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07-20-2009, 02:18 PM
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Lil Newbie
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Re: Solo Shard Flopping
What a great thread, just wanted to say thanks to the OP and other contributors.
I'm somewhat new to TSO and learning the shard system so I have a few generic questions if ya'll dont mind.
1. I usually group with a Defiler buddy of mine and other than the solo shard mission - we couldnt even touch any of the shard missions (both lvl 80 with 130-ish AA's but only MC/legendary geared from questing, etc). Other than one of the CoA ones where he just sat at ZI and I would pop up - use dev. fist, then flop. If we got the statues or pages missions - would he get updates when I move them or looted pages or would he have to physically do it himself to get the quest updates?
2. So I get this correct - I went to Squrie Hadley in Commons and he gave me the "Sorry to Disturb" quest which I just described above. Now - that's the only quest we could get out of him that was doable by us. So does he work in a mannor that tomorrow - he'll offer us a single - differnet quest? and basicly rotate them on a 3 day schedule?
There seem to be a good amound of shard quests that are floppable by bruisers, thank god, but I just wanted to knwo if there were any that my buddy would be able to succeed with as well by me going and getting the updates and leaving him safely at ZI.
Thanks for any info guys!!
~Deciimus
Last edited by CptLanier; 07-20-2009 at 02:47 PM.
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07-20-2009, 09:01 PM
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Speed Bump
Character: Uglak
Guild: VVV
Server: Najena
Posts: 33
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Re: Solo Shard Flopping
There's quite a few that should be group-wide updates, but not all of them. The two in CoA that you describe are definitely group updates. Most of the doable ones in LP should also update for all group members. The DD for Ravenscale is not, individuals have to click on it. It may be the case that only the DD has to get individual updates, not certain on that.
There's actually 4 shard quests for the CoA zone - the statues, fallen pages, killing fallen vics/cavs, and killing disturbed vics/cavs. They do change over in a set order, changing to the next quest once per day.
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07-21-2009, 10:14 AM
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Lil Newbie
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Re: Solo Shard Flopping
Thanks a ton! Certainly more fun to farm shards when I can help get them for my buddy as well.
Gave the CoA & Deep Forge a go last night. Not too bad once you get the hang of the area... Learned a few things on my first night in TSO shard instances:
1. Mandate sucks. Hard.
2. SoE cannot do simple math. Someone needs to inform them that 96% FD does not mean "Fallen to the ground" 6 times and 6 minutes. Jeezus... Convinced FD is broken now 
3. I need a portable mending kit. Had to go mend twice.
4. Popping Chi before you collect is almost required in some collections to avoid interruption.
Will keep trying - the other instances I ran to didnt have the solo missions available today but I'm sure I'll get better as I go. Once I can withstand a hit or 2 after a failed FD & learn the max distances for collecting, etc...
Can somoene tell me if it's easier for a mob to interrupt if they're behind you as opposed to in your face? I doubt it - but it's worth knowing I suppose
~Deciimus
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07-21-2009, 09:18 PM
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Speed Bump
Character: Uglak
Guild: VVV
Server: Najena
Posts: 33
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Re: Solo Shard Flopping
You definitely improve with practice, and knowing what certain mobs will do on agro. Learning how long you have before mobs re-agro after a successful FD (assuming they move far enough from their spawn point) is the key to harvesting shinies without being hit. Timing your FD so certain mobs stun you AFTER you've flopped also helps (especially in DF). AAs & gear obviously help a lot - Impenetrable Will, lowering the reuse on Close Mind etc. etc. Unless I get a chain of FD fails, Deep Forge, CoA and Bef:HoF all take under 10 minutes each with 200 AA and mythical. Once you learn the layout, MM can be fast too.
Sometimes you just get a bad streak of luck though. Had my 97% FD fail on me 5 times in a row last night, resulting in a couple of deaths in DF (a zone I normally run without a death at all). Other times you get cocky and it backfires on you. As a Sarnak I can pop the 50% speed buff for 30 seconds, then pop mastered Close Mind (30s duration) and then just run through half a zone like Evernight Abbey (where a lot of mobs will try and mez or DoT you as their first action), using Ignore Agony to top myself up when I get below half. However if FD fails at the end of that, half the zone is coming for you so you better have your stoneskins available!
Stick with the Befallen zones and Deep Forge at first, maybe a bit of Crucible. Then expand into the LP zones as you get more practice - the RR DD quest is so easy, it feels like you're cheating to accept the plat reward at the end as well as the shards. Scion of Ice can be a pain - you'll want stoneskins for it otherwise certain mobs can take off half your health if you're not prepared. Probably safe to say that the shinies market for the EF (and RE2) zones are more lucrative as a result - whereas the Befallen shinies market will read like a who's who of active brawlers on your server.
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07-22-2009, 12:07 AM
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Visitor
Character: Khalendor
Guild: Order of the Silver Tower
Server: Butcherblock
Posts: 36
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Re: Solo Shard Flopping
I can't stress enough how much easier it is with Spring-Loaded Gnomish Stilts. You can run, jump and then FD past a lot of mobs.
Also, the easiest shard quest is Befallen: HOF "Finding Salvation." You can do that in less than 5 minutes if you take your time.
Anyone do Guk: Halls of the Fallen? I can't seem to get the first gate open when trying to do the DD.
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07-22-2009, 09:07 PM
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Speed Bump
Character: Uglak
Guild: VVV
Server: Najena
Posts: 33
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Re: Solo Shard Flopping
That's correct - the RR DD requires everyone who has the quest to loot separately, they can't sit at ZI while you do it and get the update, like they can for the single shard quests which are group updates.
Mordith, I haven't tried it flopping but I am fairly sure you can't open the first gate until you take down the first named in Guk:HoF. On my trips through there I thought it not really worth my time to try and flop the Guk zones - can't get far in, and usually only one shiny if you're lucky.
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08-06-2009, 02:07 PM
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Poopiepants
Character: Crabbok
Guild: Infamous
Server: Befallen
Posts: 5,383
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Re: Solo Shard Flopping
Quote:
Originally Posted by zathia
Does a FD master work any better than the expert version?
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Wow are you serious? Yes Masters work better than experts. Right click and examine your FD CA and see what % it says. If you are lvl 70 or above, you should have 96% Success , or 97% with master 1.
If it's less than that, you are probably using an old tier FD and need to hit K, open your book, find your most recent FD, and toss it on your hotbar.
__________________
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08-09-2009, 03:54 AM
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You sure about that ??
Character: Nicol Bolas
Guild: Deviation
Server: Splitpaw
Posts: 443
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Re: Solo Shard Flopping
After they completely tweaked up the key mobs, is this list still up to date ?
I mean, its still nice to do em for the AA's if your'not full 
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