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12-06-2007, 02:33 PM
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Poopiepants
Character: Crabbok
Guild: Ethereal Legacy
Server: Bazaar
Posts: 2,242
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Drag - nerfed
WTF!
Quote:
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Drag will no longer allow you to drag "stationary" objects.
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LU 41 on test now.
Fucking lame
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12-06-2007, 04:22 PM
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Character: Blaye
Guild: Anomaly
Server: Butcherblock
Posts: 906
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Re: Drag - nerfed
What's considered a stationary object?
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12-06-2007, 04:23 PM
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Lil Newbie
Character: Gemini
Guild: Bane
Server: Blackburrow
Posts: 4
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Re: Drag - nerfed
What exactly are you trying to drag that will be affected by this?
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12-06-2007, 04:29 PM
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The Architect of the Hall of Flames
Character: Dagg
Guild: Children of War
Server: Runnyeye
Posts: 126
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Re: Drag - nerfed
Quote:
Originally Posted by Kuian
What's considered a stationary object?
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i would assume mobs that are rooted in place by design, like the epic in nek castle. if that is in fact the case, i dont see the big deal. they're not supposed to move by design, its part of the encounter, so they shouldn't be able to be moved. it still works perfectly well with everything else, and really, it only effects a few encounters.
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12-06-2007, 11:29 PM
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Poopiepants
Character: Crabbok
Guild: Ethereal Legacy
Server: Bazaar
Posts: 2,242
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Re: Drag - nerfed
Avatar of Flame - Bruisers drag the pillars away from the raid. Pillars are stationary and spawn on the raid and aoe the raid.
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12-06-2007, 11:38 PM
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Old Fuck
Character: Valgorn
Server: Nagafen
Posts: 337
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Re: Drag - nerfed
Quote:
Originally Posted by Crabbok
Avatar of Flame - Bruisers drag the pillars away from the raid. Pillars are stationary and spawn on the raid and aoe the raid.
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The pulling is intentional as to no worry yourselves with them? So the new change now makes you actually defeat them, as intended in the encounter, instead of just pulling to a safe difference and eliminating an entire aspect of the encounter?
I'm not being facetious here, really asking if that's how it worked and now being changed...
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12-06-2007, 11:53 PM
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L337 Poster
Character: Heal or Buff type things
Posts: 2,273
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Re: Drag - nerfed
Can't particularly defeat them, only real method of dealing with them is to move where the raid is standing.
Which if the fight takes awhile, and if they spawn at the same rate they did, will severely decrease the ability of a raid to apply DPS, making the fight last even longer, spawning even more columns.
A vicious cycle.
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Quote:
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"When the stock market crashed, Franklin D. Roosevelt got on the television and didn't just talk about the, you know, the princes of greed. He said, 'Look, here's what happened.'" A neat trick given that Herbert Hoover was president in 1929 and no one was watching television.
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~Biden 10-02-08
Ouch.
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12-07-2007, 07:42 AM
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Old Fuck
Character: Valgorn
Server: Nagafen
Posts: 337
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Re: Drag - nerfed
Quote:
Originally Posted by pagansaint
Can't particularly defeat them, only real method of dealing with them is to move where the raid is standing.
Which if the fight takes awhile, and if they spawn at the same rate they did, will severely decrease the ability of a raid to apply DPS, making the fight last even longer, spawning even more columns.
A vicious cycle.
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Understood. Thanks for the explanation...
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12-07-2007, 08:23 AM
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Poopiepants
Character: Crabbok
Guild: Ethereal Legacy
Server: Bazaar
Posts: 2,242
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Re: Drag - nerfed
I hope they nerf the HP or spwan rate on those pillars then. If not, then AoF is quickly going to become one of the hardest avatar fights.
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12-07-2007, 10:06 AM
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Tears
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Re: Drag - nerfed
Quote:
Originally Posted by Crabbok
I hope they nerf the HP or spwan rate on those pillars then. If not, then AoF is quickly going to become one of the hardest avatar fights.
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We've killed it with 19 people and no bruiser in the past. It's not going to be the hardest avatar fight at all. It's still pretty gimp even with the pillars in the way.
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