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Old 01-12-2008, 04:03 PM  
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Default Sonic fists

Anyone wanna try and remove the minimum range from sonic fist to make it useful? Or am I alone in that idea?
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Old 01-13-2008, 10:50 AM  
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Default Re: Sonic fists

Kinda like it the way it is, it has a reason for having a range.

Would love to have Dev fist do 1% of epic mog damage though =p
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Old 01-13-2008, 12:19 PM  
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Default Re: Sonic fists

You should try using it in a duel sometime. It is fine the way it is.

The real issues for bruisers are lack of tanking capabilities and low raid desirability.
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Old 01-23-2008, 09:55 PM  
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Default Re: Sonic fists

My biggest problem with sonic fist is that the attack must land in order for the teleport to happen. The teleport should go off even if you miss for the utility of the movement.
A Scouts debuffs apply to me even if the attack misses.


Our utilities look great on paper, but the reliablility of them is far too low.

Other class abilities are much much more reliable.
Heals dont get resisted. Snares are nearly instant cast, and very fast to recast if they ever do resist, etc etc.

I was %1 worldwide bruiser for highest average resists for 6 months, and on the top 10 for a few months before that. Im locked down with snares and utility type slows or mez very reliably. I do say, I see alot of resists, But I never escape snare.
Not to mention how reliable the dps from things like Enguard is, or how reliable the avoidance from Tsunami is.

Mez resists about 60 percent of the time, as does fear.

Its hard enough that all these other classes are 'so nearly OP'
If our utilities were 20 percent more reliable, it wouldnt be so bad.
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Old 01-23-2008, 10:40 PM  
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Default Re: Sonic fists

Quote:
Originally Posted by Dragonfist View Post
My biggest problem with sonic fist is that the attack must land in order for the teleport to happen. The teleport should go off even if you miss for the utility of the movement.
A Scouts debuffs apply to me even if the attack misses.


Our utilities look great on paper, but the reliablility of them is far too low.

Other class abilities are much much more reliable.
Heals dont get resisted. Snares are nearly instant cast, and very fast to recast if they ever do resist, etc etc.

I was %1 worldwide bruiser for highest average resists for 6 months, and on the top 10 for a few months before that. Im locked down with snares and utility type slows or mez very reliably. I do say, I see alot of resists, But I never escape snare.
Not to mention how reliable the dps from things like Enguard is, or how reliable the avoidance from Tsunami is.

Mez resists about 60 percent of the time, as does fear.

Its hard enough that all these other classes are 'so nearly OP'
If our utilities were 20 percent more reliable, it wouldnt be so bad.
IIRC rogue debuffs are the only scout debuffs that have 100% hit rate, and even then it's not every debuff. ( snares still get resisted, etc ) It's also the debuff portion only, the attack itself can still miss.

Also what do heals have to do with utility? If you consider heals utility then you might as well consider DPS utility too.

Utility is something that helps the raid do it's job better ( a raid by default must tank, heal and dps in order to be successful. ), Dispatch is utility, gravitas is utility, stone skin is utility, heals are NOT utility.

Tbh tho they should just change sonic fist to work like this and a lot of it's issues wud be solved.

Sonic fist : Teleports caster to target, 100% chance to proc 1k-1.3k hit ( give or take I guess /shrug ) on successful attack, grants 1 trigger.

/shrug,
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Old 01-24-2008, 04:36 PM  
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Default Re: Sonic fists

Quote:
Originally Posted by Orochan View Post
Utility is something that helps the raid do it's job better ( a raid by default must tank, heal and dps in order to be successful. ), Dispatch is utility, gravitas is utility, stone skin is utility, heals are NOT utility.

You could say that using intercede/intercept take a hit for the tank then your heal is utility, but it is stretching it there. Especially when you get 1 shotted instead

Just saying...
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Old 01-25-2008, 03:51 PM  
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Default Re: Sonic fists

Quote:
Originally Posted by Dragonfist View Post
My biggest problem with sonic fist is that the attack must land in order for the teleport to happen. The teleport should go off even if you miss for the utility of the movement.
A Scouts debuffs apply to me even if the attack misses.


Our utilities look great on paper, but the reliablility of them is far too low.

Other class abilities are much much more reliable.
Heals dont get resisted. Snares are nearly instant cast, and very fast to recast if they ever do resist, etc etc.

I was %1 worldwide bruiser for highest average resists for 6 months, and on the top 10 for a few months before that. Im locked down with snares and utility type slows or mez very reliably. I do say, I see alot of resists, But I never escape snare.
Not to mention how reliable the dps from things like Enguard is, or how reliable the avoidance from Tsunami is.

Mez resists about 60 percent of the time, as does fear.

Its hard enough that all these other classes are 'so nearly OP'
If our utilities were 20 percent more reliable, it wouldnt be so bad.
leave sonic fists alone k thanks.
Sonic fists allows me to manipulate it so that i can solo pull mobs in groups w/o agroing the rest by missing on purpose.

if you want a free port to target get mantis leap... k thx bye
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Old 01-25-2008, 04:32 PM  
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Default Re: Sonic fists

Quote:
Originally Posted by gungo View Post
leave sonic fists alone k thanks.
Sonic fists allows me to manipulate it so that i can solo pull mobs in groups w/o agroing the rest by missing on purpose.

if you want a free port to target get mantis leap... k thx bye
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Old 01-25-2008, 04:48 PM  
The only bruiser MT
 
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Default Re: Sonic fists

My soul interest was just seeing if anyone else thought it would be nice to just remove the minimum range, which would allow for it to by used as a normal combat art with interrupt, or it could be used in its current form. I guess I'm alone
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Old 02-06-2008, 01:27 PM  
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Default Re: Sonic fists

"The real issues for bruisers are lack of tanking capabilities and low raid desirability."

Bingo, I had to sac the Bruiser, and level my warlock - do to Bruiser lacking much of anything to help a raid

If you want a tank grab a Guard/zerk/Paly
If you want a DPS, there are much better choices out there
If you want aggro lock, well um get a Monk with peel

So what does a Bruiser bring to a raid? A 4-8 second agro peel, omg leet! nerf us Bruis0rz

I really do miss my bruiser, maybe in T-9 we will have a role again? Till then I waggle my casting finger at the SOE Dev's.

This class has much bigger fish to fry than SF at close range, sorry if this seemed to delrail your efforts.

It could be worse all, you could be an SK. /duck

Last edited by Phinnster; 02-06-2008 at 01:41 PM.
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