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Old 07-30-2009, 11:05 AM  
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Default Re: Drag and divide & conquer

Peel lasted 1 min @ beginning of rok iirc, so it was an even harder nerf for monks lawl.

Going from 1 min to 10 secs, haha talk about done and done.


They should just change DnC to a massive hate increase like crabbok said though. Nothing pisses players off more then getting abilities that don't work on mobs for w/e reason.
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Old 07-30-2009, 03:38 PM  
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Default Re: Drag and divide & conquer

Add to the worthless agro locks is all these adds that drop you multiple hate positions, so you have to burn more than 1 snap to get them back isnt that WTF an agro lock is put in the game for. So on mobs such as the Automen on Umzok and the adds on Gozak
when they memwipe and dump you multiple hate positions you have something to hold them momentarily to allow you to get them back.
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Old 07-30-2009, 04:08 PM  
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Default Re: Drag and divide & conquer

You know... I always thought knowing when to USE your aggro lock abilities, and save them for the right time added at least a teeny weeny bit of SKILL to playing your class... guess I'll just keep on timing autoattack. DING, 1, DING, 2, DING, 3, DING , 4.... well at least it's more complex than WoW.
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Old 07-30-2009, 04:46 PM  
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Default Re: Drag and divide & conquer

Sign me up on the make Divide and conquer into a super group taunt and either remove the agro lock OR add in an additional large taunt when the effect wears off. So after 8 seconds we could get an additional ~10k+ taunt and 2 hate positions.

They could also make drag immune to agro lock immunity. 4 secs ievery minute is hardly overpowered.
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Old 07-30-2009, 05:18 PM  
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Default Re: Drag and divide & conquer

Honestly I think our aggro locks are fine the way they are to be honest, we just need next expansion's raid mobs to NOT be immune to it.

I somewhat prefer the lock of DaC over just hate, because if I die and am rezzed, I can still pickup adds right away. If I were gonna change it, it would have to be 30K hate plus 10K hate every 4 seconds for the duration, in addition to the initial hate positions.
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Old 07-30-2009, 06:39 PM  
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Default Re: Drag and divide & conquer

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Originally Posted by Crabbok View Post
Absolutely. I'd rather divide and Conquer just get changed to massive Encounter Threat, like 30K hate or more... at least this way it'd work.
Crabbok for pres.
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Old 07-30-2009, 06:50 PM  
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Default Re: Drag and divide & conquer

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Originally Posted by Crabbok View Post
Honestly I think our aggro locks are fine the way they are to be honest, we just need next expansion's raid mobs to NOT be immune to it.

I somewhat prefer the lock of DaC over just hate, because if I die and am rezzed, I can still pickup adds right away. If I were gonna change it, it would have to be 30K hate plus 10K hate every 4 seconds for the duration, in addition to the initial hate positions.
Unless the devs position changes on agro locks you and I both know that will never happen. Also if the fighter hate changes go through again then i kinda expect D& C to be around 20k hate anyway. I was getting almost 18k hate on it w max taunt AA on test before the changes w/o gear with base taunt %. So a 20k-30k initial taunt w 2 hate positions and 10k every 4 seconds for 8 seconds is hardly unreasonable after the taunt changes.
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Old 07-30-2009, 06:55 PM  
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Default Re: Drag and divide & conquer

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Absolutely. I'd rather divide and Conquer just get changed to massive Encounter Threat, like 30K hate or more... at least this way it'd work.
and then get nerfed again for being too powerful.
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Old 07-30-2009, 07:24 PM  
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Default Re: Drag and divide & conquer

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and then get nerfed again for being too powerful.
Not under the fighter 1.0 changes.

My regular group taunt w base taunt AA's was listed hitting for 10K+ w a 5? sec recast with AA's.

An additional 30k taunt w 2 ticks of 10k with a 1:30 recast is hardly overpower in comparison.

People bitched about the fighter 1.0 changes because it lowered dps and "forced" tanking in defensive, but it was actually better agro (and incidentlly aoe agro) then live. There was a few issues with the fighter 1.0 changes that defintely needed to be addressed, but overall it was a more thought out system then dps= agro.
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Old 07-31-2009, 03:16 PM  
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Default Re: Drag and divide & conquer

It kinda turns around once you get to Ykesha and I am not sure about Munzok adds.
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