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  1. #21
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    Default Re: Inquisitor RDPS Build

    Quote Originally Posted by Keyh View Post

    I've read that spell power affects DoTs differently, and I've read that it doesn't, so I'm not entirely sure. If it doesn't, 200 spell power would be 40 damage per cast, then you have your 50% damage bonus and 10% damage bonus on the DoTs, so 64 damage per cast.

    The 8.5 dps increase of the 10% instant cast and 200 spell power on the DoTs.

    Or (90%*0.05)*(1-currentcrit%)

    (Base+Spellpower*.2*CastSpeed)*DamageMod

    and

    ((Base+Spellpower*.2*CastSpeed)*DamageMod)*1.5+Bon us for crits
    Oh, I donno... I never try to reverse engineer and figure out the math when optimizing. I try a spec, see what does more damage and just go with it. After a dummy attempt then I try to tweak or see what works.

    I do know that ap/sp effects dots differently. That's what makes ap such trash for rogues, ap scaling on dots. I'd think it would be similar for sp.

    Anyone know the answer to these questions?

    1. How does spotter's orders effect channeled abilities? Does each tick of the channel count a tick of a dot, so 4 ticks in 3 seconds or do you get the full SO buff on all ticks?

    2. Anyone tried high cab single target spec? Reading cab I noticed the 36 point ability increases all death attacks instead of just 2 abilities, plus it's a % damage increase instead of ap boost so I was thinking of trying to mix in heavy cab for dps.

  2. #22
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    Default Re: Inquisitor RDPS Build

    Yeah, I can understand that. I would always prefer a "field test" over theory crafting. But I don't have the cleric at lvl 50 unfortunately.

    I was mainly curious why that would be better than what I had posted. If it is, it is, I have no proof on the contrary.
    Slightly retarded some of the time. Completely the rest.

  3. #23
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    Default Re: Inquisitor RDPS Build

    Once the test buffer is up I'll let you know for sure, right now I can only test on live where it's expensive to respec.

    I've also answered some of my own questions I asked before... thought I'd post the answers in case anyone's interested.

    1. Corporal punishment will only proc off initial hits of any dots making it extremely overrated imo. It only lasts 6 seconds too, so you see it start ticking at 5 seconds. So basicly that means unless you're in your dot phase you're only boosting the damage of your next ability. A BoJ crit will boost the next BoJ, there isn't enough time to boost the 2nd.

    Channeled abilities will proc it as well, but only if the first tick crits.

    2. For some reason harsh dicipline only ticks 3 times, making it crap dps. Fanaticism will make all your ticks in a channel crit.

    If anyone knows how SO works on channeled abilities I'd much appreciate it.

  4. #24
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    Default Re: Inquisitor RDPS Build

    Corporal Punishment should be up pretty often though. I don't know what kind of crit you guys are sitting at, but at 33% crit it should, "always" (for theoretical values of always) be up.

    That's not the case, obviously, because it's random, but still.


    It's interesting that Fanaticism makes all of the ticks in a channel ability crit. That may be the best use.

    Edit: I also forgot about the test server buffer, I'll have to check that out tonight myself as well.
    Slightly retarded some of the time. Completely the rest.

  5. #25
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    Default Re: Inquisitor RDPS Build

    Quote Originally Posted by Keyh View Post
    Corporal Punishment should be up pretty often though. I don't know what kind of crit you guys are sitting at, but at 33% crit it should, "always" (for theoretical values of always) be up.

    That's not the case, obviously, because it's random, but still.
    Sorry, I was wrong, I'm sitting at 19% crit plus armor of awakening so 24% crit (armor of awakening doesn't show up on the UI) and I missed the boost 26 of 93 times just spamming BoJ. I also made another mistake, when it does proc you get a boost on 3 BoJs. As long as you start your cast while the buff is up the 3rd BoJ gets the bonus.

    Build is definitely dependant on critting.

    Has anyone found a way to enable the ranged wand attacks? I know for sab you can use startrangedattack in a macro after an ability to enable them, but it's not working. Anyone else have any luck?

  6. #26
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    Default Re: Inquisitor RDPS Build

    OK, so I got onto test and was able to start messing about with inquis and cab. I was surprised by the results. Here's my results with testing inquis. I found stacking spell power gave me more dps. Below are the parses with ss of the stats I had.

    The spec I used was:

    Soul Tree Calculator: Inquisitor (51) / Sentinel (10) / Warden (5) :: Rift :: ZAM

    I tried cab, I've been trying different things trying to get some good dps out of it, still ended up ~100 dps under inquis single target.

    Here's the spec I tried.

    Soul Tree Calculator: Cabalist (51) / Inquisitor (15) / Warden (0) :: Rift :: ZAM

    Hit about 770 dps, and found that stacking crit for cab is the way to go. I ended up about ~30 dps higher stacking crit vs ap.

    Rotation:

    BoD - Vex - BoD - Sanction Heretic - BoD - Curse of solitude.

    Then during downtime with dots I'd use decay and obliterate. I double checked, and decay and obliterate are definite dps increases, moreso then the dots and still working out a rotation.

    Haven't given up, anyone else tried a heavy Cab spec?

    BoD spam on it's own in this spec hits about ~700 dps.

  7. #27
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    Default Re: Inquisitor RDPS Build

    51 cab is just horrible. And for single target if melee is not a problem i still say druid/shammy will top out.

    51inq is far better than 51 cab.

    But they really need to fix the 51 point ability for inq, i have no idea wtf they were thinking.

  8. #28
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    Default Re: Inquisitor RDPS Build

    Yea, I tried a cab build in a T2 today, it's utter trash. I dropped it completely.

    In terms of inquisitor, I've found a spec that I use whlie dpsing with amazing off healing.

    http://rift.zam.com/en/stc.html?t=00...gx0qz.V0x.VuMo

    Basicly take the crap points out of inquis that you use just to boost sanction and vex, and put them into justicar. I did some T2s with it today and it's not that big of a dps loss.

    I parsed it out on the dummy (in 2/3 T2s with some rank 2 pvp gear) and am hitting ~640 on the dummy. While that sounds low, I'm not raid geared. In a T2 I hit about the same without raid buffs, but my hps goes anywhere between 200-500 depending on the encounter. I added 12 into justicar for the justicar mana return in melee.

    In some pulls I was less then 100 behind the full healer (in aoe encounters) while doing good dps. It's hard to give an accurate reading, but casting soul drain seemed to be almost a 2k heal in an aoe fight.

    The premise of the build is BoJ and sanction heretic is life damage, and will give convictions allowing you to cast doctrine of loyalty. It's mana intensive, so I setup a macro for purpose and judgement strike. It usually returns 70% mana spamming it, with the downside being that you have to be in melee range. With aggressive renewal though, you already have a mana return and it's more of a mana return when you're oom.

    Considering for me it's a less then 10% dps loss, and having aoe healing up to ~500 hps in a 5 man, it should be fantastic in aoe healing encounters.

  9. #29
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    Default Re: Inquisitor RDPS Build

    that sounds STRANGELY familiar with what i wrote in post #2 of this thread...

    you really want to go up to 14 in justi for righteous mandate. its only 2 points after all.

    also, imo chugging down a mana potion is much better than having to waste dps by using purpose - if you really need it due to some excessive healing or whatever.
    this then also leaves purpose as a VERY last resort you can STILL use if everything else has failed (using AR in time, and mana potion when really low)

  10. #30
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    Default Re: Inquisitor RDPS Build

    Quote Originally Posted by the_mo View Post
    that sounds STRANGELY familiar with what i wrote in post #2 of this thread...

    you really want to go up to 14 in justi for righteous mandate. its only 2 points after all.

    also, imo chugging down a mana potion is much better than having to waste dps by using purpose - if you really need it due to some excessive healing or whatever.
    this then also leaves purpose as a VERY last resort you can STILL use if everything else has failed (using AR in time, and mana potion when really low)
    Oups, yea it is. My focus was pure dps when I started and you mentioned mana pots so that wasn't my focus at the time. I'm cheap, and haven't used a mana pot in a T2 yet. I wanted mana efficiency, and thought your build might be mana intensive.

    When I read it, I didn't think it meant less then a 10% dps loss for 400 hps in a T2.

    For righteous mandate, can multiple justicar offspecs put righteous mandate on the same person?

    Right now my guild has disintegrated so there's nothing to do but check specs and do T2s, so I can't check myself in a raid setting (plus my cleric's an alt).

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