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01-26-2008, 05:04 PM
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<3
Character: Peak
Server: Lagafen
Posts: 5,057
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AGI vs INT
If you could have only AGI to the end, or INT to the end, what one would you choose?
That's the situation I'm in right now. I'm not sure what one would be most beneficial to me DPS-wise in a raid situation.
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01-26-2008, 07:04 PM
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Polite Suggester
Server: Befallen
Posts: 121
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Re: AGI vs INT
What situation would force you to choose only one? Sta to the end isnt worth it, STR isn't very effective and why would you have WIS if you're concerned about raid DPS?
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01-26-2008, 07:42 PM
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Swishie Tail Warrior
Character: Renatus
Guild: Voracity
Server: Kithicor
Posts: 301
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Re: AGI vs INT
AGI for the same reason I tell newb enchanters to get it before INT.
You aint an enchanter until you're speed-casting.
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01-26-2008, 08:08 PM
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<3
Character: Peak
Server: Lagafen
Posts: 5,057
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Re: AGI vs INT
Well I'm on a PVP server, and until I have the mirror I'm stuck with one spec.
Playing on PVP I find STR line (Counterblade, to be specific) very very useful in a PVP (1v1, or group v group) situation. Having a 100% counter that is active on the entire group when it is up is very handy.
Until I get the mirror I'm STR to the end, AGI to the end, and INT for the crits.
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01-27-2008, 06:45 AM
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Regular
Character: Linyen
Guild: Deaths Door Leader
Server: Everfrost
Posts: 327
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Re: AGI vs INT
100% counter is a melee that only affects 1 target, not an encounter.
I guess its usefull in PvP, dunno how resists and shit work. Seems limited as hell though, countering 1 ability only every 12sec.
AGI is a must, but for PvP thats all I know.
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Linyen Darkmoon`Rage, Leader of Deaths Door
Everfrost, 80 Coercer
"Because Im too lazy to betray"
Co-er-cer(noun) - To be coerced into thinking you will get anything exceptional.
www.deaths-door.com
Fix Coercers in 08' !!
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01-27-2008, 02:47 PM
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-.-
Character: Senelin
Guild: Kindred
Server: Everfrost
Posts: 1,635
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Re: AGI vs INT
Well, if you use it on the caster in a group, it definitely will fuck their day up, especially if they were planning on using an AE. I like using counterblade for duels when I had it, I suppose I can see the usefulness on PvP. I would definitely say you've got the right idea, Agi all the way then the crits. VM probably isn't even going to be all that useful for you.
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01-27-2008, 06:26 PM
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<3
Character: Peak
Server: Lagafen
Posts: 5,057
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Re: AGI vs INT
It definitely works on the whole group. But only for the first person in the group to counter it.
Trust me, it surprised me when it worked that way too.
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01-27-2008, 08:12 PM
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sarcasm > you
Guild: Onyx
Server: Nagafen
Posts: 2,183
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Re: AGI vs INT
Quote:
Originally Posted by Ratface
It definitely works on the whole group. But only for the first person in the group to counter it.
Trust me, it surprised me when it worked that way too.
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Do you mean it benefits your group when you counter your target? Just trying to help the confusion. It's been that way for a long time now.
I'd keep Perp over VM, especially for PvP. VM is near impossible to maintain with Dispersion procs. I was a fan of STR line for PvP in KoS and EoF (especially when Counterblade had 30m range), but I'm not a fan of it in RoK. There are just too many procs off melee damage (both hostile to you or beneficial for your target) that you're just doing more harm than good. It's really only good in 1v1's against *some* healers and all mages, and maybe a ranger that's still rooted. But, I like group fights more, and meleeing is just asking to get pinned on the tank more often in large fights.
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Aeralik my balls.
Last edited by Pett; 01-27-2008 at 08:13 PM.
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01-27-2008, 08:13 PM
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<3
Character: Peak
Server: Lagafen
Posts: 5,057
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Re: AGI vs INT
Yeah, all I'm saying is it benefits MY group by allowing anyone in the group to counter the next ability used on them. Obviously, it only works once and then its gone.
Hopefully I can get a mirror soon though so I can create a raid spec as well.
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01-29-2008, 06:34 AM
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Visitor
Character: Vicante
Guild: Insurrection
Server: Nagafen
Posts: 56
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Re: AGI vs INT
If you absolutely HAD to choose between the two, take AGI, and gear yourself away from any sort of power management gear. That way you'll go some way towards making up for the 25% damage loss.
Ive just hit a sweet spot in my power regen where I can pretty easily stay around the 30% mark (Mutagenic Outcast pants are great, love em) but before that I found I had to start the fight higher otherwise id run out, so yeah... totally up to you.
Personally ive pretty much quit pvping, at least solo. Its too much hassle, I only ever seem to find scouts or groups to fight. Looking forward to pvp writs and a boost in group pvp (but yeah, I want a damn mirror too so I can spec out of WIS and into STA, trying to get the MT healers to start a fund for me :P Its for their benefit so they should have to pay for it)
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