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Old 06-11-2009, 07:14 AM  
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Default Raiding brawler questions

Heya

I've recently been given the chance to switch from troub to bruiser (finally omg), and I'm wondering which brawler is a better tank in tso in your opinion.

Two arguments favoring the bruiser are Stone Deaf's superiority over External Calm on raids (imo) and the shadow aa 50% stoneskin. Monks are less groupdependent with great selfhaste, Iron Stance, better avoid buff and heal. The question I have is:

How effective is the shadow aa stoneskin for you when tanking tso mobs? Is is so superior that you would never tank a monk over a bruiser for raid tanking?

If it is not effective at all, would you say a monk would be more helpful for the raid in general than a bruiser?
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Old 06-11-2009, 09:00 AM  
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Default Re: Raiding brawler questions

It procs fairly often, though I don't sit there and watch it nonstop. Bruiser has quite a few advantages over monk in the tanking department this expansioni.

One element really sucks for brawlers in general this year though, and that is how TSO mobs strikethrough avoidance now. We have a new 100% deflection ability now, which is nice, but I still die with it on about 60% of the time when using it in TSO raids. I suspect monks have the same problem with Tsunami. Now bruiser's main advantage over monk is our mythical having dodge.
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Old 06-11-2009, 11:28 AM  
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Default Re: Raiding brawler questions

Strikethrough ftw... you said the bruiser mythical dodge is a big advantage - does dodge protect from strikethrough as well, or do you just mean a second 100% ability? Monk's have Bob and Weave though, which seems pretty good too.

Would you mind having a chat on the bruiser vent channel at some point? Would appreciate any tips.

Thanks
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Old 06-11-2009, 11:43 AM  
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Default Re: Raiding brawler questions

Dodge is the only avoid check which strikethrough will not hit you through. So our mythical is the only true 100% avoidance temp.
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Old 06-11-2009, 11:54 AM  
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Default Re: Raiding brawler questions

In my perspective, bruiser has clear advantage over monk in raid tanking until both are very well geared. The biggest difference is adrenaline rush. It's very useful for spike damage. For monk, we got meditative healing. It is a junk skill.

For dodge, yes, it protects from strikethrough. You can only strikethrough block, deflection, parry and riposte, not dodge.

Bob and weave is another junk skill that monk got. Even green heroic mob can hit through it because it is not a 100% avoidance skill.
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Originally Posted by Blanka View Post
Riposte 17%+Parry 12%+Min Deflection 43.7% = Total Uncontested Avoid 72.7%
Since when did we start running uncontested avoid through the avoid checks jackass? Are you making up new rules now? Uncontested avoid has ALWAYS been the total added up.
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Old 06-11-2009, 01:54 PM  
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Default Re: Raiding brawler questions

Hmm

How imprtant is mitigation for you? Does Crit Mit make up for low mit? Adrenaline is cool, however if you get one-shot when a hit does go through its all over. I still have low crit mit (30%), do you ever get one-shot with crit mit?

Good to know that only the myth dodge is reliable, should always keep it up for the most hot moments then, like when the MT dies and you are the only one that can take over, and you have to be sure you will live.

Another thought - taking into consideration the dodge being reliable as the only skill - would you consider using the Supple Dogwood Staff for tanking, assuming you don't have the myth clicky up?

Ah one last thing... if you are to give up dps gear for tank gear - which dps stat would you give up first for which tanking stat.
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Old 06-11-2009, 02:10 PM  
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Default Re: Raiding brawler questions

I would not use the supple dogwood staff for tanking personally, as I'd loose HP, stats, and the 10% damage absorption that the mythical gives. Plus the dps and hate proc. Melee hit rates are so shitty that when I go defensive I'm rolling usually a 20-35% hit rate so I'll take all the hate procs I can get for those.

And crit mit doesn't make up for lack of mit. Brawlers need more mit than we currently have due to the huge difference between plate tanks and brawlers. When raid buffed plate tanks are about 3-4K higher in mit than I am.

Additionally they didn't add extra mit gear for us this expansion like they did last year. Look how much extra mit stuff was available to us last year: Shard of hate earring, gi, belt, ring, wrist, Avatar forearms. I've lost about 1K mitigation from RoK to TSO in order to get Crit Mit... I seriously hate the whole crit mit system as a whole.
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