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Old 09-24-2008, 01:34 PM  
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Default TSO AA

Since it seems Sardonis has quit or w/e I figured I'd make a thread since I have recently betrayed anyways.

Here is a pic of the specific bruiser stuff. I am pretty pleased personally.

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Old 09-24-2008, 02:07 PM  
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Default Re: TSO AA

Command and Conquer looks awesome.

Lotsa tank stuff.

A bit jealous that monks got the stun component removed from their temp mit buff and we did not.

I suppose that with the other tank stuff we got though it should even out

Just a bit disappointed that this spell line is still pretty much worthless.

Not much for dps improvements.

Since we primarily dps in raids, I am not sure how this is going to effect us.

I guess the raid wide improvement will help.

With all these tanking improvments will we now be seen as viable raid tanks to compete with the metal heads?

I dont know I am a bit apprhensive that we really wont see much improvement in our raid desirability, and a vast improvement to our group tanking abilities.

Does anyone think the 10% hate reducer will make us valued in raids again?

Maybee it will if DPS classes get a huge jump up in power.
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Last edited by Philo_Beddoe; 09-24-2008 at 02:09 PM.
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Old 09-24-2008, 02:20 PM  
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Default Re: TSO AA

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Originally Posted by Trumak View Post
Since it seems Sardonis has quit or w/e I figured I'd make a thread [/img][/url]
I dunno if he's quit, I'd guess he's waiting until the NDA is lifted before posting beta information.
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Old 09-24-2008, 02:24 PM  
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Default Re: TSO AA

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Originally Posted by Crabbok View Post
I dunno if he's quit, I'd guess he's waiting until the NDA is lifted before posting beta information.
Well he is no longer in npu and from what I heard isn't playing.
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Old 09-24-2008, 02:32 PM  
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Default Re: TSO AA

The problem I have seen with the newer instances without a dirge is accuracy for myself as a bruiser, The block and parry rates of Veksar and RE2 are pretty high and if TSO raid mobs are like that, I fear that no accuracy type AA lilke Strikethrough will leave us a bit behind the others.
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Old 09-24-2008, 03:30 PM  
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Default Re: TSO AA

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Originally Posted by Corydonn View Post
The problem I have seen with the newer instances without a dirge is accuracy for myself as a bruiser, The block and parry rates of Veksar and RE2 are pretty high and if TSO raid mobs are like that, I fear that no accuracy type AA lilke Strikethrough will leave us a bit behind the others.
look at the brawler line
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Old 09-24-2008, 03:40 PM  
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Default Re: TSO AA

There is other happenings on beta other then the AA's. But without getting into those these are the issues i had feedbacked into beta.

Brawlers should have the most uncontested avoidance of all fighters. Unless something in beta changes.

Inner Focus
15 sec duration 3min35sec cooldown
abosrb 2 physical attacks >50% of max health
The 50% stone skins do not work. Its a similar effect on the t8 avatar boots. Which means they don't proc. As long recast VERY short duration buff. The brawler version (and possibly the bruiser version) needs to be changed similarly to zerker version for over 30% of your hitpoints at the MOST to proc. On the actual use and practicality of the Inner focus ability. I have not seen this ability go off once during any heroic dungeon run i have participated in while in offensive with 1 inquisitor healing.

Adrenaline Rush
25% chance to absorb next blow after taking a blow for 50% max health
If adrenaline rush is not changed to 30% max health then please change it to include ANY damage and not just melee.

Calming Deamoner
adds to rabid cry line
decreases hate gain of non fighters by 10%
Furthermore the raid wide deagro is similarly useless. I do not see many bruisers taking this AA at all. Agro is not an issue. Agro will be even less of an issue while looking at the new AA's for hate gain. I would like to see either the deagro removed and replaced with a 10% base heal, spell, combat art modifier or leave the 10% deagro (since i already buff the hate gain of every scout/caster in guild with my taunt increaser on thier signets and wicked wands anyway) and add an additional 10% base modifier.

FURTHERMORE I doubt any of these raid wide effects will stack anyway. So having 2 brawlers with raid wide accuracy that doesnt stack will be useless. Either make the accuracy buff stack or make it group wide not raid wide.

If the intention is to make bruisers desired again in raids 10% raid wide deagro is not it. Reuse is the most desired of the current raid wides. So replace the deagro buff or just add an additional 2% per rank for 5 ranks of BASE heals, combat arts, and spells. 10% base heals, combat arts, and spells would make bruisers wanted more on raids.

Blazing Cobra
Blazing Strikes increase
Increases dmg by 15%
increases reuse by .05 seconds
Blazing cobra (blazing strike) should have its cast time reduced by 1 sec not 0.5 sec. Currently it lowers your dps to cast this combat art unless you have 4+ adds in range. This is due to the long cast time and minor damage.

Impenetrable Will
Duration 12 seconds with 2min 14 second cooldown
Increases hate gain by 50%
Will defelct 55% of incoming attacks
Not to sure about this AA i tried it out a few times and it was ok. A better idea especially for bruisers instead of hate gain by 50% turn it into a chii type effect that increases reuse, recovery, cast and deflection by 55% for 20 seconds to coincide with knockout combo. Or if we are trying to keep to the defensive/agro fighter theme make this a 12 sec duration 50% riposte and 50% damage reduction. It would be great if we could cast impenetrable will while moving.

Thunderous Strike
Thundering Fists increase
Improves dmg by 15%
This CA proc already does so very little damage imho that 15% adds nothing (which means it will never be taken) and this is prolly falling into the realm of being picky but this needs to be changed to 25% at least at 5% per rank. %'s do not scale well so a generic % increased copied and pasted does no good for this art. Another idea I had was instead of a damage, increase the amount of procs per rank and an idea crabbok had was make the 5th rank into a group proc.

Thoughts I think, I think:
I am also surprised the brawlers str AA line is untouched, still.
Cazic thules gift the troll racial aa that gives 10 sec fear immunity is bugged and i can't cast it while feared which makes it hard to use/time, can we pretend that trolls are dark elves for a day and fix it?
Command and Conquer is the only taunt we can not cast while moving, this needs to be fixed asap.


This is the current setup i am playing on beta with and agro is not an issue with copied toons, fully mastered, buffed to 200 AA's. Playing with copied toons, fully mastered, buffed to 200 AA's.
general 5hp/5power
Fighter 5strike/5riposte/5battle hardening
brawler 5accuracy/5aversion/1 inner focus
bruiser 5C&C/5deadly assault/ 5 bruising fury/ 5 adrenaline rush/2 impenetrable will/2 staggering blow
Will i keep these AA's i dunno impenetrable will and staggering blow do not seem to be worth while. Even in fights where a mob mem wipes every 30 secs i had no issue retaining and regaining agro.

Just a note u need 5 points in C&C for the group lock.

Personally i am pleased as well with the class stuff and if they only made inner focus 30% threshold i would be fine.

Last edited by gungo; 09-24-2008 at 03:44 PM.
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Old 09-24-2008, 05:02 PM  
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Default Re: TSO AA

Quote:
Originally Posted by gungo View Post

Brawlers should have the most uncontested avoidance of all fighters. .
Is this a statement of fact or a suggestion?

Also what do you think the overall impact these new AA's will have on the class in reguards to raids.
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Last edited by Philo_Beddoe; 09-24-2008 at 05:04 PM.
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Old 09-24-2008, 06:49 PM  
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Default Re: TSO AA

Quote:
Originally Posted by Philo_Beddoe View Post
Is this a statement of fact or a suggestion?

Also what do you think the overall impact these new AA's will have on the class in reguards to raids.
Without getting into anything on beta regarding avodiance that is the intention for ToS.

Raids, well brawlers will tank better and be an ok offtank but i still do not see a raid taking a bruiser over any other fighter in ToS.
Utility wise we don;t match up.
Guards still main tank
paladins still paladins
zerkers godly raid utility and huge aoe agro
Sk even more aoe agro and tank ability then zerks
monks has thier raid wide
Bruisers tank better then monks and a bit more dps, but overall for the raid dps monk is better. I dont think the stone skins will make a difference in a raid wanting a bruiser. And y biggest issue with them is they dont proc often if at all.

Its a toss up if a guild wants a bruiser instead of a monk but i still think the raid wide is key
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Old 09-25-2008, 03:56 PM  
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Default Re: TSO AA

Forgive me for my newbness on the aa system, but how many aa's can we spend in the bruiser line, and are there 5 ranks in each of these abilities, including the chain mit buff?
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