Re: Diminished Returns.
My opinion here:
I'd shoot for 200 CA mod. Some folks will say to get more but if your concerned with diminishing returns, then this is a descent number to aim for and here's why.
CA's have a cap of static bonusses. That cap is 50% more than normal, but the problem is that this cap applies to the LOWEST end of the CA range. So therefore, if you have a CA that deals 300-900 damage, the CA damage cap for that CA is actually 150.
We have 2 CA's that are similar to this range. Front Kick and Hammer, 2 of our higher parsing CA's due to fast recast. These 2 CA's get virtually no benefit from having alot of CA damage mod, considering our Raid Buff is giving 112 already. Now the actual damage range of these CA's will fluctuate depending on your strength, but the low end on many of our CA's is so low that it prevents us from taking full advantage of CA modification. I can drop 100 CA mod and see absolutely no difference in 100 hands, Front Kick, and Hammer.... and to me, thats a waste.
Sure, having +500 CA mod will improve the higher damaging CA's like Gut Punch, but those have a significantly longer recast time and don't reflect as well on yoru zonewide parse.
In closing I'd suggest aiming for around 200. More than that does still have some benefit, but I wouldn't choose another 75 CA damage over say.... +5 DPS mod.
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