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Thread: HP Debuffs

  1. #1
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    Default HP Debuffs

    Can someone clarify the actual effect of "Decreases Max Health of target by xx%" please.

    CoE. Will to Survive. Debilitate. The text says that the target's "max health" is decreased by a percentage. That's almost 10%, which can be kept up pretty close to full time. The wording suggests that a target with 2 billion hp would have it's health reduced by almost 200 million for the duration of the effects.

    Some have suggested that the actual affect seems to act more like a 10% damage increase for the duration - should your wizard get a nice 10 million FB in, the mob actually takes 11 million damage. and when your dirge swats the mob for 100k, the mob actually takes 110k damage.

    Can someone clarify this ability please? does the mob actually lose 10% of it's health for the duration of these skills? or is this more of an increase to damage for the durage? basically a full time Winds of Tundra effect?

    thanks.

  2. #2
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    Default Re: HP Debuffs

    I had to think over this problem myself when these effects first came out... but my theoretical understanding is that it is "both".

    Let's take a more simple example.

    A mob has 100hp. You normally do 10hp of damage to it. It is brought down to 90hp or 90% health.
    A mob is debuffed to 50hp. You do 10hp of damage to it. It is brought down to 40hp or 80% health. When the debuff wears off, it goes from 40/50 to 80/100 (80% health).

    So while the mob is debuffed, you do more damage against its percentage. When the debuff wears off, the percentage remains the same but it becomes harder again to reduce that percentage.

  3. #3
    7 chorboy's Avatar
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    Default Re: HP Debuffs

    I would assume if a mob has 100 hp, and your debuff is 5%, his total hp at 100% is now 95.
    Quote Originally Posted by Tristerin View Post
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  4. #4
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    Default Re: HP Debuffs

    Quote Originally Posted by erk48188 View Post
    Can someone clarify the actual effect of "Decreases Max Health of target by xx%" please.

    CoE. Will to Survive. Debilitate. The text says that the target's "max health" is decreased by a percentage. That's almost 10%, which can be kept up pretty close to full time. The wording suggests that a target with 2 billion hp would have it's health reduced by almost 200 million for the duration of the effects.

    Some have suggested that the actual affect seems to act more like a 10% damage increase for the duration - should your wizard get a nice 10 million FB in, the mob actually takes 11 million damage. and when your dirge swats the mob for 100k, the mob actually takes 110k damage.

    Can someone clarify this ability please? does the mob actually lose 10% of it's health for the duration of these skills? or is this more of an increase to damage for the durage? basically a full time Winds of Tundra effect?

    thanks.
    If you take just the second part there, if you deal 1.8m damage to a mob it'd actually take 1.98m damage with 10% "damage increase". Numbers aren't exact going up instead of down, but you get my point.


    The mob actually loses 10% of it's max health for the duration of these skills, up to a cap of 50% (I think the current possible with every max hp debuff is in the low 40s; we can't hit cap yet)

  5. #5
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    Default Re: HP Debuffs

    can you clarify the last part of that buffrat? the part about the cap? are you referring to all HP Debuff skills across all classes? you're not suggesting that each cycle of hp debuffs further reduces the mob's current health by 10%, rendering the skills "disabled" after 5 cycles?

    do two brigs with coe, wts, and debilitate stack hp debuffs?

    thanks in advance.

  6. #6
    Mystassin Ebofu's Avatar
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    Default Re: HP Debuffs

    Same effects don't stack.

    HP debuffs are capped at 50%, you cant decrease their hp by more than half.
    With every debuff in game applied you can hit roughly 42%.
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  7. #7
    Tenka Fubu ZhouyuTheGreat's Avatar
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    Default Re: HP Debuffs

    Here is how it works. Say you have a mob with 1000 total HP. Applying a 10% HP debuff will reduce the mob's HP to 900 points of health for the duration of the buff.

    Now say your raid force inflicts 100 points of damage to this boss, making it's HP 800/900. At this point the boss will have 88.8% HP. Let's assume that at this point of the fight the 10% HP debuff wears and you don't re-apply it. What will happen is this:

    The mob's maximum health will be readjusted to 1000. Since the mob is at 88.8% HP it will have 888/1000 health points.

    Now if your raid continues to burn the mob down and kills it without applying the HP debuff again, you will have inflicted a total of 988 points of damage (888+ the initial 100 damage) to a boss that has 1000. Effectively burning 12 less health points.

    If your raid maintains the 10% hp debuff from start to finish without letting it wear off. You will need to inflict 900 points of damage to a boss that has 1000 health points. Effectively burning 100 less health points.

    In short in order to burn 10% less hp of a mob using hp debuffs, that 10% has to be applied on pull and maintained through out the fight.

    I'm not sure why people always seem to over complicate the mechanics behind HP debuffs. You reduce a mob's maximum HP and the longer you maintain the debuff the less HP your group/raid will need to burn. All the talk about "doing more damage" or "increased damage" is very misleading and false explanation of the mechanic.


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  8. #8
    Final Boss zelox's Avatar
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    Default Re: HP Debuffs

    also think about it like this, if you're not casting your hp debuff you're losing the same % of effectiveness on the debuff as the mob lost in % hp
    so if you have a 10% hp debuff and say it wasn't debuffed from 75% to 25% it's like wasting 50% of the hp debuff itself so instead of debuffing 10% during that fight you only debuffed 5%

  9. #9
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    Default Re: HP Debuffs

    Xelgad posted debuff clarification recently on officials. No cap, apparently.

  10. #10
    Trafficker Rippt's Avatar
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    Default Re: HP Debuffs

    Why does any of this matter. They're obviously buttons that need to be pressed even if you're dumb.
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