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Old 09-07-2009, 01:24 PM  
You sure about that ??
 
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Default Re: Hit Rate issues

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Originally Posted by Dhuin View Post
Templar is +17 or so.
Warden is +70 or so.
True, but with Dirge you don't need 70, 17 is enough to maintain 95%+, and you get some extra with the Templar one..
Still prefer Temp, but ofc only if you have a Dirge to back it up..
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Old 09-07-2009, 10:45 PM  
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Default Re: Hit Rate issues

IMO, with the way the brawler agro proc works (on successful attack vs on taking damage like other fighters) they should add a bit of strikethru to the brawler self buff.
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Old 09-07-2009, 11:29 PM  
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Default Re: Hit Rate issues

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Originally Posted by Gosta Dirk View Post
True, but with Dirge you don't need 70, 17 is enough to maintain 95%+, and you get some extra with the Templar one..
Still prefer Temp, but ofc only if you have a Dirge to back it up..
Its not even the skill difference which helps its the accuracy the warden gives ya. Although if you tanking something that messes you up the templar is better. If its agro issues the warden is better.
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Old 09-08-2009, 11:21 AM  
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Default Re: Hit Rate issues

If you tank something that messes you up, go buy t7 avatar boots.
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Old 09-08-2009, 11:25 AM  
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Default Re: Hit Rate issues

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Originally Posted by Gurt View Post
IMO, with the way the brawler agro proc works (on successful attack vs on taking damage like other fighters) they should add a bit of strikethru to the brawler self buff.
Which would do absolutely nothing for the proc, because strikethrough won't proc procs.
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Old 09-08-2009, 11:27 AM  
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Default Re: Hit Rate issues

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Originally Posted by Pinski View Post
Which would do absolutely nothing for the proc, because strikethrough won't proc procs.
He means that since almost every other fighter has an agro proc thats worth a shit and ours sucks massive donkey dick that we should get some strikethrough.
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Old 09-08-2009, 12:29 PM  
You sure about that ??
 
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Default Re: Hit Rate issues

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Originally Posted by s3id0n View Post
If you tank something that messes you up, go buy t7 avatar boots.
Not even possible if you play on a REAL server..
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Old 09-08-2009, 01:53 PM  
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Default Re: Hit Rate issues

Hm. I don't find that I need the aggro proc.

With taunts,. an aggro lock, encounter lock, 3 rescue-like position changers, and ~4-6k dps, I can hold off somebody parsing 10k without much issue - assuming a little xfer, bard, or coercer's in the mix.

*shrug*
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Old 09-08-2009, 02:03 PM  
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Default Re: Hit Rate issues

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Originally Posted by Gosta Dirk View Post
Not even possible if you play on a REAL server..
It'll be possible after GU53 goes live. Just it'll require transfer a character to your account to get them.

Of course, hopefully they'll crack down on this and start actually handing out bans for attempting this.
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Old 09-08-2009, 02:52 PM  
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Default Re: Hit Rate issues

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Originally Posted by Pinski View Post
It'll be possible after GU53 goes live. Just it'll require transfer a character to your account to get them.

Of course, hopefully they'll crack down on this and start actually handing out bans for attempting this.
Its extremely difficult to move a character from one account to another with 2 different billing info's. In most cases you need the entire original credit card info at minimum. But I am willing to depart with my boots for the right price .
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