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Old 03-18-2009, 04:35 PM  
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Default Re: Fighter Revamp Erased

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Originally Posted by Crabbok View Post
I don't know any brawlers who play their class simply because of the joy of tanking.
Never heard of Trumak I take it? I just don't understand why people think its gasp! crazy that people chose a tank class to tank.

Everything you say you like about brawlers would be overpowered if your dps was increased btw.
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Old 03-18-2009, 04:49 PM  
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Default Re: Fighter Revamp Erased

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Everything you say you like about brawlers would be overpowered if your dps was increased btw.
Are you referring to the tanking part of things he likes? If so, i would agree if DPS was raised thatd be OP. Thats why personally id be happy to see this 10 second hero, and tanking ability in general, go by the wayside.

And he said if he had to choose it would be in favor of DPS only as well.
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Old 03-18-2009, 05:12 PM  
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Default Re: Fighter Revamp Erased

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Are you referring to the tanking part of things he likes?
Ya. I'm referring to the FD, the solo ability, the ways to get to 100% avoidance, the ability to shield the MT from damage, the snap aggro tools, the ability to tank an 88x4 when the MT goes down.

All of that stuff would have to be erased in order to make the brawler classes a DPS class.
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Old 03-18-2009, 05:36 PM  
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Default Re: Fighter Revamp Erased

Personally im okay with our current role. My biggest gripes i guess are aoe aggro (i'd like to see a D&C reuse reduction aa mostly, or perhaps a buff to crane twirl) and the imbalance between plate and leather tanks. Yes i enjoy tanking some instances from time to time, but when you have plate tanks with avoidance lvls near ours with shield uncontested...meh. I mean they give us leather armor, our avoidance should be alot higher. Not that i am calling for a plate tank nerf, just seems if they are going to classify us as tanks, then we should be on a more level ground with the rest of the tanks as far as survivability goes
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Old 03-18-2009, 05:41 PM  
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Default Re: Fighter Revamp Erased

lol what raiding guild would purely pick up a Brawler of any type for purely doing DPS? You guys have got to be kidding about wanting the class to be pure dps and zero to no tanking abilitys.

I want to be more dps base than what we currently are atm but I also believe we are lack in both departments compared to crusaders and warriors. We sort of got shafted this expansion with nothing but tanking type of shadow aa's. Should of been afew nice dps boots aa's added in there.
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Old 03-18-2009, 06:01 PM  
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Default Re: Fighter Revamp Erased

I don't think there is really this huge need to reinvent the wheel with us bruisers. We are both light tanks and DPS. It is hard to fill either role really well if you don't have the best gear for it. There is nice tank gear for the tankers and dps gear for the dps players. All that gear does exist you just have to work for it. Nothing is going to be handed to you as a bruiser you are the "tough guy" remember.

That is not to say everything is perfect with Bruisers because it is not. We have some gimp and useless abilities (see Lighting fists and Rock Skin). We also have issues grabbing agro on out of encounter adds which this affects our performance in heroic instances. In terms of DPS fighters SKs and Zerkers will out parse us on long multimob fights which irks me because they have more surviveablity and better agro management than we do. That is not ballanced. Overall these are really not major issues that would warrant a complete overhaul of the class. Think small adjustments and tweeks and our class will be golden in the long run.

I do like the concept of the quick tank because that is something we do well right now. As a reserve tank we can dps until needed while giving high avoidance to the main tank taking the hits. I could also live with the concept of brawlers becoming new archetype of DPS. The casters, the scouts, and the brawlers so long as we keep some type of quick tank utility. Scouts get nice debuffs and hate transfers, mages get buffs and power, while brawlers get quick tanking.
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Old 03-18-2009, 07:36 PM  
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Default Re: Fighter Revamp Erased

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Originally Posted by Gage View Post
Never heard of Trumak I take it? I just don't understand why people think its gasp! crazy that people chose a tank class to tank.
I am well aware that Trumak had tanked every encounter in RoK on his Bruiser, but I don't ever remember him saying that he preferred tanking over dps, or that raid tanking was the reason he decided to play bruiser.

My Point is, that if we had to choose, most bruisers would choose a dps role over a tank role. I challenge you to find ANY bruiser who wants to raid tank and not have as much dps. A similar geared and skilled guardian will always be the better tanking choice.

There are too many tank classes in this game as it is. I'f sony wants to nerf tank dps because some pure dps classes simply can't keep up, then I'd rather bruisers be labeled a dps class and try to avoid the next inevitable nerf bat.

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Everything you say you like about brawlers would be overpowered if your dps was increased btw.
I do not want to bring things out of balance at all. Basicly i'm just saying that dps is my favorits aspect of the class, and if we do see a new fighter revamp I hope the dps portion of bruisers won't get hurt to bad.

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Originally Posted by Gage View Post
Ya. I'm referring to the FD, the solo ability, the ways to get to 100% avoidance, the ability to shield the MT from damage, the snap aggro tools, the ability to tank an 88x4 when the MT goes down.

All of that stuff would have to be erased in order to make the brawler classes a DPS class.
I don't think these things would need to be erased so much as maybe retooled to be a bit less potent. Many of the abilities you listed, other dps classes have some version of those same things as well. You wouldn't have to erase any of that stuff, just retool it. Maybe longer recast FD, maybe only 50% avoid temps, things of that sort.

Let me say first and foremost though, that I am pretty much happy with the Bruiser class as it is now. I'm just concerned about the eventual nerfage.
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Old 03-18-2009, 08:28 PM  
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Default Re: Fighter Revamp Erased

The single biggest design flaw when converting eq1 classes to eq2 for brawlers was the removal of fake death splitting of npcs. That essentially removed the major role monks played in eq1.

In eq2 on the other hand I play a brawler primarily because i enjoy tanking with them. I don't intend or desire to be a guardian/MT, i don't intend to be a SK/zer/paladin as an offtank, I desire to be an add tank with dps and abilities that help the survivability of the MT/OT. The most SOE can hope for is adjust raids to the fact that at least 4 tanks are needed in raids. Some tanks just have to share a role with eachother. It should have always been guard/zerk = MT. Paladin/shadowknight = offtank, bruiser/monk= add tank/defensive utility. Somehwere along the way SOE decided to keep changing things to fit whichever current dev is designing the spells/CA's.

P.s. our dps is fine.
This expansion is the first expansion where brawlers actually have competitive avoidance and guardians have substantial mitigation.

Last edited by gungo; 03-18-2009 at 08:30 PM.
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Old 03-18-2009, 08:37 PM  
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Default Re: Fighter Revamp Erased

You know what would be the single biggest change to make bruisers needed and wanted on raids?

Change the bruiser tree interecede AA line to effect/improve the avodiance buff. Take it back to T5 where bruisers had an incredible mitigation tank buff that warranted and wanted them on raids.

Make rank 1 increase targets ALL damage reduction by 10%
Make rank 2 increase the avoidance check by 10%
Make rank 3 increase the taunt and hate of target by 10% or transfer hate
Make rank 4 apply a save vs death
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Old 03-18-2009, 09:12 PM  
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Default Re: Fighter Revamp Erased

thats a good idea ^^
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