Well, I clearly made a mistake in assuming most of you would understand your own class, I apologize for that.
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We have no uncontested? Are you SURE? Clearly you are a moron. Probably some lackluster rogue who can't dps and got outparsed by a descent brawler and is butthurt about it.
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And this from the class leader no less...
The only uncontested avoidance bruisers have when in offensive stance comes from adornments, certain equipment, and food. All fighters share those. By far the largest source of uncontested avoidance comes directly from defensive stance. The numbers on brawler defensive and mid stance are not arbitrary. The amount is meant to simulate a low level fabled shield. In RoK, defensive stance gave a minimum deflection chance similar to using a shield with 1500ish protection. In TSO brawlers got a bonus 6% added directly onto the stance via aas. They had still not gone back and adjusted the 'shield equivalent' though. That's where that extra 3% on defensive stance came from in the revamp. That was SOE adjusting the stance value to latch the increase in shield protection values that has occured in TSO (that 3% increase is now gone, another buff brawlers lost due to the scrapping of the revamp).
The comment you took out of context was explaining why brawlers are so far behind plate tanks in tanking in offensive. In defensive stances, a brawler with M1 defensive stance, and TSO aa's will have about the same level of base, uncontested avoidance as a plate tank with the Dwarven shield, that's mid-upper 20%. With typical equipment and AA mods (deflection chance mods and shield effectiveness) that goes up to mid to upper 30's. That's not including any 'extra' mods (such as RE2 cloak, Sisters wrist, etc), adornments, or food. The stance delfection, and shield block, are by far the major source of uncontested avoidance. The total amount of equipment based uncontested (extra chances, adornments, food) is typically around 20 or so, so the stance based minimum deflection, and block from shield, make up 60-80% of the total amount of uncontested avoidance a tank has. There is no minimum deflection when in offensive, so when a brawler changes to that stance, they lose 2/3 their uncontested avoidance. When a plate tank changes to offensive stance they lose NOTHING.
Stupid post #2:
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Imogen said:
Brawler survivability is on-par with plate tanks.
LMAO! Get out of bruiser forum.
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I said in defensive. Above shows how avoidance for a brawler in defensive, with M1 stance, is about the same as a plate tank with an Avatar shield. There are 2 more componants to survivability; mitigation and specials.
The difference in mitigation between brawlers and plate tanks has narrowed to where it is almost meaningless. With TSO aa's, comparing similar tiers of gear there is only a 1500ish difference in mitigation now. 1500 is a big difference if you start at 1000. 1500 is a tiny difference if it's between 7000 and 8500. On top of that, if you happen to have your mythical, you get to take 10% off the top, which is unneffected by the curve.
In terms of specials, the only class that has better specials are Guardians. Bruisers have far more, with more variety and flexibility, but they have Tower of Stone. Even if they had nothing else, that one skill is by far the most powerfull survival ability in the game. As long as Guardians have that one ability, they will always be the most survivable. Bruisers have more than any other class though.
So, in defensive, bruisers have avoidance equal to plate tank with a top end Fable shield, mitigation only slightly below (the difference between 7 and 8.5k is about 2%), and better specials that all classes except Guardians.
The reason brawlers are sub-par tanks is that plate tanks have absolutely zero reason to ever tank in defensive when fighting orange con mobs. The loss of the 15% mitigation bonus is just as meaningless to them as the difference between brawler and plate mitigation is to bruisers. The loss of parry and defense on the stance has zero effect on avoidance against orange con mobs. Plate tank survivability against orange con mobs DOES NOT CHANGE AT ALL WHEN THEY SWITCH FROM DEFENSIVE TO OFFENSIVE. Brawler survivability takes a massive hit when they do. So tanking orange con mobs, plate tanks can stay in offensive, keep their hit rates high, continue to have high dps and hold aggro. A bruiser who tries to tank orange cons in offensive will get spanked.
Brawler's tanking ability does not need 'fixing'. What needs fixing is plate tanks ability to tank in offensive with all the bonus' and no penalties.
If the uncontested avoidance given by shields was somehow tied to stances, as brawler uncontested is, a huge part of the problem that led to this 'revamp' would of never even existed.
If all fighters were forced to tank in defensive, the difference in survivability would be(and is) minimal. That's why I said the revamp was a huge (albiet indirect) buff to brawler tanking.