Re: Class direction of Bruisers: DPS or TANKS
Hybrid.
I picked the class cause we have flexibility.
I can tank in a group no problem as much as i can get some nice parse numbers if we already have a plate tank.
I like the possibility to swap gear and turn into a megatank or some good dps, OR even mix both of them without sucking at both depending on the role i've been asigned to.
I don't want recast on stances, i want useless spells like rock skin which NOBODY EVER uses to be changed insto something i can use, not some overpowered shit that will allow me to press a "godlike" button and do the job for me. Also change lightning fists, keep the duration but no trigger limit, or put some higher numbers on those damn triggers.
My tanking is fine right now i have nothing to complain about, all that was shit and i whinned about in RoK, they fixed it through AAs. I got a triggerable stoneskin, a stoneskin proc, my D&C gets position increase and can lock the whole encounter, my dps is just fine as it is now.
It's not because i don't get in the parse that my class don't have enough dps, it's just because some other classes are fucking overpowered.
My concern now is group aggro really. It's a damn pain in the ass to keep all those zerging encounters in some instance on you. And since they beat like fucking hell you barely have your shitty group taunt back up that a member of your group died already, preferably a healer.
So yeah, AoE aggro since it's the majority of encounters in Tso, change of lightning fist into a temporary DPS badass shit, and rock skin into an aggro thing like maybe threat increase on hit received. Also take a good look at intercede section in EoF AA tree, it sux. Make the STA column worth something, and teh WIS maybe more efficent considering the actual needs.
For the rest i'd say we're quite fine, just fix the overpowered classes !
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