This guide is intended to help answer question about Bruiser Achievements. The information found here is subjective. Not any one “spec” is the best. Ultimately, you should choose whatever works best for you.
Starting out – What should I do? To a new bruiser, getting your first few AAs can be intimidating. With so many options, it can be hard to know where to assign your first points. Keep in mind that you can change your spec, as you get one free respec for each tree, and further respecs are available in guild halls, or in North Freeport at the Academy of Arcane Science (In the basement). For help starting out, Check out Sudden’s guide located here:
Sudden's AA Thread
The rest of this guide is intended for bruisers who are close to the maximum on AA’s, about 182 and up, due to the Shadows tree having a minimum-spent requirement for it’s lines. Keep in mind, if you are under level 70, you will only have a maximum of 50 points allowed for each tree.
The Brawler Tree:

This tree differs a lot. I’ll discuss each line and it’s pros and cons. I’ll assume you only plan to spend 4 points in the base stat at the start of each line.
Point 1 –
Favorable Wind – 5% speed increase
Strength Line – Overall Excellent Line
Pressure Point – Good ability. Lower Damage, but a nice debuff. Helps our other attacks hit harder.
Relentless Punches – Double Attack, This is very good. Worth spending 8 points easily.
Claw Reversal – Deflection Chance. Good ability, very good for tanking or soloing. The only reason not to get this ability is for a strictly dps build.
Chi – Amazing buff for bruisers. 50 DPS and Attack Speed, 50% re-use, 100% casting and recovery. Pair this ability with Knockout and you can reach amazing bursts of dps. Chi is also very good for any time you have a long cast ability or clicky that needs reduction. Examples might be – Calling home, or clicking the orb in the Leviathan encounter. Chi has excellent defensive properties also. Hit Chi right before you use defensive temps, and you will see them come back MUCH faster. NOTE – If using Close Mind, cast close mind first, so that it will expire while Chi is still up.
Agility Line – Overall Good line
Baton Flurry – Nice extra CA with recovery buff/debuff. This ability is good for an early CA in your chain.
Ambidexterity – AWESOME ability. 12% re-use when maxxed. Everyone should spent 8 points here.
Monkey Dodge – Defense Boost. Not bad for the bruiser who is lacking in gear. Can help for a bruiser who likes to tank instances.
Altruism – Useful Ability. Casts a buff on a group or raid friend that will save them from death, and instead of dying, it will Feign Death them, and give them a small heal. Altruism also increases your hate 2 positions when it triggers. This is good for a bruiser who wants some Utility. It can save someone who pulls agro, or if your guild is raiding, it can be useful to use on the Main Tank. (Note – Death Save Items and spells all trigger at the same time, so do not use Altruism on a Shadowknight if he has bloodletter up. You CAN use it on an SK, but must wait until bloodletter charges have all been consumed. Otherwise his bloodletter will trigger, and he’ll also be FD’d.
Stamina Line – Overall bad line
Mantis Star – Ranged CA, Stamina Debuff. Not bad, but so many other classes debuff Stamina already.
Mantis Bolt – Damage Proc, 3% chance per point. The problem with this ability is that the damage is in the same proportion from when Kingdom of Sky came out. Basicly, the proc is not even CLOSE to being worth the AA points.
Deflecting Pincers – Increased Deflection. Deflection is a good stat to boost nowadays considering Deflection Chance is in the picture. However, getting to this point requires that you waste the AA’s to get the prerequisites.
Mantis Leap – Teleport with next hit being a crit. This ability has little use outside of PVP. Even then, Bruisers have Sonic Punch, so no need for an extra teleport. Can be fun for duels though.
Wisdom Line – Overall Good Line
Crane Sweep – Blue AoE CA with Stun. This ability is pretty nice, adding an extra blue AoE to our arsenal. Especially when you have Knockout up, it’s nice to have 3 blue’s to hit, rather than 2.
Crane Twirl – Damage Proc that can hit up to 4 targets in AoE. While this ability is better than Mantis Bolt(even on single target), it’s damage is still too low.
Crane Growth – 0.5% max HP per point. - HP is good.
Crane Flock – 16 seconds of 100% Double Attack and AoE Attack(max 4 targets). While not as useful as it was years ago, this ability is still our only source of AoE autoattacking, and is nice for many TSO zones.
Intelligence Line – Overall Good Line
Eagle Spin – Root-Spinaround CA. Gives you the mob’s back so you can hit Gut Punch. Try not to use this while tanking or your scouts will get pissed.
Eagle’s Fury – Melee Crit – 2.3% per point. Most bruisers should absolutely get this. Crit affects every attack you make.
Eagle’s Talon – Increased Parry. This is good because 25% of our parries become Ripostes, which can turn into stoneskins.(See Retribution of Stone in Bruiser Tree).
Eagle Shriek – if Below 30% health, you gain 75% crit and Mitigation. This end line is very risky to rely on. It’s usefulness is pretty minimal with today’s gear. Most Bruisers don’t need 75% crit, and if we are that low on health, the extra mitigation will not prevent us from dying. This ability can be useful in PVP however.
Some specs for this line:
Popular DPS spec is
STR 4/8/8/2/2
AGI 4/4/8
WIS 4/4/5
INT 4/4/8
Bruisers who can get their melee crit above 75% solo, can consider dropping the INT line for DPS. I have done that and still can get 100% crit in raids.
My spec
STR 4/5/8/8/2
AGI 4/4/8
WIS 4/4/8/8/2
Popular Tank/Altruism spec is:
STR 4/4/6/8/2
AGI 4/4/8/6/2
INT 4/4/8/5