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Thread: Cleric Builds

  1. #11
    The Plate Healer
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    Default Re: Cleric Builds

    Quote Originally Posted by Kriptini View Post
    My healing build:

    Soul Tree Calculator: Sentinel (34) / Purifier (32) / Druid (0) :: Rift: Planes of Telara :: ZAM

    I've tailored this build for what I call "one-shot healing." By that, I mean that you should be able to fully heal any target with a single spell, and thanks to casting speed modifiers, you'll be able to do it quickly.

    Now, thanks to special talents in the Purifier tree, your heals can quickly snowball to become more powerful with every cast. (Such as Enflamed Rejuvenation.) In fact, your heals will almost definately be overhealing your target... which is why we have the 31 point talent in Purifier, so that overhealing can be converted into AoE heals. Additionally, you get a lot of shields, thanks to Caregiver's Blessing, and you also get Steralize which is a cure-all for disease and bleed effects.

    If you play your cards right, you can make this build extremely mana efficient. You know all of those spells that cost X% of mana? If you watch for when Blessing of the Flame comes up, you can cast it for zero mana. That's pretty insane. (I'd imagine a 31+Warden and a 32 Purifier combo would be awesome as well.)

    I'd say that the only weakness of this build would be if your heal crit was really low, (or if you just have ridiculously bad luck) because a lot of the proc effects rely on crit and there's a large amount of points put into enhancing crit bonus. Still, I can't wait to try this build out; I have a feeling that it's going to be very sexy. =3

    (The 0 point in Druid could easily be replaced for 0 points in Warden for the HoT, but I just like the fairy pet. XD)
    This is almost exactly my second role, but then when i started running Foul Cascade and Kings Breach, I found the 12 points into Warden was massively beneficial for keeping the rest of the group alive while working on the more crazy AoE's and spike damage at the same time.
    Future player of EQN | Wildstar | ESO (maybe)
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  2. #12
    Prime Minister of Kenada Kendayar's Avatar
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    Default Re: Cleric Builds

    Blessing of the Flame has such a low trigger rate, it's not worth waiting on it just to get that one heal in. It just lowers overall mana consumption ZW and depending on the regen in the group, probably not needed.

    I've never been a big fan of low chance triggers myself.

    Another thing I've been debating is whether or not it's worth going so deep into all 3 trees. I've only gone pure Warden and pure Purifier with success and it seems like having the buffs from multiple classes just makes up for the lack of stronger abilities overall. Pure purifiers don't even need the buffs because the amount of healing they put out on a tank as they gain new abilities is astronomical.

  3. #13
    Player versus Tard
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    Default Re: Cleric Builds

    Well my only healer is in the 20s so I can't comment too much, but feedback I've gotten from higher level players is sentinel is the way to go. Healing invocation is the best heal in the game, and serendipity kicks ass.

    As for group healing, bring a bard.

  4. #14
    Forever Jailbait Kriptini's Avatar
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    Default Re: Cleric Builds

    Quote Originally Posted by Kyior View Post
    This is almost exactly my second role, but then when i started running Foul Cascade and Kings Breach, I found the 12 points into Warden was massively beneficial for keeping the rest of the group alive while working on the more crazy AoE's and spike damage at the same time.
    Interesting. But I think that your build is tailored more for solo healing dungeons whereas mine is tailored more for specialized healing in a raid force. I'll have to give yours a try this next Beta.

    Quote Originally Posted by Kendayar View Post
    Blessing of the Flame has such a low trigger rate, it's not worth waiting on it just to get that one heal in. It just lowers overall mana consumption ZW and depending on the regen in the group, probably not needed.
    If I see that thing proc, I'm GONNA hit my biggest, baddest, AoE heal without even thinking about. I won't be neccessarily waiting for it to proc, but I will watch for when it does.

    Quote Originally Posted by Kendayar View Post
    I've never been a big fan of low chance triggers myself.
    How did you like RoK/TSO raiding? =P

    Quote Originally Posted by Kendayar View Post
    Another thing I've been debating is whether or not it's worth going so deep into all 3 trees. I've only gone pure Warden and pure Purifier with success and it seems like having the buffs from multiple classes just makes up for the lack of stronger abilities overall. Pure purifiers don't even need the buffs because the amount of healing they put out on a tank as they gain new abilities is astronomical.
    The problem with pure Purifier is that your AoE healing gets pretty challenging, while pure Warden is "GG" when you start hitting spike damage. Sentinel mixed in with either of them seems to be the way to go.

  5. #15
    Prime Minister of Kenada Kendayar's Avatar
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    Default Re: Cleric Builds

    All of my TSO procs are up a lot. Usually all the time like my munzok shield/ring. Also while purifier is nowhere in the AOE heal department, a second healer can pick that up. They could even do a dps/support type of healing and if EQ2 is any indicator, there'll be more than one healer in groups where tanks gotta stay up.

  6. #16
    Prime Minister of Kenada Kendayar's Avatar
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    Default Re: Cleric Builds

    Also, using the information in the thread I posted in another thread, an ability that increases the heal amount of an ability is better than one that increases spell power ( 1% per 1% anyway ).

    That is to say, if you had a heal that was 150 hp, with 100 spell power that was affected by a 150% spell modifier, you should get 300 hp in the heal.

    If you have an ability that increases spell power by 5%, now your spell power is 105 and your heal should do 307. If the heal amount is increased by 5% it should increase to 315.

    However, if the heal ability only increases the base heal amount, then it's vice versa .

    If the former is true, then heal amount bonuses scale higher than spell power as the heals become stronger (in the order of a couple hundred points) but if the latter is true, then the difference is negligible until the heal amounts start getting really high (close to 2k). Looks like the former according to a search on the official forums. Either way, heal effectiveness is > spell power if you're min/maxing.

    What also plays a role here is whether or not spell power has any caps and if the modifiers on some heals are different, what are those modifiers?

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