Who has the edge and why in the following categories?
2. Single Target DPS
3. Multi Target DPS
5. Tanking in TSO and RoK
Soloing: Bruiser. more DPS, KO combo is effectively a second dev fist, as most mobs won't get a chance to move while it's up.
ST dps: Bruiser. see above.
AE dps: I.. honestly don't know.
Raiding: Bruisers nowadays, Monks raidwide was nerfed, bruisers was buffed to be 5% CA damage which is huge, plus the new TSO aa's favor bruisers (We get alot more stoneskins)
Tanking: see above.
3. Multi Target DPS
From what i've learned from monks, bruisers win here as we have 2 ae's, one that hits all around once (which monks have one as well) and then we assault that hits each mob 4 times each (Monks version only hits 2 times or 3 times each if i remember right)
Monk AoE's are
Dragon fire -
Decreases Casting Speed of targets in Area of Effect by 48%
Inflicts 143 - 174 heat damage on targets in Area of Effect instantly and every second
Full Moon - A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit
Post GU51 the Monk the will outshine the bruiser in every way.
It has to do with the way they are combining stances and buffs in the new update. The way Monks and Bruisers differentiated themselves was that Monks got haste and Bruisers had damage procs. In the new update Monks are getting damage procs as well and keeping their haste. There secondary haste buff is also losing its health drain penalty which is another plus for monks. Bruiser procs that we currently have are getting nerfed because manhandle will not exist anymore. Manhandle got merged into our defensive stance and our original defensive stance procs are gone. Bottom line is Bruisers are getting hosed in GU51 and monks are getting some new nice buffs.
I think it kind of depends on what stage of the game you are at as well. Monks so far are definitely getting a bigger boost than bruisers from the upcoming patch, but there are other abilities to take into consideration as well. Monks get tsunamai whereas Bruisers get Knockout Combo, and knockout + chi can be very useful against nameds in solo or group content. True that you can only use that ~every 6 minutes, but in a lot of dungeons (not all) that should be sufficient. Monks can also get chi, but see less of a solid boost from it as haste sees diminishing returns.
Group makeup is also a huge factor for either class. Monks get a huge self haste that can be really effective with dirges/coercers or other classes that give + dps. Bruisers used to have better procs, but still have higher CA damage.
Gear and AA setup are also huge factors. Brawlers in general have pretty much the same gear choices, save epics. Bruisers imo can make better use of +crit and won't see diminishing returns from haste as early as monks will. Bruisers also, imo at least, have better options from the 170+ tree in TSO AA.
Monk vs bruiser is like saying six in one hand and half a dozen in the other hand. This comparison has been going on for a long time and I don't think that either brawler has any edge over the other at the higher lvls.
Some say bruisers are the dps brawler while the monks are more defensive. At the lower lvls monks will probably do both better than a bruiser. Once a bruiser gets lvl 65+ and properly geared with aa's then a bruiser should have a slight dps advantage cause most monks are in deminishing returns on haste. One thing that is good with a monk having such high self haste is not needing a haste buffing class. This opens up slots for dps mod increasing classes to set in which is huge increase for the monk. Bruiser have a higher ceiling to grow haste wise but it takes more classes to buff a bruiser good where it takes less for the monk. (These statements are from what I have to told).
I think to many people think it is all about dps when compairing the brawlers and yes dps helps but in reality equiping a brawler to survive should be the first order of business.
I was told long ago that bruisers have better dps potential. Monks have better survival. Monks are better group mates. With tso this changed and now with gu 51 it is will be changing again.
All I want is being able to have something that is distinguishing between the two brawlers. If both can do the same thing but in different ways then why have two of them if you get the same result(s)?