for 4%-7% of my zw dps, what skill in the int line accounts for that much?
Int line = 
__________________
|
|
|
08-09-2007, 02:22 PM
|
|
|
Something witty!
Character: Back around
Guild: None Yet
Server: Unrest
Posts: 3,005
|
Re: Tender seeds poison recipie
Quote:
Originally Posted by Pinski
Actually that's wrong. CA procs aren't normalized at all.
|
Winner! It's a straight %
If it were normalized like regular procs, it would be way less reliable then it is. Sure the 5.6 duration isn't a ton, but it's normally more then enough to keep up. As I stated even with say Blanket, and Soul Paralysis hitting on different timers I can stay in normally all the time with AR up.
|
|
|
08-09-2007, 02:24 PM
|
|
|
make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,631
|
Re: Tender seeds poison recipie
Quote:
Originally Posted by Orochan
Int line is just horrible, sorry to say bro  , there is no reason what-so-ever to choose int line over the three other kick ass lines ( those being STR, WIS, AGI)
The thing is, you won't be gaining tha X% amount of dps back with the fd, you'll be losing so much dps it's crippling.
Yea you could say well brigs have no xfer or w/e so their aggro whores but the truth is brigs can dump aggro off them the moment they get it, so that's not even an issue tbh.
And fyi avast ye roughly accounts for 4%-7% of my zw dps, what skill in the int line accounts for that much?
Int line = 
|
i didn't say INT line was a superstar choice, i just noted that it's not as horrible as people stereotype it. i'd agree that losing ALL of the gains from the other 3 kickass lines would be crippling, but you only have to sacrifice one. naturally, it has to be AGI (with a STR/AGI DW spec) in order to still maintain your autoattack DPS. and yes, pirate stab is usually somewhere around 4-6% for me as well. nothing else from the AGI line is adding to your DPS on raids though. sailwind is nice for other (somewhat related) reasons, but not really a direct massive DPS increaser.
so cut out 6% (we'll average it aggressively) from losing pirate stab.
now take into account the extra time you'll be able to stay up on the mob to DPS. it's not huge, but think about each joust. think about the time that it takes to run out of AE range. think about the wait time. think about the time it takes to run back in. now imagine if you could stay in when everyone else runs back, feign 3 seconds before an AE, and stand back up immediately after it goes off, thus DPSing from melee range almost uninterruptedly. no need to rely on AR. suddenly 6% DPS from pirate stab doesn't seem like it's that hard to recover =) you might not get all of it back, but you'd only be taking a small hit.
i dunno, this is all theory right now. i'm currently specced STR/INT but haven't had the chance to test it extensively. i've never been a "parse this out and keep detailed records and metrics" type of guy. if my ZW parse isn't getting its ass kicked i'm happy. if i can bring another neat, useful ability to the raid, i'm happy.
maybe someone else who's more parse/test inclined can test this with a similar spec. tell me if boot dagger isn't nice with skewer. tell me if the feign isn't a good deal both in and out of raids. tell me if you can stop using deaggro poison and still not pull aggro, ever. tell me how much your DPS really dropped (and be fair with your testing -- have to still be in your normal group, same weps, same attention to each fight, etc). i bet you'll be surprised. most of you are really overestimating your actual gains from the AGI line. 6% isn't game breaking.
|
|
|
08-09-2007, 03:34 PM
|
|
|
Something witty!
Character: Back around
Guild: None Yet
Server: Unrest
Posts: 3,005
|
Re: Tender seeds poison recipie
Are you forgetting about Sailwind? Sure Pirate Stab is awesome, but the addition of sailwind makes the agility line.
(I notice you said sailwind in your post, but seriously it's the best part of the line to me)
Last edited by MeridianR; 08-09-2007 at 03:35 PM.
|
|
|
08-09-2007, 05:08 PM
|
|
|
-------------------
Character: Devastatin
Posts: 2,019
|
Re: Tender seeds poison recipie
Sailwind compresses our combat art DPS so you get more combat arts in a certain period of time..
Lets say you do 100 combat arts every 10 minutes (pretend thats max without sailwind)
with sailwind you get 120 every 10 minutes.
IMO 20 combat arts = good DPS .. esp if you know how to click (or button push) like mad =)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|