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Old 01-17-2008, 04:40 PM  
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Default Progession lists and pickup raids

Taking this discussion out of the progression list so I don't have to page through it trying to find first kill dates later. :P
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Originally Posted by Gesari View Post
More than half the raid was paradox, I say it counts.
Hmm you are going to make me think aren't you. Honestly if you manage to clear all the content relying on pickup people to fill the spots and do it successfully it would be quite an accomplishment and whoever led and/or contributed to that force (without going absolutely mental) would deserve credit. Even trying to do so would probably provide the server with lots of healthy drama. :P But I doubt thats your plan, just saying that progressing with pickups is an accomplishment worth noting.

I'm sure lots of guilds have the occasional unguilded app come on a raid to check out if they fit-in and so 100% tagged isn't a very reasonable requirement. There is the possibility of ringers helping someone clear a zone... getting a high end geared tank could help a guild clear a zone it would otherwise be unable to clear. But I think thats not a very likely recurring problem and people would blow the whistle on it.

I'm leaning towards allowing up to 4 people who aren't tagged or applying to your guild (alt guilds count as tagged). Other than that you get an asterisk that indicates it was done with out of guild resources. Because I think most people are interested in what a guild can consistently deliver with its regular force.

It's technically my list, but its a resource for the server... so speak up if you care.
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Old 01-17-2008, 04:52 PM  
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Default Re: Progession lists and pickup raids

If you kill a mob with any less than about 80% of the raid as a guild, it shouldn't be considered a guild kill.
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Old 01-17-2008, 05:02 PM  
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Default Re: Progession lists and pickup raids

in eq1 we put GPU for the raid and occasionally put (name of guild hosted), when it was mostly one guild, to note a "ghey pick-up" raid cleared it...

so for example .. knights were to say /70-80 "PU ToT raid pst" etc... it would get noted GPU(KotS).
you don't have to call it GPU hehe just how we had it listed back then... oh the hate~

I'm not saying do it like this etc... just sharing how we noted it on our old eq1 server. This is also how we noted alliances as well... if they did it alone or did it in alliance was noted. anyways "couple" peeps from PU or apps wouldn't be PU imo. And for ringers... well guess thats a tight call. Cuz yeah in some cases 1 class might make or break it, even 1 player if it was a seriously tight call. But for the most part 1 player doesn't make or break a raid unless it was either something class specific, or so on the line coulda gone either way imo. And in that case... the guild who orchestrated all that coordination etc deserves credit imo. A badass tank coming in might be sweet, might make it easier or a higher chance of success, but if the healers blow they still are likely to loose it, for example.

but I think this is pretty right on:
Quote:
I'm leaning towards allowing up to 4 people who aren't tagged or applying to your guild (alt guilds count as tagged). Other than that you get an asterisk that indicates it was done with out of guild resources. Because I think most people are interested in what a guild can consistently deliver with its regular force.
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Old 01-17-2008, 05:54 PM  
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Default Re: Progession lists and pickup raids

Honestly I'm not going to argue it either way, it doesn't matter to me. I just thought it was worth mentioning since, you know, we got a pickup together to clear the zone in one night and other guilds have spent many nights since the xpac came out trying to kill the mob and still haven't done it.
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Old 01-17-2008, 06:20 PM  
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Default Re: Progession lists and pickup raids

Do you want Paradox listed with the notation it was a pickup and then later updated when you kill it as a guild or just no listing?

I'm just looking at the most logical way to handle the list. As I said I think clearing zones with a pickup raid is an accomplishment but I also think a lot of people see this list as a pure guild progression measurement.
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Old 01-19-2008, 01:43 AM  
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Default Re: Progession lists and pickup raids

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getting a high end geared tank could help a guild clear a zone
It wasnt me... it was the one armed man!
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Old 01-19-2008, 05:23 AM  
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Default Re: Progession lists and pickup raids

In all honestly it would have been cleared with the two groups that Paradox can field, but to shorten the time in there the pick ups were grabbed.

Their total healed and total damage done was less than 25%.
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Old 01-19-2008, 06:23 AM  
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Default Re: Progession lists and pickup raids

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It wasnt me... it was the one armed man!
since when do i have 1 arm
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Old 01-19-2008, 01:06 PM  
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Default Re: Progession lists and pickup raids

The evening before the expansion came out MAW had about 6 or so people from various top guilds on the server and we killed Mayong. We didn't however put it on the progression list becuase there were too many outsiders in the raid. It wasn't really a MAW only kill and a recruit would be pissed if they thought we could kill that sort of thing on a regular basis and couldn't.
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Old 01-19-2008, 01:14 PM  
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Default Re: Progession lists and pickup raids

If you're trying to insinuate that we won't be able to kill that mob again next week, I'm sorry but I must LOL.

I'm not trying to sound arrogant or anything here, but we do have a solid core of people. Killing shit like thuuga with just our 2 groups is doable, but a lot more hassle. Why not pick up raids instead to try and recruit new people and let some others have some fun?
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