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Old 04-23-2008, 10:00 AM  
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Default Re: Prolonged DPS

Additionally, if you want all those extra autoattacks to really count, try and stock up on DPS modifiers, Doubleattack/crit gear of course, and keep your STR as close to capped as possible. I usually run around 950 STR solo. You want those attacks to deal massive damage. with low STR and low DPS mod, your autoattacks will just suck.
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Old 04-25-2008, 09:20 AM  
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Default Re: Prolonged DPS

Dps on a Racnor in VP
vp-racnor-dps.JPG

i merged all the trash mobs from court 1 and left the nameds out.
vp-trash-dps.JPG

i use the plugin "detect auto- and dplattacks" for the ACT and basicly do as Crabbok wrote. For extra autoattack dps i hit craneflock when its up.
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Old 05-01-2008, 05:54 PM  
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Default Re: Prolonged DPS

Thanks all that did the trick!
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Old 09-10-2008, 02:41 AM  
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Default Re: Prolonged DPS

do you guys bother working in heroic ops?
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Old 09-10-2008, 11:11 AM  
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Default Re: Prolonged DPS

Quote:
Originally Posted by Crabbok View Post
I completely disagree on "spacing out CAs". By Spacing out CAs your actually lowering your zonewide parse. I would suggest the exact opposite of whats been posted. Early in a fight hit knockout, then CHAIN all CA's from fastest recast to longest recast. Hammer and Front Kick should be up twice within that rotation so youl'll get the maximum dmg out of knockout that way. Then continnue to hit ever CA as they come up.

And as far as autoattacks. They will hit inbetween CA's Even if you have another CA queu'ed. So what you need to do is do a /weaponstats and look at your actual delay, and then figure out your CA times. typically, most bruiser CAs are .5 second casting with .5 second recovery. Basicly 1 second per CA that you will not autoattack. (This number is shorter if you use the AGI line's Baton FLurry to start your order). You want to have enough haste items to have the same or just slightly below a matching number for your CAs.

Example: (someone without AGI spec for simplicity's sake)
actual delay = 3.2 seconds. This is bad, because when you hit your 4th CA, .2 seconds in your autoattack would be ready to go, but it will not actually go off until 4 seconds is up, so you loose .8 seconds on your autoattack. So add enough haste to make your actual delay 3.0, or even 2.9 is fine. This way you can chain CAs while getting autoattacks in autoamaticly at an efficient rate.

You should try to keep many attack speed modifiers available, because in raids, depending on group setup your actual delay can always change.


I know some folks say they pause in between CAs for autoattacks to hit, but with all the lag, thats just extremely ineffecicent and nearly impossible to do correctly.
I completely aggree with this I tried the "timing" method and I do better spaming tbh.

What I do is startout with knockout up, spam the CA (hammer and front kick twice) hit crane flock and then dev fist.
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Old 09-10-2008, 11:21 AM  
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Default Re: Prolonged DPS

lol i actually time CA's now. Since that post i've gotten alot more haste so it's totally changed my mechanics.

Honestly the best way to do it is use ACT triggers and adjust on the fly. Sometimes it's ok to chain CAs, sometimes you have to time them, all depends on your current setup.
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