Go Back   EQ2Flames Forum > Class Discussion > Bruisers

Reply
 
LinkBack Thread Tools
Old 01-07-2009, 07:18 PM  
Original Gangster
 
Character: Trumak
Guild: Infamous
Server: Befallen

Posts: 2,084
Photos: (23)

Send a message via MSN to Trumak
Default LU 51 Test Notes

Taunts and detaunts can now critical similar to how melee and spell criticals work.

Threat output and hate position changes will now be displayed to the chat windows. You can find it under Combat in the Hate Adjustment category.

Hate gain mods will no longer affect taunt adjustments.

Area of effect spells and combat arts will no longer spread hate to encounter members when damage is applied.

Brawler
Crane Twirl has been changed to increase the brawlers chance to aoe auto attack
Eagle Spin now increases the threat of the brawler with their enemy.
Eagle’s Talon now increases the chance of the brawler to critically taunt and increases the amount of threat applies by taunts.
Monkey Dodge now increases the brawler’s defense and parry skill.

Bruiser
The Roughhouse and Dodge and Strike lines have been merged into the bruiser’s stances.
The Brag line is now more potent.
The Kick line now has a threat component.
The Blazing Strikes line now has a threat component.
The Impose line has faster reuse speed now.

I am trying to get on test to see any further changes.

Atm the ae auto attack is a very underwhelming 16% at rank 8 so please feedback this.

The defense and parry is 2.0 per rank in the agility line.

The int line is 1.5% base and 3% crit chance for taunts.
__________________

Last edited by Trumak; 01-07-2009 at 07:28 PM.
Trumak is offline   Reply With Quote
Old 01-07-2009, 07:39 PM  
Original Gangster
 
Character: Trumak
Guild: Infamous
Server: Befallen

Posts: 2,084
Photos: (23)

Send a message via MSN to Trumak
Default Re: LU 51 Test Notes

Unfortunately I have to raid now if anyone wants to post the stance changes or anything else relevant feel free.
__________________
Trumak is offline   Reply With Quote
Old 01-07-2009, 07:59 PM  
Bruiser MT!
 
Character: Splorchess
Guild: Team Venture
Server: ButcherBlock

Posts: 334
Photos: (34)

Default Re: LU 51 Test Notes

ill do it, gimme a min though, im puking on my keyboard

*edit*

this is going to be a lotta fuggin pics. already found some fuck ups, but overal its kinda.... strange?

only thing I've found bugged so far is rescue. In offensive stand all taunts work as detaunts, including D&C and Rescue, the problem is that instead of downing positions(something that even D&C changes) rescue still jumps us up 7 positions... kinda counter intuitive.'


*edited again* alternate shiftiness/control hate is bugged

seems that if you in offensive stance it will drop you 2 positions with alternate, if your in 50/50 or tank its supposed to work as it always has, except you can now technically be in both manhandle and alternate shiftiness.

In case anyone was wondering... other buffs like murderous design(hate transfer) got turn into detaunts, amends got nerfed into control hate(1 hate position) with a little taunt addon, and so on...

*yet another edit(don't feel i should be posting over and over)

The debuff to attack in defensive stance is HUGE

Mythical in offensive stance (203-1148)
Mythical in Defensive stance (153-859)

Quite seriously it downgrades our auto attack 25%

*edit(last one for tonight)
50/50 stance and tank stance got a slight buff to our % deflection thats been on there... Night all.

Last edited by Splorch; 01-07-2009 at 11:34 PM.
Splorch is offline   Reply With Quote
Old 01-07-2009, 08:27 PM  
Bruiser MT!
 
Character: Splorchess
Guild: Team Venture
Server: ButcherBlock

Posts: 334
Photos: (34)

Default Re: LU 51 Test Notes


Last edited by Splorch; 01-07-2009 at 09:18 PM.
Splorch is offline   Reply With Quote
Old 01-08-2009, 12:28 AM  
Regular
 

Posts: 201
Photos: (0)

Default Re: LU 51 Test Notes

The proc rate on roughhousing looks way too low compared to the live version. 5 per minute live, 1.8 per minute on test? The monk version on the other hand is still 10 procs per minute, so this seems like an error rather than intended.

Monks also appear to have a better offensive stance proc than bruisers even though bruisers don't get the 95 haste that monks do... seem odd to anyone else?

I guess I'll have to test it out but that melee multiplier reduction sounds like a major screw for dual-wielding tanks....
eq2brawler is online now   Reply With Quote
Old 01-08-2009, 12:30 AM  
Visitor
 
Ootimiok's Avatar
 
Character: Ootimiok
Guild: Nexus
Server: Nagena

Posts: 34
Photos: (0)

Default Re: LU 51 Test Notes

I have a bruiser alt and was interested to know if there are any changes to bruising cry?

At M1 with tatical precision aa its:

Raid and Group menbers (AE will have their chance to hit with a weapon increased by 5%
Reduces resistability of hostile spells by 5%
Increases STR of raid members (AE) by 69
Increases the base damage of combat arts by 5%
Increases the base amount of taunts by 16%


And question What % does Calming Demeanor (4th line in TSO) add to this? 1 % per point ?

Will this make bruisers that extra bit wanted in raids again?
__________________


Ootimiok - Ratonga Warlock

Last edited by Ootimiok; 01-08-2009 at 01:14 AM.
Ootimiok is offline   Reply With Quote
Old 01-08-2009, 01:06 AM  
L337 Poster
 
gungo's Avatar
 
Character: Gungo
Guild: Elysium
Server: Crushbone

Posts: 3,517
Photos: (0)

Default Re: LU 51 Test Notes

I have to get up early so ill make this short. We got hosed.
Somewhere in the consolidation we lost str/agi in both off mid and def stance.
We lost proc % on both off and mid stance (alot)
We lost manhandle on off.
If that wasnt bad enough they nerfed the fuck out of the proc rate of manhandle in def and it does less damage.

Our dps went down across all 3 stances
Our agro did not change.
Ya you may see that taunts got all increased but our auto atk damage in defensive went down 25%.
In offensive our taunts become dataunts we really didn't need. And only effectively makes our deagro aa proc a weaker useless version.

We take more damage in offensive.
and our hit rate is worse in defensive.

You may also think hey at least they gave us more aoe agro.
No they didnt. They reduced our recast on our aoe taunt But nerfed the bruiser aa that reduced its recas tin the first place thus having no fucking change.

Our aoe auto atk aa does the same dps as our crane twirl damage proc use to except now it doesnt add to single target damage as well.

Seriously denubis stop pissing off aerilik. Wtf did you do. Not only is the brawler aoe auto atk less then every other fighters aoe auto atk aa including the single target gaurd/paladin but its fucking less then the assassin version.

You know aerilik removed eagle spin becuase he was pissed he backstab chain got fucked w a brawler tank. Instead we got a hat gain AA. Only issue is every hate gain in the game was nerfed along with hate gain itself not effecting taunts.

So where does that leave us. Well We do less damage, take more damage, have less or the same agro and effectively got nerfed, but ultimately it doesnt break us...... BUT

On the other hand every other tank got our offensive proc, effectively increasing every other tanks offensvie stance and thier dps. So take it as you will. I will spend some time this weekend trying to feedback and test this stuff out more but i doubt much will change. We got hosed.

Last edited by gungo; 01-08-2009 at 01:07 AM.
gungo is offline   Reply With Quote
Old 01-08-2009, 02:53 AM  
Visitor
 
Character: evercrax
Server: nagafen

Posts: 27
Photos: (0)

Default Re: LU 51 Test Notes

God damn we got fucked. It's hard enough beating the rogues on parses now on raids but with manhandle procs gone and wis proc gone wtf. And GG with the divide and conquer decreasing threat and still locking the encounter on you, good job sony that makes real sense.

PVP - great if we want to do more dmg which is less than what we do now, we get hit harder than we do now. I guarantee that none of these taunts will have any effect in pvp just like how our fucking deaggro stance does nothing in pvp while the monk one which has the exact same fucking effect does.

offensive stance - WTF 5% more dmg? so if I'm in offensive and a caster nukes me I get NUKED for 5% more? Reverse choker ftw, those 15k fission hits are gonna be fun with 5% more dmg added to them especially since our dps is nerfed and it'll tkae longer to burn that caster with manashield/stoneskin down.

Eagle spin- the only fucking way to keep pvp from running, that short root is the only way I can lock down someone running from me short of tinker root. God dammit sony fuck you, I'm raging fuck =(


I play on nagafen and pvp is a big part of my gameplay, i see these changes really fucking bruisers in pvp in the long run because the changes have absolutely no use in pvp it is a large nerf in every aspect, hell even in pve. btw, lets say we goto some scrub zone like coa. We have to tank that garbage zone in defensive? really? brawlers shouldnt be included in this fighter change because honestly, aside form the two that I know of, what bruiser goes to a raid and tanks especially with the over fucking powered state of SK's. I don't really see the point of these changes, wtf is the point? if it's not broke, fuck with it till it is?

God damn i'm sorry im raging but damn

Last edited by evercrax; 01-08-2009 at 02:56 AM.
evercrax is offline   Reply With Quote
Old 01-08-2009, 08:49 AM  
Poopiepants
 
Crabbok's Avatar
 
Character: Crabbok
Guild: Infamous
Server: Befallen

Posts: 6,606
Photos: (0)

Send a message via AIM to Crabbok Send a message via Yahoo to Crabbok
Default Re: LU 51 Test Notes

So how many concentration do our stances take now? Are we going to have just 1 used conc slot?


If Taunts really turn out to be the way SoE wants them to be, our raidwide may become in much higher demand. Another possibly nice thing I notice is that for folks going with a max avoidance build, they can use AGI line and get both 2 defense and 2 parry per point, rather than just 2 defense.

Still overall I hope they tweak the numbers and fix things alot before this goes live.
__________________
Crabbok is online now   Reply With Quote
Old 01-08-2009, 01:39 PM  
Regular
 

Posts: 201
Photos: (0)

Default Re: LU 51 Test Notes

Quote:
Originally Posted by gungo View Post
You may also think hey at least they gave us more aoe agro.
No they didnt. They reduced our recast on our aoe taunt But nerfed the bruiser aa that reduced its recas tin the first place thus having no fucking change.
I don't understand what you mean here. My bruiser on test still has 5 second recast on AOE taunt, a significant improvement over my monk who has 8.9 second recast. So unless I'm missing something, we shouldn't ask for any changes to our green taunt AA.
eq2brawler is online now   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 01:32 PM.


Design By: Miner Skinz.com Powered by: vBulletin
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS