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Old 10-28-2009, 05:43 PM  
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Default Bruiser Issues and Ideas

Made a similar thread on the brig forum, and since I'm passionate about the bruiser class I figure I might as well make one here too.

Note that this will include all issues, but for a more specific discussion on tanking issues/ideas I would go here :

Crabbok's thread on how boobs are great and tanking can be fun

Current Bruiser Issues :

Hit Rates : Currently our defensive stance offers no real means aggro control/stability because our hit rates suffer so much that we lose our main source of aggro ( DPS via CA's/autos ) Pretty much every tank suffers from this, but brawlers get the worst of hit since as a class we were designed around hitting the mob to generate hate.

AOE DPS : We are the only fighter class w/o a sustained aoe auto attack, this is crucial in keeping hate in AOE heavy zones. Right now in order to keep hate from any fight with 3 mobs + brawlers need to spam the tab key like a rabid monkey with down syndrome. This could be alleviated somewhat via a change to the wis line, either by upping the damage on our AOE proc, making it proc more, or just adding in AOE auto attack like we want lol.

Rock Skin : This Temp buff is utterly useless, the days of stunning yourself to survive the last couple of hits from a mob are long gone, and as such this needs to be updated. I don't know how long we as community have been begging for a change, but it needs to happen. At the very least SOE could make it so Close mind overwrites the stun portion of the buff.

KoS Stamina AA line : Very poor AA line in general and needs to be revamped just as our str AA line was. Make it gives us increased hit rates or increased proc %'s or really anything then what it currently is.

Bruising Spirit : This temp buff is fine atm except that imo it's kinda unfair that the monk equivalent is up all the time, with no cool down. I suggest maybe lowering the mit gain by a small bit as a trade off for being able to have it up all the time. ( keep the hp drain obviously )

Shrug Off : It's been said time and time again, but avoidance buffs in general should be changed to make fighters, specifically brawlers, more desirable in raids. Also with the upcoming Xpac and lvl raise, are we really going to still be using a lvl 60 spell? /shrug

All Multi hit Ca's : The only change I would like to see is that consecutive hits are still allowed to roll for a hit/miss even if the hit before misses. It makes no sense that because my first hit missed, now the other 7 miss automatically. This would help a little bit in the aoe department as well since our biggest AOE can hit multiple times.

And Finally :

Don't give us abilities if you are just going to make mobs immune to them with the next LU.

That's pretty much it for now, as I have work soon. If you have any ideas/issues then please post them as I plan to keep this thread updated at least until beta invites start going out ( whenver that will be lol )

When I get back I'll start posting up some Ideas about what I would like to see with the new AA's/lvl cap.
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Old 10-28-2009, 09:19 PM  
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Default Re: Bruiser Issues and Ideas

Alot of people seem to want the WIS line to drop the proc and change it to 40% AoE attack. I don't. I'd rather simply have the damage scaled up on the proc to what it rightfully should be. At Rank 8, it should be over 2K per hit atm, which wouldn't be necessarily as much as a fully buffed AoE autoattack, but would still contribute to single target dps.
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Old 10-29-2009, 02:51 PM  
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Default Re: Bruiser Issues and Ideas

I do like the fact that crane twirl has no target limit and hits 360 degrees. That being said, the kos era level of damage needs to be updated to tso or sf level.

One problem that it has is that both the proc rate and the damage go up for each aa you put in. The result is that unless you're putting 8 aa's into it there is no point in putting any in. Damage is already low, but putting 5 points in rather than 8 results in the damage being quartered.

Ooh ooh I know! It should be boosted by gear that delivers mutagenic burst or frostburn!
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Old 10-29-2009, 03:23 PM  
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Default Re: Bruiser Issues and Ideas

lol! Maybe if they fix the burst procs and remove that lame damage cap, or make the 2 types of procs actually independant of each other!

But I agree, the KoS AA's have damage procs which were appropriate for KoS, before the massive massive inflation in dps that we've seen since then. I brought this up at Fan Faire, and I'm willing to bet it's one of the fixes we see in SF, (Both STA and WIS line).
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Old 10-31-2009, 06:46 AM  
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Default Re: Bruiser Issues and Ideas

Yeah, if the damage is made comparable to what it should be based on dps inflation then I'd rather crane twirl stayed the way it is, 360 degrees with no target cap, than get adjusted to just 4 mob trample in forward cone like all the other fighters.
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Old 10-31-2009, 07:05 AM  
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Default Re: Bruiser Issues and Ideas

I would rather not lose the 360 degree aspect of twirl either. Why not give us 360 degree auto attack and differentiate us from the other fighters.
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Old 10-31-2009, 11:55 AM  
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Default Re: Bruiser Issues and Ideas

It would make sense for us to be the only fighter with 360 auto attack. But maybe only 40% of our auto attacks?

If the brawler did 100% spin attacks im sure he fall flat from being so dizzy.
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Old 11-02-2009, 03:25 PM  
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Default Re: Bruiser Issues and Ideas

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Originally Posted by Insayn View Post
It would make sense for us to be the only fighter with 360 auto attack. But maybe only 40% of our auto attacks?

If the brawler did 100% spin attacks im sure he fall flat from being so dizzy.
They wont give you 40% true AE auto attack, because all the others fights is 40% 4 target frontal. It would be imbalanced. They might do 10-15%, but you'd honestly be better off keeping crane twirl with enhanced damage at that point.
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Old 11-02-2009, 03:49 PM  
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Default Re: Bruiser Issues and Ideas

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Originally Posted by Azarath View Post
They wont give you 40% true AE auto attack, because all the others fights is 40% 4 target frontal. It would be imbalanced. They might do 10-15%, but you'd honestly be better off keeping crane twirl with enhanced damage at that point.
I just reread my post when you quoted it and I worded it a badly. What I meant to say was it would be nice if we had a 100% (360 degree) auto attack but it would only do this on 40% of our attacks.
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Old 11-02-2009, 04:18 PM  
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Default Re: Bruiser Issues and Ideas

aerabitch just posted on someones fury thread on the offical boards how they're useless

someone should post one on the offical forums for us and see if we get any attention
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