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Old 04-03-2007, 06:45 AM  
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Default Basics of the Bruiser

Welcome to the Bruiser Boards.

First off to make the Bruiser World Wide channel more known.

/Join Lucan_DLere.wwBruisers

Though, not a whole lot of conversation's happen there, I encourage you all to join. Most of the Brawler community converses in the Monk channel.

/Join Crushbone.Allmonks

To see how you rank against the other Bruisers in the game, check the EQ2Players Leaderboards

Use and support EverQuest2 Logger Links
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Old 04-03-2007, 06:47 AM  
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Default Re: Basics of the Bruiser

BRUISER AA TREE - Updated to RoK

Conditioning

Enhance: Ignore Agony
Each rank increase heal amount by 2%. (Max 10%)
Requirements: None

Enhance: Tenacity
Improves reuse by 6 seconds per rank. (Max 30 seconds)
Requirements: 3 points in Enhance: Ignore Agony

Enhance: Resistant Spirit
Increases duration by 10 seconds per rank. (Max 50 seconds)
Requirements: 3 points in either Enhance: Ignore Agony, or Enhance: Intervene

Enhance: Rock Skin
Increases the mitigation by 5% per rank. (Max 25%)
Hastens reuse speed by 6 seconds per rank. (Max 30 seconds)
Requirements: 3 points in Enhance: Tenacious Will

Enhance: Stone Deaf
Improves reuse by 3 seconds per rank. (Max 15 seconds)
Requirements: 3 points in either Enhance: Vigorous Spirit, or Enhance: Intercept

Enhance: Close Mind
Improves reuse by 7 seconds per rank. (Max 35 seconds)
Requirements: 3 points in either Enhance: Hardened Skin, or Enhance: Stone Deaf

Retribution of Stone

Requirements: 20 points spent in any of the Conditioning abilities. Costs 1 point.


Sacrifice

Enhance: Intervene
Improve reuse by 5 seconds per rank. (Max 15 seconds)
Adds 3% damage absorption per rank. (Max 9% absorption)
Requirements: None

Enhance: Intercept
Improve reuse by 5 seconds per rank. (Max 15 seconds)
Adds 3% damage absorption per rank. (Max 9% absorption)
Requirements: 2 points in Enhance: Intervene

Enhance: Intercede
Improve reuse by 5 seconds per rank. (Max 15 seconds)
Adds 3% damage absorption per rank. (Max 9% absorption)
Requirements: 2 points in Enhance: Intercept

Soak Hit

Requirements: 9 points in Sacrifice abilities. Costs 1 point.


Attention

Enhance: Vilify
Improves reuse speed by 1 second. (Max 5 seconds)
Reduces resistability by 1% per rank. (Max 5% resistability)
Requirements: None

Enhance: Boil
Improves reuse by 0.7 seconds per rank. (Max 3.5 seconds)
Reduces resistability by 1% per rank. (Max 5% resistability)
Requirements: 3 points in either Enhance: Intervene, or Enhance: Impose

Enhance: Last Breath
Improves reuse by 0.5 seconds per rank. (Max 2.5 seconds)
Requirements: 3 points in Enhance: Taunt, or Enhance: Shoulder Charge

Alternate: Shiftiness
Alternate buff to Manhandle that increases de-threat amount by 154 per rank. (Max 768)
Requirements: 3 points in either Enhance: Intercept, or Enhance: Feign Death

Enhance: Rescue
Increases threat position by 1 per rank. (Max 3 positions)
This ability costs 2 points per rank (6 total to max)
Requirements: 3 points in either Alternate: Shiftiness, or Enhance: Haymaker

Control Hate

Requirements: 20 points spent in any of the Attention abilities. Costs 1 point.


Knockouts

Enhance: Double Stomp
Improves damage by 5% per rank. (Max 25%)
Requirements: None

Enhance: Adamantine Fist
Improves damage by 5% per rank. (Max 25%)
Requirements: 3 points in either Enhance: Impose, or Enhance: Stamp

Enhance: Trepidation
Improves duration by 1 second per rank. (Max 3 seconds)
Requirements: 3 points in Enhance: Stamp

Enhance: Chin Break
Improves damage by 5% per rank. (Max 25%)
Requirements: 3 points in either Enhance: Feign Death, or Enhance: Shoulder Charge

Enhance: Gut Punch

Improves damage by 5% per rank. (Max 25%)
Requirements: 3 points in Enhance: Intimidate

Enhance: Knockout
Improves damage by 5% per rank. (Max 25%)
Requirements: 3 points in either Enhance: Haymaker, or Enhance: Sucker Punch

Drag

Requirements: 20 points spent in any of the Knockouts abilities. Costs 1 point.
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Last edited by Sardonis; 11-10-2007 at 12:09 AM.
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Old 04-03-2007, 06:27 PM  
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Default Re: Basics of the Bruiser

SPELL AND ABILITY LIST - Updated to RoK

Lvl. Skill Name – Description

1. Jab - A melee attack that does some extra damage.
1. Taunt - Increases the target's hate towards the fighter.
2. Bruising Fist - A high damage melee attack that costs the bruisers health instead of power.
3. Ignore Bruises - Replenishes a percentage of the bruiser's health.
4. Brawler's Stance - This is the bruiser's primary defensive stance.
4. Heated Fists - This is the bruiser's primary offensive stance.
5. Kick - A kick attack that deals crushing damage to the target.
6. Intervene - Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
7. Blazing Strikes - A melee attack that strikes nearby enemies surrounding the bruiser.
8. Impose - Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
9. Brag (14) - Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
9. Brutality - Increases the auto attack damage, taunt and detaunts of all the Bruiser's allies.
10. Ignore Wounds - Replenishes a percentage of the bruiser's health.
10. Stamp - A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
11. Burn Through (14) - A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
12. Dodge and Strike (14) - Increases the bruiser's strength and agility.
13. Indomitable Will - Dispels hostile mental effects. This ability can be used while stifled or stunned.
13. Shoulder Charge (14) - A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
14. Feign Death - Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
15. Knuckle - A melee attack that does some extra damage.
15. Thundering Fists - The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
16. Bouncer's Stance - This is the bruiser's primary defensive stance.
17. Bruising Strike - A high damage melee attack that costs the bruiser's health instead of power.
17. Taunting Slap - Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
18. Staggering Stance - Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance. This also increases the bruiser's agility.
19. Flying Kick - A kick attack that deals moderate crushing damage.
19. Rapid Swings - Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.

20. Dreadnaught Kata – Makes the bruiser perform a martial arts routine.
20. Goading Gesture – Splitpaw: Increases your hate level with the target, with a chance at double the amount of hate increase.
20. Ignore Pain - Replenishes a percentage of the bruiser's health.
20. Intercept - Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
21. Fiery Fists - This is the bruiser's primary offensive stance.
21. Whirling Blaze (24) - A melee attack that strikes nearby enemies surrounding the bruiser.
22. Jeer (24) - Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
22. Rough House (24) - Increases your chance at an additional attack with increased hate every time you strike in melee.
23. Intimidating Orders - Increases the auto attack damage, taunt and detaunts of all the Bruiser's allies.
24. Crash (24) - A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
24. Intimidate – Mesmerizes target for short duration and prevents aoe (except when direct).
25. Break Through - A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
25. Rescue - Greatly increases the target's hate towards the fighter.
26. Bob and Weave - Increases the bruiser's strength and agility.
26. Bruising Spirit - Increases the bruiser's physical mitigation at the cost of health over time.
27. Burning Will - Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
27. Fierce Punch - A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
28. Eye Gouge - An extra attack that decreases the target's accuracy on a successful hit.
28. Play Dead - Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
29. Blitz - A melee attack that does some extra damage.
29. Jolting Fists - The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.

30. Bouncer - This is the bruiser's primary defensive stance.
30. Haymaker - Launches a punch attack that knocks down the target on a successful hit.
30. Instill Doubt - Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.
31. Grapple - A high damage melee attack that costs the bruiser's health instead of power.
31. Slurred Insult (34) - Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
32. Overtaking Blows (34) - Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance. This also increases the bruiser's agility.
32. Sucker Punch (34) - A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
33. One Hundred Hand Slap (34) - Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
33. Throat Kick - A kick attack that deals moderate crushing damage.
34. Ignore Hurt - Replenishes a percentage of the bruiser's health.
34. Intercede - Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
35. Beatdown - A melee attack that strikes nearby enemies surrounding the bruiser.
35. Lava Fists - This is the bruiser's primary offensive stance.
35. Devastation Fist - Bloodlines Chronicles quested skill: Deals a devastating strike that will instantly kill weaker enemies while leaving the Brawler in a stifled state for a bit after dealing the devastating blow. Stronger NPCs are immune to this combat art.
36. Boast - Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
36. Brawl - Increases your chance at an additional attack with increased hate every time you strike in melee.
37. Rousing Cry - Increases the auto attack damage, taunt and detaunts of all the Bruiser's allies.
38. Merciless Stomp - A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
38. Strong Arm - Mesmerizes target for short duration and prevents aoe (except when direct).
39. Burning Lunge - A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.

40. Battle Fury (44) - Increases the bruiser's strength and agility.
40. Heavy Scarring - Stuns the bruiser in place while greatly increasing trauma mitigation.
40. Strapping Spirit - Increases the bruiser's physical mitigation at the cost of health over time.
40. Wooden Skin Style – Gives the bruiser's skin a wooden appearance.
41. Cerebral Will (44) - Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned.
41. Hammer Fist - A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
42. Eye Rake - An extra attack that decreases the target's accuracy on a successful hit.
42. Stop Heart - Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
43. Pummel - A melee attack that does some extra damage.
43. Shocking Fists (44) - The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
44. Crusher (44) - Launches a punch attack that knocks down the target on a successful hit.
44. Fire Stance - This stance combines some of the elements from the bruiser's primary offensive and defensive stances, this is the bruiser's hybrid stance.
44. Retaliation - This is the bruiser's primary defensive stance.
45. Instigate - Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
45. Meteor Punch - A high damage melee attack that costs the bruiser's health instead of power.
46. Dirty Punch - A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
46. Shrug Off - Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance. This also increases the bruiser's agility.
47. Crushing Fury - Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
47. Roundhouse - A kick attack that deals moderate crushing damage.
48. Ignore Agony - Replenishes a percentage of the bruiser's health.
49. Bone Crusher - A melee attack that strikes nearby enemies surrounding the bruiser.
49. Magmatic Fists - This is the bruiser's primary offensive stance.

50. Abuse (54) - Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
50. Instill Panic - Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.
50. Iron Skin Style – Gives the bruiser's skin a rusted iron appearance.
50. Quarrel (54) - Increases your chance at an additional attack with increased hate every time you strike in melee.
50. Savage Blows - A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.
51. Stirring Cry - Increases the auto attack damage, taunt and detaunts of all the Bruiser's allies.
52. Barbarous Stomp - A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
52. Stone Deaf - Allows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits.
52. Unnerve - Mesmerizes target for short duration and prevents aoe (except when direct).
53. Flaming Lunge (54) - A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
54. Battle Lust (54) - Increases the bruiser's strength and agility.
54. Calloused Skin - Stuns the bruiser in place while greatly increasing trauma mitigation.
54. Increases the bruiser's physical mitigation at the cost of health over time.
55. Iron Fist - A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
55. Resolute Will - Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned.
55. Sonic Fists - Teleporting attack that interrupts the target. You must be at range to use this attack.
56. Eye Pluck - An extra attack that decreases the target's accuracy on a successful hit.
56. Stilled Life - Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
57. Pound - A melee attack that does some extra damage.
57. Storming Fists - The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
58. Close Mind - Grants the bruiser immunity to control based effects for a limited duration. This ability can be used while stifled or stunned, and has a recurrent power cost.
58. Provoking Stance - This stance combines some of the elements from the bruiser's primary offensive and defensive stances, this is the bruiser's hybrid stance.
58. Retribution - This is the bruiser's primary defensive stance.
58. Uppercut - Launches a punch attack that knocks down the target on a successful hit.
59. Meteor Fist - A high damage melee attack that costs the bruiser's health instead of power.
59. Pressure - Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.

60. Kidney Punch - A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
60. Shake Off - Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance. This also increases the bruiser's agility.
61. Dropkick - A kick attack that deals moderate crushing damage.
62. One Hundred Hand Punch (64) - Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
63. Blistering Fists - This is the bruiser's primary offensive stance.
63. Slap Around (64) - A melee attack that strikes nearby enemies surrounding the bruiser.
64. Oppress (64) - Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
64. Rumble (64) – Increases the auto attack damage, taunt and detaunts of all the Bruiser's allies.
65. Knockout Combination - For a short duration, any combat arts that the bruiser successfully lands will shove them, causing additional damage with a chance at briefly knocking them down.
65. Rabid Cry - Increases the non-combat art attack damage of the bruiser's group.
66. Callous Stomp - A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
66. Scared Still - Mesmerizes target for short duration and prevents aoe (except when direct).
67. Blazing Lunge - A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
68. Battle Frenzy - Increases the bruiser's strength and agility.
68. Hardened Skin - Stuns the bruiser in place while greatly increasing trauma mitigation.
68. Vigorous Spirit - Increases the bruiser's physical mitigation at the cost of health over time.
69. Steel Fist - A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
69. Tenacious Will - Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
70. Eye Gash - An extra attack that decreases the target's accuracy on a successful hit.
70. Last Breath - Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
70. Savage Bruising - A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.

71. Hammer (65) - A melee attack that does some extra damage.
71. Lightning Fists - The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
71. Stance: Bruising Stance - This stance combines some of the elements from the bruiser's primary offensive and defensive stances, this is the bruiser's hybrid stance.
72. Boil (65) - Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
72. Chin Break (65) - Launches a punch attack that knocks down the target on a successful hit.
72. Stance: Bodyguard - This is the bruiser's primary defensive stance.
73. Comet Punch - A high damage melee attack that costs the bruiser's health instead of power.
73. Gut Punch - A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
74. Front Kick - A kick attack that deals moderate crushing damage.
74. One Hundred Hands - Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
74. Sonic Punch - Teleporting attack that interrupts the target. You must be at range to use this attack.
75. Body Flail (65) - A melee attack that strikes nearby enemies surrounding the bruiser.
75. Stance: Smoldering Fists - This is the bruiser's primary offensive stance.
76. Bruising Cry - Increases the combat art damage, taunt and detaunts of all the Bruiser's allies.
76. Man Handle - Increases your chance at an additional attack with increased hate every time you strike in melee.
76. Vilify - Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
77. Blaze Kick - A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
77. Double Stomp - A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
77. Trepidation - Mesmerizes target for short duration and prevents aoe (except when direct).
78. Knockout - For a short duration, any combat arts that the bruiser successfully lands will shove them, causing additional damage with a chance at briefly knocking them down.
78. Resistant Spirit - Increases the bruiser's physical mitigation at the cost of health over time.
78. Rock Skin - Stuns the bruiser in place while greatly increasing trauma mitigation.
79. Adamantine Fist - A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
79. Battle Ready - Increases the bruiser's strength and agility.
79. Tenacity - Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
80. Divide and Conquer – Forces half of the target encount to target and attack only you. The rest of the encounter gains additional hate towards you.
80. Eye Rip - An extra attack that decreases the target's accuracy on a successful hit.
80. Savage Assault - A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.

Italics (Lvl Received) = Master II Choices
Bold = End Line
Red = Ancient Spell
Blue = Class Defining
Purple = Fun Spell

Helpful Links:
EQ2Players Spell List
EQ2Ref
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Ne Plus Ultra

Last edited by Sardonis; 06-09-2008 at 05:38 PM.
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