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Old 04-21-2008, 01:19 PM  
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Default Prolonged DPS

In a group I do alright DPS wise, I'm typically tank specced to run groups through instances so I lose some.

Where I do suck a big one is in raids.
Here's my gear listing.
See any big problems there?

My typical CA order is the shortest refresh to the longest refresh.
Any advice on that?

My AA's on that page are listed for my tank spec but in raids I just basicly forego the defensive stuff and get all the middle parts of the brawler tree. Any advice on that front?

Thanks in advance.
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Old 04-21-2008, 03:24 PM  
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Default Re: Prolonged DPS

In order to do good prolonged damage you will need to be in a group that will give you some haste/dps mods. Haste is key and is probably the single most important attribute to help maximize your damage out put auto atttack wise. Next would be a dps mod that will help you to hit harder once you do hit. Haste is better imo as it allows your procs and weapon adornments have the chance of actually procing since you are hitting faster. Dps mods will not help your procs but you will hit harder.

Once you get in a group that allows haste/dps mods try to time the use of combat art to auto attack ratio. Do not spam your combat arts if the fight will be a long one to three min fight or higher if the situation is there. Just remember bruiser combat arts have some nice damage and with a strengthened auto attack should really provide a nice or should I say huge dps boost in your performance.

If I had to choose I would pick haste before dps mod everytime. If you can get both then the damage increase will be great. Oh and your gear smokes anything that I am using atm. Grats!

Last edited by malos; 04-21-2008 at 03:25 PM.
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Old 04-21-2008, 03:27 PM  
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Default Re: Prolonged DPS

If you are having problems with maintaining decent dps over a long fight then most likely you are not spacing out your CA's enough and you end up missing out on auto-attack. It is almost counter intuitive but clicking your CA's faster actually will lower your DPS. Cast the big damage CA's first and sometimes with good weapons like yours don't even bother casting the short refresh low damage CA's at all. The only time the short CA's are worth it is after you pop KO combo or the dirge hit CoB.
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Old 04-21-2008, 05:45 PM  
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Default Re: Prolonged DPS

To make sure the auto attacks get in is there any sort of pattern I can go with like .5 seconds between CA's? Or should I actually wait till I see one fire off?
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Old 04-21-2008, 06:47 PM  
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Default Re: Prolonged DPS

I tend to watch the numbers that pop up above the mob. It is something that takes practice. You have two weapons and both need to auto-attack between CA's. You will need to learn what is auto-attack what is proc or double attack and when it goes off. After a while you learn which is which and your dps will go way up after you get the CA spacing down and don't miss any auto-attack damage.
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Old 04-21-2008, 09:23 PM  
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Default Re: Prolonged DPS

I totally agree Novusod you make a very good point about using the longest refresh combat arts at the beginning of the fight (just make sure if you are not the tank to allow the mt to generate some aggro first) because usually you can get those fired off before the mob dies or use them with knockout combo to finish off the round but that is debatable.
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Old 04-22-2008, 08:07 PM  
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Default Re: Prolonged DPS

Hoyty I would seriously encourage you (if u don’t already) to run A.C.T in the back ground and get an audio on your auto attack ( I created a whisper auto.wave for mine so it didn’t drive me crazy). That way u can get into a rhythm based on the delay of your weapons.
With the delay u have at the moment and the probable raid haste buff you will have, its usually 1 CA then 1 Auto.
Remember that CA’s like Double Stomp will hit a lot harder if you use a knockdown right before it. Currently ill be parsing just over 4k with just a dirge in my group but u cant spam your CA’s as already explained or your going to be sitting there watching a lot.
Also if u can wait for CoB before u hit Knockout your going to be doing some nasty burst damage. (stay close to the FD button)
I would look to going into Chardok and farming blue shinys till u can get the haste belt and adorn it with the extra 3 haste. That way you will be faster than now (31 instead of the 25 u currently have) and can get some dps out of your cloak. The extra +2 crit on the belt will help as well
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Old 04-22-2008, 11:45 PM  
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Default Re: Prolonged DPS

Quote:
Originally Posted by Brannigan View Post
Remember that CA’s like Double Stomp will hit a lot harder if you use a knockdown right before it.
Epics are immune to knockdown affects so using a knockdown CA on an epic would not increase the damage of Double Stomp in raids. Heroic mobs on the other hand are a different story.
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Old 04-23-2008, 03:57 AM  
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Default Re: Prolonged DPS

I'd give the thumbs up to the posts above and add that your should try and pick up a little more double attack gear. It only effects your auto-attack true true, but its worth it for the chance to double attack with both weapons at the same time. Some items to think about would be trying out the SoD or the faction belt from the sarnaks in kunzar. Theres also a nice bracelet off of dominus Atrebe in KP if your guild has the ability(he's fuckin easy) to pull together quickly to get him.
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Old 04-23-2008, 09:56 AM  
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Default Re: Prolonged DPS

I completely disagree on "spacing out CAs". By Spacing out CAs your actually lowering your zonewide parse. I would suggest the exact opposite of whats been posted. Early in a fight hit knockout, then CHAIN all CA's from fastest recast to longest recast. Hammer and Front Kick should be up twice within that rotation so youl'll get the maximum dmg out of knockout that way. Then continnue to hit ever CA as they come up.

And as far as autoattacks. They will hit inbetween CA's Even if you have another CA queu'ed. So what you need to do is do a /weaponstats and look at your actual delay, and then figure out your CA times. typically, most bruiser CAs are .5 second casting with .5 second recovery. Basicly 1 second per CA that you will not autoattack. (This number is shorter if you use the AGI line's Baton FLurry to start your order). You want to have enough haste items to have the same or just slightly below a matching number for your CAs.

Example: (someone without AGI spec for simplicity's sake)
actual delay = 3.2 seconds. This is bad, because when you hit your 4th CA, .2 seconds in your autoattack would be ready to go, but it will not actually go off until 4 seconds is up, so you loose .8 seconds on your autoattack. So add enough haste to make your actual delay 3.0, or even 2.9 is fine. This way you can chain CAs while getting autoattacks in autoamaticly at an efficient rate.

You should try to keep many attack speed modifiers available, because in raids, depending on group setup your actual delay can always change.


I know some folks say they pause in between CAs for autoattacks to hit, but with all the lag, thats just extremely ineffecicent and nearly impossible to do correctly.
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