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Old 07-22-2009, 08:55 PM  
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Default Re: ACT Triggers

[quote=Gosta Dirk;865494]Is there any chance you can setup an ACT TTS note for when Alturism procs ?
Also, if you need to move closer, can you make it go ding ?[/quote]


Target out of range

.*Your target is too far.*
.*You cannot see your target.*
.*Your target is too close. *

Select Beep or Wav with the wave file path. For example C:\Windows\Media\Windows Critical Stop.wav
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Old 10-07-2009, 02:23 PM  
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Default Re: ACT Triggers

What trigger can I use when I die? I want it to make a game show failure type sound when I die... *waaah wahh waaaaahhhhhhhhhhh!*

Oh, even better, Bruce Willis from Pulp Fiction yelling a series "FUCK!" when his girlfriend forgot his father's watch.
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Old 10-07-2009, 03:00 PM  
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Default Re: ACT Triggers

My guess is that you would need two triggers for death. One that says "You have died from pain and suffering", and one that says "has killed YOU". Double check your logs to make sure that is the proper log entry text though.


[quote=Cathall;1041507]
Quote:
Originally Posted by Gosta Dirk View Post
Is there any chance you can setup an ACT TTS note for when Alturism procs ?
Also, if you need to move closer, can you make it go ding ?[/quote]


Target out of range

.*Your target is too far.*
.*You cannot see your target.*
.*Your target is too close. *

Select Beep or Wav with the wave file path. For example C:\Windows\Media\Windows Critical Stop.wav
And thanks for this... I actually use this but somehow forgot to add this to the list. Well, I use too far, I don't use too close. Never had a reason to use too close.
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Last edited by Crabbok; 10-07-2009 at 03:03 PM.
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