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  1. #11
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    Default Re: Inquisitor RDPS Build

    Quote Originally Posted by dakkota View Post
    Would love to see what some proper gear could do (also adorned gear would be nice).
    I using 3 clerics DPS builds:
    A) Ranged dps solo target
    B) Ranged AOE dps
    C) Melee dps solo target

    Some numbers:
    Dummy(full solo buffed+scrolls wis&int+vial wis&int+15%cb weapon adorment)
    A) 1030 dps max
    B) not tested
    C) 1100 dps max

    Plutoius (RoS encounters without adds)
    A) 1200 dps max
    B) not tested
    C) 1400 dps (1 try)

    Duke (GSB encounter with adds)
    A) 1700 dps max
    B) 2100 dps max
    C) not tested

    Alsbeth (RoS encounter with many adds)
    A) 1400 dps max (1 try)
    B) 2300 dps max (+ atleast 3 battle rez for me during the fight =D)
    C) not tested

    PS - full T3 Damon's raid set+RoS trash 2h-staff+craft rings
    1200sp/770crit solo
    1450+sp/940+crit raid buffed

  2. #12
    You know the rules
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    Default Re: Inquisitor RDPS Build

    hey, a fellow from icewatch, cheers!

  3. #13
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    Default Re: Inquisitor RDPS Build

    Quote Originally Posted by Irbiss View Post
    I using 3 clerics DPS builds:
    A) Ranged dps solo target
    B) Ranged AOE dps
    C) Melee dps solo target
    Nice, I have a question for you. Do you mix in any channeled spells into your rotation or just spam BoD/BoJ? I noticed the 5 points into warden increases channeled damage spells.

  4. #14
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    Default Re: Inquisitor RDPS Build

    Only Decay from Cabalist spec. For Inq -only BoD/BoJ with dots. Channeling its losing dps.

  5. #15
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    Default Re: Inquisitor RDPS Build

    Good stuff, I have more questions. This build is really hard to parse out on a dummy because it's so dependant on procs. Here's some stuff I wanted to clarify:

    1. Banish from the Sentinel tree - it does more damage then one cast of BoJ, but won't proc a free BoD. Use it or no?

    2. Do dot ticks critting trigger Corporal Punishment? If so, I'd think Banish would be worth using but wasn't sure (only tested for a little).

    3. For me some channeled abilities do more dps then BoJ. However, they won't proc a free BoD. I find though that BoJ triggers a lot before the 10 seconds is up making me think they can be used for more dps... but when I parse it out the build's dps fluctuates so much it's hard to tell if it's a net loss or gain. Anyone have any success using them or should I just forget about trying to incorporate them into a rotation?

    4. Is there a way to setup a macro to fire BoD only when it's insta-cast?

  6. #16
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    Default Re: Inquisitor RDPS Build

    Not sure I understand the 51 points in Inq and Warden if you're just using BoJ/BoD spam on the Inq spec. I'm assuming that the Warden instant cast buff affects BoD when it is instant cast.

    Wouldn't something like this make more sense though?

    Soul Tree Calculator: Inquisitor (45) / Sentinel (11) / Druid (10) :: Rift :: ZAM

    I don't raid, so I'm obviously not sure what tribulations you guys go through when doing so, or what actually works. But from a grouping standpoint, this seems like (on paper) it would do a decent bit more.

    You're basically giving up the instant cast 10%, 3 channeled abilities, 1 stun, and some mana cost reduction (which may be the deal breaker) for 5% more endurance (meh), and 5% passive crit with 5% crit debuff for the mob (which probably doesn't stack with lethal poison or other debuffs).
    Slightly retarded some of the time. Completely the rest.

  7. #17
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    Default Re: Inquisitor RDPS Build

    Quote Originally Posted by Keyh View Post
    Not sure I understand the 51 points in Inq and Warden if you're just using BoJ/BoD spam on the Inq spec. I'm assuming that the Warden instant cast buff affects BoD when it is instant cast.

    Wouldn't something like this make more sense though?

    Soul Tree Calculator: Inquisitor (45) / Sentinel (11) / Druid (10) :: Rift :: ZAM
    Tried something similar, the reason for 51 is the passive % increase on spellpower in the inquisitor tree. As a rogue you're hovering around ~600 ap so a passive increase wouldn't do that much. Clerics are different, for example a 1 hander will give over 200 sp. You're usually hovering around ~1k sp, making all passive increases the deeper you go into a tree more attractive. It's the reason I play 51 sent (even though most people think it's noob) and some people play 51 warden.

    A 51 sent or 51 warden has almost 2x the size of heal on their boosted heals vs a ~30ish into sent or warden. Same goes for inquis, the passive increase does a ton.

    Corporal punishment also only procs off life and death damage abilities making casting bombard not that great. When I tried mixing in other souls that don't use life or death spells I never had any success with it.

    Warden is to further boost vex and sanction heretic (they're very good dps once boosted, accounting for at least 1/4 of my dps from 2 dots) and to get a nuke you can spam in movement fights.

    (P.S. - Luminous gaze also doesn't stack with lethal poison, so unless there's no rogue in the group there's no point in using it).

  8. #18
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    Default Re: Inquisitor RDPS Build

    I was unaware of the spell power buff. I didn't see it in the soul calculator, and didn't look on my cleric. I'm assuming it's a passive root ability?

    How much is the spell power difference? I'd think no more than 2.5% (.5% x 5 points) which at 1k base spell power would be 25 which is what? 5 damage per GCD. edit: found it, duh.

    I was also going for the crit, not necessarily any abilities in Druid, as typically Inquisitor is refresh DoTs, and cast BoJ/BoD (from my experience on my cleric, and just general reading).

    Vex and Sanctioned Heretic are also buffed a lot already from the inquisitor tree, by 50%. So the 10% isn't really a 10%, it's a ~6% increase ignoring other +damage stuff.

    So you're looking at a 6%+5 damage boost to Vex and Sanctioned Heretic and a 10%+5 damage increase to BoD.

    Versus a 90% increase to everything 5% of the time (on average, a 4.5% increase to everything).

    I guess it depends on where your DPS is mostly at. I'm only level 30 on my cleric, and haven't really parsed the Inquisitor spec at all, so I can't say.

    As for the instant cast nuke, Sentinel has that and it's life, not water.
    Slightly retarded some of the time. Completely the rest.

  9. #19
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    Default Re: Inquisitor RDPS Build

    51 inquis is a 65% spell power boost onto vex and SH. So at cap, that brings the effective sp from 1k to 1650. That's a big difference.

    The insta cast spell in sentinel has a 10 sec cooldown, and the damage isn't great. Waterjet actually does good damage, and is spammable.

    Clerics with their passive boosts the higher you are into a tree play a lot differently then rogues. With rogues when you pick up an ability it's relatively the same no matter how high you are in the tree, with some minor boosts to maybe crit or adding a dot from the tree. With clerics the passive boosts can be very powerful, making 51 point specs a lot more viable.

    I'm hoping the fucking 50 buffer is spawned soon on test. There's some 'alpha test' going on tonight and my level 6 cleric is waiting in sanctum... not up yet. Another good thing about test is differences in rotations really come out. As your stats get increased, the separation between builds increases making it easier to test rotations. Hopefully the buffers comes up soon so I can start testing shit properly.

  10. #20
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    Default Re: Inquisitor RDPS Build

    I agree that the total is significant. The 5 points moved though, would take 200 spell power off of those 2 abilities, which you said account for 25% of your DPS, and would increase everything by (90%*0.05)*(1-currentcrit%).

    I've read that spell power affects DoTs differently, and I've read that it doesn't, so I'm not entirely sure. If it doesn't, 200 spell power would be 40 damage per cast, then you have your 50% damage bonus and 10% damage bonus on the DoTs, so 64 damage per cast.

    But, you're only casting both once every 15 seconds. So (64*2)/15 DPS increase. Unless I'm wrong with the mechanics (which is definitely possible).

    So, what's greater then?

    The 8.5 dps increase of the 10% instant cast and 200 spell power on the DoTs.

    Or (90%*0.05)*(1-currentcrit%)



    I thought that the sentinel one had a CD, the Soul Calc said it didn't though, so I second guessed myself. I guess it depends on the fight and how much you're moving there.

    Of course, these conclusions may be coming from an incorrect understanding of the mechanics involved, but the last spell damage calculation I saw was:

    (Base+Spellpower*.2*CastSpeed)*DamageMod

    and

    ((Base+Spellpower*.2*CastSpeed)*DamageMod)*1.5+Bon us for crits
    Slightly retarded some of the time. Completely the rest.

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