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01-16-2008, 02:11 AM
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...tell me more of this "RL" you speak of...
Character: Xavionx
Guild: Mythical
Server: Guk
Posts: 129
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Re: New Coercer, charm issue...
Quote:
Originally Posted by Lorant
Thanks for being so long winded, it's much appreciated. Exactly what I was hoping to hear. Thanks.
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It's a bad habit of mine on here sometimes, but you are welcome.
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Alts = What you do in your spare time
Spare Time = The time in your life that is not spent playing your main
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01-23-2008, 02:31 PM
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Lil Newbie
Guild: HoA
Server: Everfrost
Posts: 3
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Re: New Coercer, charm issue...
Thanks everyone, it's nice to hear about the non-raiding aspect. From this post it sounds like a great class for those who aren't big on raiding.
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02-01-2008, 02:30 AM
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Regular
Character: Beltrix
Guild: Warfare
Server: Antonia Bayle
Posts: 160
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Re: New Coercer, charm issue...
I really wish they'd given us a M2 charm at some point. Coerce or Beguile would be nice. It would make leveling much smoother. Even if it didn't affect the damage output from the charmed pet over the M1 version, it would always be something to fall back on.
Hell, I'm still using M2 Tyrannical Mind at 80 because I'm too cheap to buy the Cataclysmic master for the extra few percentage points.
Charm is class defining, so I think it's a fitting mastery choice.
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02-01-2008, 12:28 PM
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Visitor
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Re: New Coercer, charm issue...
sig1043, I was doing good with the A3 Coerce and 5 AA in Charm and building the WIS line. Breaks were rare. It wasn't until I got the Master Beguile 2 nights ago that I saw what folks were talking about.... spells hitting for 5x the mobs norm. A 35 cleric mob in Zek casts Smite for about 140, while charmed he hits for 650-750. The A3 is fine for resists and early breaks (with AA), while the Master seems to really bump the damage.
I disagree with cizx tho. A class defining spell or skill should be a goal and a quest to get a better version, especially how they work in EQ2. Hell, get a Master 2 of Coerce at 24 (when you can pick) and you're stellar to 80? Why not just click "Make Me Level 80" button?
I'm finding things TOO easy right now, after coming back after a 2 year hiatus. I have Master spells in 95%, A3 in the other 5%. Player made mastercrafted gear is SO MUCH better than anything I have found in Exquisite or Ornate chests. I sold a level 25 Rescue Master for 5p and am sitting pretty with full Pristine level 32 cloth, +11 INT hex dolls, +11 and +14 offhand stuff, etc etc etc. 368 INT at level 35? They're almost giving out maxed chars for the leveling ride.
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02-02-2008, 02:30 AM
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...tell me more of this "RL" you speak of...
Character: Xavionx
Guild: Mythical
Server: Guk
Posts: 129
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Re: New Coercer, charm issue...
Quote:
Originally Posted by cizx
Charm is class defining, so I think it's a fitting mastery choice.
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Eh, not exactly, it's only class defining if you mostly solo with that toon.
To me, class defining is a chanter who can lock down 4 or 5 adds before the party wipes....or anyone dies at all, for that matter.
I always have buffs up in when in groups instead of leaving concentration open for charm, because it's just overall better for the group, and you should really be focusing on crowd control anyways if you are in a tough instance, especially like the ones in Kunark.
The only time I have ever used a pet in a group is if it's not a full group and we are mainly casters who need a tank pet, or it's a boss fight like Sandstorm where you know no matter what you are going to get a certain number of adds, and can charm one to your advantage after locking them down, just so you have one less mezz to refresh during the fight. Tactics, tactics, tactics.
Quote:
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Originally Posted by Lorant
...I have Master spells in 95%, A3 in the other 5%. Player made mastercrafted gear is SO MUCH better than anything I have found in Exquisite or Ornate chests. I sold a level 25 Rescue Master for 5p and am sitting pretty with full Pristine level 32 cloth, +11 INT hex dolls, +11 and +14 offhand stuff, etc etc etc. 368 INT at level 35? They're almost giving out maxed chars for the leveling ride.
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Just a fair warning, don't get too comfortable with Mastercrafted gear. Mastercrafted is only better than quested gear at certain level ranges, and sometimes more expensive than similar quested items. And it definitely won't be better than anything you find in an ornate or exquisite chest for much longer (that is very rare). You definitely don't find Mastercrafted full sets better than combinations of quested items/named drops after level 58-ish. In fact, the higher level you get, the less the Mastercrafted seems to be worth. And even now, I'm sure there are several items you could look up on the internet and go hunt for which would be a huge upgrade, if you're into that sort of challenge.
Also, 95% Masters? If this is your main and pretty much only toon you plan on playing right now, then I will say grats on that. Me personally, I have many alts... but even so, I don't spend very much money on certain items at all from 0-50, just to save up for truly good stuff. I hardly ever take anything more than adept I's for my spells at lower levels, unless it's one of the must-have spells. (I'm not advising that same tactic for anyone else leveling a main toon, I just do that on my alts because I have a routine down now when leveling, and I pretty much know where to go and when for fast XP).
You'll find the 40's are kind of an odd level range. Actually, since EoF it's not as much so, but it still requires some thought as to where to plan to quest, what gear to go after, etc. At lvl 52 you can get really good mastercrafted gear and that is pretty much the way to go (for certain pieces) until you get to Kingdom of Sky zones, but until 52, you really should quest/hunt for gear imho (Heroic SF quests have some great items for upper 30's/lower 40's).
The other part about the 40's is the zones and quests. Everfrost and Permafrost are pretty much built for groups, as well as the Temple of Cazic Thule. Sometimes it's good to skip around a bit and come back to certain zones, get all those low to mid 30's quests out of the way before you hit the higher ones in Rivervale and Steamfont/Klak'anon. Then after you do those, try to find groups in EF/PF/CT. By the time you hit up all those, you should be roughly in your upper 40's, and good to start doing the lower end quests in Sinking Sands, Lesser Faydark, and Lavastorm... although a few quests in LS can sometimes be a pain for casters without at least a small group.
__________________
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Alts = What you do in your spare time
Spare Time = The time in your life that is not spent playing your main
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Last edited by Xavion; 02-02-2008 at 02:45 AM.
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02-02-2008, 06:56 AM
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Polish Retard
Character: Gacek
Guild: Apollo
Server: Nagafen
Posts: 4
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Re: New Coercer, charm issue...
Well, I started playing my coercer alt. Also, I managed to ask 2 not so bad coercers about all the charm crap. One of them said, that for example t4 master charm will be better than t8 adept, other one said it's bullshit. Can somebody explain that to me please?
Regards.
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gacek. 80 coercer. nagafen.
icouldnt. 80 guardian. kithicor. retired.
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02-02-2008, 07:11 AM
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Coercers are Bananas
Character: Revel
Server: Unrest
Posts: 698
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Re: New Coercer, charm issue...
Master charm, regardless of its level, is always better.
Your charmed pet's strength is determined only by the master's quality (apprentice, adept, master). It does not matter which charm or which level, simply the quality. A charmed pet from the master level 2 pet is equal in strength to a charmed pet from the master level 74 charm.
Resistability (whether it lands, or breaks or not) is the same.
The only difference is the duration of the charm. Higher level charms have much higher total durations.
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