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07-26-2007, 02:33 AM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,311
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Re: Latest on KoS AA's
All of your weapons check off of Crushing skill, they are dual wield crushing with xx-xxx slashing/crushing/piercing damage.
Which one of your weapons was your main hand and which the off hand? Crush or Pierce?
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07-26-2007, 04:55 AM
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BOTS, ITS WHATS FOR DINNER!
Character: Faxon
Server: Life
Posts: 1,186
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Re: Latest on KoS AA's
actually dude the twin calamaties check off piercing skill. i had to skill it up in order to use em. and ancient velium claws (not that anyone uses em) check off slash. used those for a few weeks so had to get that maxed out as well
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07-26-2007, 09:17 AM
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Regular
Character: Janaka
Guild: Retired Again
Server: Butcherblock
Posts: 260
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Re: Latest on KoS AA's
Yeah, a few weapons do check the other skills, but I have all of them maxed. With warden buffs all the skills are 460+, so we should not be missing that much....
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07-26-2007, 11:54 AM
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Visitor
Character: retired
Guild: retired
Server: Kithicor
Posts: 54
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Re: Latest on KoS AA's
I have the high DR TC (main hand) and FoB (off-hand). Both of my skills are maxed and the only +crush I had on was from the FoB, so I ended up with 519 pierce and 524 crush because of all of the buffs in my group. There was a warden, a pally, and a dirge in my group that night, which is why my skills were so ridiculously high in the first place.
I did just get my relic leather hat with +5 crush, but obviously that doesn't make up for all the buffs on skill I had (which I don't normally have, except for the dirge). I wonder if those buffs are even working right....
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07-26-2007, 06:36 PM
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Visitor
Character: pakanu
Guild: Paradigm
Server: oasis
Posts: 86
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Re: Latest on KoS AA's
with my bruiser im speced :
wis 44862(for flock and AE proc)
sta 441(single target proc 1 point)
str 448(mele crits)
y 1 point in to the single target proc? ...well there isn't anything better to put it in other then maybe +%health or some defensive stat....
flock is great for soloing and a spike dps for raids....and with the timer 3min i just combo with it for named....
mele crits has always been a must have
Last edited by Pakanu; 07-26-2007 at 06:37 PM.
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07-26-2007, 07:31 PM
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Regular
Character: Normack
Guild: Comfimed
Posts: 418
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Re: Latest on KoS AA's
melee crits are under the INT line...
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07-29-2007, 03:39 PM
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Visitor
Character: pakanu
Guild: Paradigm
Server: oasis
Posts: 86
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Re: Latest on KoS AA's
sigh every1 know's what i ment
Last edited by Pakanu; 07-29-2007 at 03:41 PM.
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07-29-2007, 03:48 PM
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Visitor
Character: pakanu
Guild: Paradigm
Server: oasis
Posts: 86
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Re: Latest on KoS AA's
how are u spec'ed there Norm.....
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07-29-2007, 06:01 PM
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...
Character: Lyxson, Riburticus, Jatofyr, Glenneth, Drips, Myrjin
Guild: Retired Forever
Server: Oasis
Posts: 1,057
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Re: Latest on KoS AA's
I remember some dev saying in one of the avatar threads that all brawler d/w's go off of crushing to determine to hit %, I've tried to find it, but haven't yet. 
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07-29-2007, 07:03 PM
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I am the fifth Cylon
Character: Taucher
Guild: Retired
Server: My Happy Place
Posts: 195
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Re: Latest on KoS AA's
Quote:
Originally Posted by Lyxson
I remember some dev saying in one of the avatar threads that all brawler d/w's go off of crushing to determine to hit %, I've tried to find it, but haven't yet. 
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It was Archonix, post 179 in this thread:
Quote:
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Originally Posted by Archonix
...Regardless of the damage-type on a fist weapon, Brawlers always use crushing skill to determine hit-chance. What it boils down to, is that adding +piercing or +slashing to mirror the damage-type of a fist weapon would be worthless to brawlers, so they get +crushing.
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