Made a similar thread on the brig forum, and since I'm passionate about the bruiser class I figure I might as well make one here too.
Note that this will include all issues, but for a more specific discussion on tanking issues/ideas I would go here :
Crabbok's thread on how boobs are great and tanking can be fun
Current Bruiser Issues :
Hit Rates : Currently our defensive stance offers no real means aggro control/stability because our hit rates suffer so much that we lose our main source of aggro ( DPS via CA's/autos ) Pretty much every tank suffers from this, but brawlers get the worst of hit since as a class we were designed around hitting the mob to generate hate.
AOE DPS : We are the only fighter class w/o a sustained aoe auto attack, this is crucial in keeping hate in AOE heavy zones. Right now in order to keep hate from any fight with 3 mobs + brawlers need to spam the tab key like a rabid monkey with down syndrome. This could be alleviated somewhat via a change to the wis line, either by upping the damage on our AOE proc, making it proc more, or just adding in AOE auto attack like we want lol.
Rock Skin : This Temp buff is utterly useless, the days of stunning yourself to survive the last couple of hits from a mob are long gone, and as such this needs to be updated. I don't know how long we as community have been begging for a change, but it needs to happen. At the very least SOE could make it so Close mind overwrites the stun portion of the buff.
KoS Stamina AA line : Very poor AA line in general and needs to be revamped just as our str AA line was. Make it gives us increased hit rates or increased proc %'s or really anything then what it currently is.
Bruising Spirit : This temp buff is fine atm except that imo it's kinda unfair that the monk equivalent is up all the time, with no cool down. I suggest maybe lowering the mit gain by a small bit as a trade off for being able to have it up all the time. ( keep the hp drain obviously )
Shrug Off : It's been said time and time again, but avoidance buffs in general should be changed to make fighters, specifically brawlers, more desirable in raids. Also with the upcoming Xpac and lvl raise, are we really going to still be using a lvl 60 spell? /shrug
All Multi hit Ca's : The only change I would like to see is that consecutive hits are still allowed to roll for a hit/miss even if the hit before misses. It makes no sense that because my first hit missed, now the other 7 miss automatically. This would help a little bit in the aoe department as well since our biggest AOE can hit multiple times.
And Finally :
Don't give us abilities if you are just going to make mobs immune to them with the next LU.
That's pretty much it for now, as I have work soon. If you have any ideas/issues then please post them as I plan to keep this thread updated at least until beta invites start going out ( whenver that will be lol )
When I get back I'll start posting up some Ideas about what I would like to see with the new AA's/lvl cap.