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09-07-2009, 01:24 PM
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You sure about that ??
Character: Nicol Bolas
Guild: Deviation
Server: Splitpaw
Posts: 443
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Re: Hit Rate issues
Quote:
Originally Posted by Dhuin
Templar is +17 or so.
Warden is +70 or so.
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True, but with Dirge you don't need 70, 17 is enough to maintain 95%+, and you get some extra with the Templar one..
Still prefer Temp, but ofc only if you have a Dirge to back it up..
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09-07-2009, 10:45 PM
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Visitor
Character: Gurt
Guild: Nightcap
Server: Unrest
Posts: 20
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Re: Hit Rate issues
IMO, with the way the brawler agro proc works (on successful attack vs on taking damage like other fighters) they should add a bit of strikethru to the brawler self buff.
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09-07-2009, 11:29 PM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 3,319
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Re: Hit Rate issues
Quote:
Originally Posted by Gosta Dirk
True, but with Dirge you don't need 70, 17 is enough to maintain 95%+, and you get some extra with the Templar one..
Still prefer Temp, but ofc only if you have a Dirge to back it up..
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Its not even the skill difference which helps its the accuracy the warden gives ya. Although if you tanking something that messes you up the templar is better. If its agro issues the warden is better.
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09-08-2009, 11:21 AM
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Ratonga pride world wide
Server: Harla Dar (1337 pvp!!11)
Posts: 177
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Re: Hit Rate issues
If you tank something that messes you up, go buy t7 avatar boots.
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09-08-2009, 11:25 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,731
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Re: Hit Rate issues
Quote:
Originally Posted by Gurt
IMO, with the way the brawler agro proc works (on successful attack vs on taking damage like other fighters) they should add a bit of strikethru to the brawler self buff.
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Which would do absolutely nothing for the proc, because strikethrough won't proc procs.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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09-08-2009, 11:27 AM
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Shiny Whore
Character: Shidoshi
Guild: Moloko Vellocet
Server: Guk
Posts: 112
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Re: Hit Rate issues
Quote:
Originally Posted by Pinski
Which would do absolutely nothing for the proc, because strikethrough won't proc procs.
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He means that since almost every other fighter has an agro proc thats worth a shit and ours sucks massive donkey dick that we should get some strikethrough.
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09-08-2009, 12:29 PM
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You sure about that ??
Character: Nicol Bolas
Guild: Deviation
Server: Splitpaw
Posts: 443
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Re: Hit Rate issues
Quote:
Originally Posted by s3id0n
If you tank something that messes you up, go buy t7 avatar boots.
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Not even possible if you play on a REAL server..
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09-08-2009, 02:03 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,731
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Re: Hit Rate issues
Quote:
Originally Posted by Gosta Dirk
Not even possible if you play on a REAL server..
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It'll be possible after GU53 goes live. Just it'll require transfer a character to your account to get them.
Of course, hopefully they'll crack down on this and start actually handing out bans for attempting this.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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09-08-2009, 02:52 PM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 3,319
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Re: Hit Rate issues
Quote:
Originally Posted by Pinski
It'll be possible after GU53 goes live. Just it'll require transfer a character to your account to get them.
Of course, hopefully they'll crack down on this and start actually handing out bans for attempting this.
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Its extremely difficult to move a character from one account to another with 2 different billing info's. In most cases you need the entire original credit card info at minimum. But I am willing to depart with my boots for the right price  .
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